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#include <FL/Fl_Clock.H>
#include "c_fl_clock.h"
#include "c_fl_type.h"
class My_Clock : public Fl_Clock {
public:
using Fl_Clock::Fl_Clock;
friend void clock_set_draw_hook(CLOCK c, void * d);
friend void fl_clock_draw(CLOCK c);
friend void clock_set_handle_hook(CLOCK c, void * h);
friend int fl_clock_handle(CLOCK c, int e);
friend void fl_clock_draw2(CLOCK c, int x, int y, int w, int h);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Clock::draw() {
(*draw_hook)(this->user_data());
}
void My_Clock::real_draw() {
Fl_Clock::draw();
}
int My_Clock::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Clock::real_handle(int e) {
return Fl_Clock::handle(e);
}
void clock_set_draw_hook(CLOCK c, void * d) {
reinterpret_cast<My_Clock*>(c)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_clock_draw(CLOCK c) {
reinterpret_cast<My_Clock*>(c)->real_draw();
}
void clock_set_handle_hook(CLOCK c, void * h) {
reinterpret_cast<My_Clock*>(c)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_clock_handle(CLOCK c, int e) {
return reinterpret_cast<My_Clock*>(c)->real_handle(e);
}
CLOCK new_fl_clock(int x, int y, int w, int h, char* label) {
My_Clock *c = new My_Clock(x, y, w, h, label);
return c;
}
CLOCK new_fl_clock2(uchar k, int x, int y, int w, int h, char* label) {
My_Clock *c = new My_Clock(k,x,y,w,h,label);
return c;
}
void free_fl_clock(CLOCK c) {
delete reinterpret_cast<My_Clock*>(c);
}
void fl_clock_draw2(CLOCK c, int x, int y, int w, int h) {
reinterpret_cast<My_Clock*>(c)->Fl_Clock::draw(x,y,w,h);
}
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