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#include <FL/Fl_Bitmap.H>
#include "c_fl_bitmap.h"
BITMAP new_fl_bitmap(void *data, int w, int h) {
Fl_Bitmap *b = new Fl_Bitmap(reinterpret_cast<uchar*>(data), w, h);
return b;
}
void free_fl_bitmap(BITMAP b) {
delete reinterpret_cast<Fl_Bitmap*>(b);
}
BITMAP fl_bitmap_copy(BITMAP b, int w, int h) {
// virtual so disable dispatch
return reinterpret_cast<Fl_Bitmap*>(b)->Fl_Bitmap::copy(w, h);
}
BITMAP fl_bitmap_copy2(BITMAP b) {
return reinterpret_cast<Fl_Bitmap*>(b)->copy();
}
void fl_bitmap_uncache(BITMAP b) {
// virtual so disable dispatch
reinterpret_cast<Fl_Bitmap*>(b)->Fl_Bitmap::uncache();
}
void fl_bitmap_draw2(BITMAP b, int x, int y) {
reinterpret_cast<Fl_Bitmap*>(b)->draw(x, y);
}
void fl_bitmap_draw(BITMAP b, int x, int y, int w, int h, int cx, int cy) {
// virtual so disable dispatch
reinterpret_cast<Fl_Bitmap*>(b)->Fl_Bitmap::draw(x, y, w, h, cx, cy);
}
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