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#include <FL/Fl_Choice.H>
#include "c_fl_choice.h"
#include "c_fl_type.h"
class My_Choice : public Fl_Choice {
public:
using Fl_Choice::Fl_Choice;
friend void choice_set_draw_hook(CHOICE n, void * d);
friend void fl_choice_draw(CHOICE n);
friend void choice_set_handle_hook(CHOICE n, void * h);
friend int fl_choice_handle(CHOICE n, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Choice::draw() {
(*draw_hook)(this->user_data());
}
void My_Choice::real_draw() {
Fl_Choice::draw();
}
int My_Choice::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Choice::real_handle(int e) {
return Fl_Choice::handle(e);
}
void choice_set_draw_hook(CHOICE n, void * d) {
reinterpret_cast<My_Choice*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_choice_draw(CHOICE n) {
reinterpret_cast<My_Choice*>(n)->real_draw();
}
void choice_set_handle_hook(CHOICE n, void * h) {
reinterpret_cast<My_Choice*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_choice_handle(CHOICE n, int e) {
return reinterpret_cast<My_Choice*>(n)->real_handle(e);
}
CHOICE new_fl_choice(int x, int y, int w, int h, char* label) {
My_Choice *b = new My_Choice(x, y, w, h, label);
return b;
}
void free_fl_choice(CHOICE b) {
delete reinterpret_cast<My_Choice*>(b);
}
int fl_choice_value(CHOICE c) {
return reinterpret_cast<Fl_Choice*>(c)->value();
}
int fl_choice_set_value(CHOICE c, int p) {
return reinterpret_cast<Fl_Choice*>(c)->value(p);
}
int fl_choice_set_value2(CHOICE c, void * i) {
return reinterpret_cast<Fl_Choice*>(c)->value(reinterpret_cast<Fl_Menu_Item*>(i));
}
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