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#include <FL/Fl_Color_Chooser.H>
#include "c_fl_color_chooser.h"
#include "c_fl_type.h"
class My_Color_Chooser : public Fl_Color_Chooser {
public:
using Fl_Color_Chooser::Fl_Color_Chooser;
friend void color_chooser_set_draw_hook(COLOR_CHOOSER n, void * d);
friend void fl_color_chooser_draw(COLOR_CHOOSER n);
friend void color_chooser_set_handle_hook(COLOR_CHOOSER n, void * h);
friend int fl_color_chooser_handle(COLOR_CHOOSER n, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Color_Chooser::draw() {
(*draw_hook)(this->user_data());
}
void My_Color_Chooser::real_draw() {
Fl_Color_Chooser::draw();
}
int My_Color_Chooser::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Color_Chooser::real_handle(int e) {
return Fl_Color_Chooser::handle(e);
}
void color_chooser_set_draw_hook(COLOR_CHOOSER n, void * d) {
reinterpret_cast<My_Color_Chooser*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_color_chooser_draw(COLOR_CHOOSER n) {
reinterpret_cast<My_Color_Chooser*>(n)->real_draw();
}
void color_chooser_set_handle_hook(COLOR_CHOOSER n, void * h) {
reinterpret_cast<My_Color_Chooser*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_color_chooser_handle(COLOR_CHOOSER n, int e) {
return reinterpret_cast<My_Color_Chooser*>(n)->real_handle(e);
}
COLOR_CHOOSER new_fl_color_chooser(int x, int y, int w, int h, char* label) {
My_Color_Chooser *n = new My_Color_Chooser(x, y, w, h, label);
return n;
}
void free_fl_color_chooser(COLOR_CHOOSER n) {
delete reinterpret_cast<My_Color_Chooser*>(n);
}
double fl_color_chooser_r(COLOR_CHOOSER n) {
return reinterpret_cast<My_Color_Chooser*>(n)->r();
}
double fl_color_chooser_g(COLOR_CHOOSER n) {
return reinterpret_cast<My_Color_Chooser*>(n)->g();
}
double fl_color_chooser_b(COLOR_CHOOSER n) {
return reinterpret_cast<My_Color_Chooser*>(n)->b();
}
int fl_color_chooser_rgb(COLOR_CHOOSER n, int r, int g, int b) {
return reinterpret_cast<My_Color_Chooser*>(n)->rgb(r,g,b);
}
double fl_color_chooser_hue(COLOR_CHOOSER n) {
return reinterpret_cast<My_Color_Chooser*>(n)->hue();
}
double fl_color_chooser_saturation(COLOR_CHOOSER n) {
return reinterpret_cast<My_Color_Chooser*>(n)->saturation();
}
double fl_color_chooser_value(COLOR_CHOOSER n) {
return reinterpret_cast<My_Color_Chooser*>(n)->value();
}
int fl_color_chooser_hsv(COLOR_CHOOSER n, int h, int s, int v) {
return reinterpret_cast<My_Color_Chooser*>(n)->hsv(h,s,v);
}
int fl_color_chooser_get_mode(COLOR_CHOOSER n) {
return reinterpret_cast<My_Color_Chooser*>(n)->mode();
}
void fl_color_chooser_set_mode(COLOR_CHOOSER n, int m) {
reinterpret_cast<My_Color_Chooser*>(n)->mode(m);
}
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