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#include <FL/Fl_Adjuster.H>
#include "c_fl_adjuster.h"
#include "c_fl_type.h"
class My_Adjuster : public Fl_Adjuster {
public:
using Fl_Adjuster::Fl_Adjuster;
friend void adjuster_set_draw_hook(ADJUSTER a, void * d);
friend void fl_adjuster_draw(ADJUSTER a);
friend void adjuster_set_handle_hook(ADJUSTER a, void * h);
friend int fl_adjuster_handle(ADJUSTER a, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Adjuster::draw() {
(*draw_hook)(this->user_data());
}
void My_Adjuster::real_draw() {
Fl_Adjuster::draw();
}
int My_Adjuster::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Adjuster::real_handle(int e) {
return Fl_Adjuster::handle(e);
}
void adjuster_set_draw_hook(ADJUSTER a, void * d) {
reinterpret_cast<My_Adjuster*>(a)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_adjuster_draw(ADJUSTER a) {
reinterpret_cast<My_Adjuster*>(a)->real_draw();
}
void adjuster_set_handle_hook(ADJUSTER a, void * h) {
reinterpret_cast<My_Adjuster*>(a)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_adjuster_handle(ADJUSTER a, int e) {
return reinterpret_cast<My_Adjuster*>(a)->real_handle(e);
}
ADJUSTER new_fl_adjuster(int x, int y, int w, int h, char* label) {
My_Adjuster *a = new My_Adjuster(x, y, w, h, label);
return a;
}
void free_fl_adjuster(ADJUSTER a) {
delete reinterpret_cast<My_Adjuster*>(a);
}
int fl_adjuster_is_soft(ADJUSTER a) {
return reinterpret_cast<Fl_Adjuster*>(a)->soft();
}
void fl_adjuster_set_soft(ADJUSTER a, int t) {
reinterpret_cast<Fl_Adjuster*>(a)->soft(t);
}
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