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#include <FL/Fl_Dial.H>
#include "c_fl_dial.h"
#include "c_fl_type.h"
class My_Dial : public Fl_Dial {
public:
using Fl_Dial::Fl_Dial;
friend void dial_set_draw_hook(DIAL v, void * d);
friend void fl_dial_draw(DIAL v);
friend void dial_set_handle_hook(DIAL v, void * h);
friend int fl_dial_handle(DIAL v, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Dial::draw() {
(*draw_hook)(this->user_data());
}
void My_Dial::real_draw() {
Fl_Dial::draw();
}
int My_Dial::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Dial::real_handle(int e) {
return Fl_Dial::handle(e);
}
void dial_set_draw_hook(DIAL v, void * d) {
reinterpret_cast<My_Dial*>(v)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_dial_draw(DIAL v) {
reinterpret_cast<My_Dial*>(v)->real_draw();
}
void dial_set_handle_hook(DIAL v, void * h) {
reinterpret_cast<My_Dial*>(v)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_dial_handle(DIAL v, int e) {
return reinterpret_cast<My_Dial*>(v)->real_handle(e);
}
DIAL new_fl_dial(int x, int y, int w, int h, char* label) {
My_Dial *v = new My_Dial(x, y, w, h, label);
return v;
}
void free_fl_dial(DIAL v) {
delete reinterpret_cast<My_Dial*>(v);
}
int fl_dial_get_type(DIAL v) {
return reinterpret_cast<Fl_Dial*>(v)->type();
}
void fl_dial_set_type(DIAL v, int t) {
reinterpret_cast<Fl_Dial*>(v)->type(t);
}
int fl_dial_get_angle1(DIAL v) {
return reinterpret_cast<Fl_Dial*>(v)->angle1();
}
void fl_dial_set_angle1(DIAL v, int t) {
reinterpret_cast<Fl_Dial*>(v)->angle1(t);
}
int fl_dial_get_angle2(DIAL v) {
return reinterpret_cast<Fl_Dial*>(v)->angle2();
}
void fl_dial_set_angle2(DIAL v, int t) {
reinterpret_cast<Fl_Dial*>(v)->angle2(t);
}
void fl_dial_set_angles(DIAL v, int a, int b) {
reinterpret_cast<Fl_Dial*>(v)->angles(a,b);
}
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