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#include <FL/Fl_Check_Button.H>
#include "c_fl_check_button.h"
#include "c_fl_type.h"
class My_Check_Button : public Fl_Check_Button {
public:
using Fl_Check_Button::Fl_Check_Button;
friend void check_button_set_draw_hook(CHECKBUTTON b, void * d);
friend void fl_check_button_draw(CHECKBUTTON b);
friend void check_button_set_handle_hook(CHECKBUTTON b, void * h);
friend int fl_check_button_handle(CHECKBUTTON b, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Check_Button::draw() {
(*draw_hook)(this->user_data());
}
void My_Check_Button::real_draw() {
Fl_Check_Button::draw();
}
int My_Check_Button::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Check_Button::real_handle(int e) {
return Fl_Check_Button::handle(e);
}
void check_button_set_draw_hook(CHECKBUTTON b, void * d) {
reinterpret_cast<My_Check_Button*>(b)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_check_button_draw(CHECKBUTTON b) {
reinterpret_cast<My_Check_Button*>(b)->real_draw();
}
void check_button_set_handle_hook(CHECKBUTTON b, void * h) {
reinterpret_cast<My_Check_Button*>(b)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_check_button_handle(CHECKBUTTON b, int e) {
return reinterpret_cast<My_Check_Button*>(b)->real_handle(e);
}
CHECKBUTTON new_fl_check_button(int x, int y, int w, int h, char* label) {
My_Check_Button *b = new My_Check_Button(x, y, w, h, label);
return b;
}
void free_fl_check_button(CHECKBUTTON b) {
delete reinterpret_cast<My_Check_Button*>(b);
}
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