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//  Programmed by Jedidiah Barber
//  Released into the public domain


#ifndef FL_BUTTON_GUARD
#define FL_BUTTON_GUARD


extern "C" void fl_button_extra_init(void * adaobj, int x, int y, int w, int h, const char * label);
extern "C" void fl_button_extra_final(void * adaobj);


typedef void* BUTTON;


extern "C" void button_set_draw_hook(BUTTON b, void * d);
extern "C" void fl_button_draw(BUTTON b);
extern "C" void button_set_handle_hook(BUTTON b, void * h);
extern "C" int fl_button_handle(BUTTON b, int e);


extern "C" BUTTON new_fl_button(int x, int y, int w, int h, char* label);
extern "C" void free_fl_button(BUTTON b);


extern "C" int fl_button_get_state(BUTTON b);
extern "C" void fl_button_set_state(BUTTON b, int s);
extern "C" void fl_button_set_only(BUTTON b);


extern "C" int fl_button_get_down_box(BUTTON b);
extern "C" void fl_button_set_down_box(BUTTON b, int t);
extern "C" int fl_button_get_shortcut(BUTTON b);
extern "C" void fl_button_set_shortcut(BUTTON b, int k);


#endif