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// Programmed by Jedidiah Barber
// Released into the public domain
#ifndef FL_BUTTON_GUARD
#define FL_BUTTON_GUARD
extern "C" void fl_button_extra_init(void * adaobj, int x, int y, int w, int h, const char * label);
extern "C" void fl_button_extra_final(void * adaobj);
typedef void* BUTTON;
extern "C" BUTTON new_fl_button(int x, int y, int w, int h, char* label);
extern "C" void free_fl_button(BUTTON b);
extern "C" int fl_button_get_state(BUTTON b);
extern "C" void fl_button_set_state(BUTTON b, int s);
extern "C" void fl_button_set_only(BUTTON b);
extern "C" int fl_button_get_down_box(BUTTON b);
extern "C" void fl_button_set_down_box(BUTTON b, int t);
extern "C" int fl_button_get_shortcut(BUTTON b);
extern "C" void fl_button_set_shortcut(BUTTON b, int k);
extern "C" void fl_button_draw(BUTTON b);
extern "C" int fl_button_handle(BUTTON b, int e);
extern "C" void fl_button_simulate_key_action(BUTTON b);
#endif
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