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// Programmed by Jedidiah Barber
// Released into the public domain
#include <FL/Fl_Float_Input.H>
#include "c_fl_float_input.h"
// Exports from Ada
extern "C" void widget_draw_hook(void * ud);
extern "C" int widget_handle_hook(void * ud, int e);
// Attaching all relevant hooks and friends
class My_Float_Input : public Fl_Float_Input {
public:
using Fl_Float_Input::Fl_Float_Input;
friend void fl_float_input_draw(FLOATINPUT i);
friend int fl_float_input_handle(FLOATINPUT i, int e);
void draw();
int handle(int e);
};
void My_Float_Input::draw() {
widget_draw_hook(this->user_data());
}
int My_Float_Input::handle(int e) {
return widget_handle_hook(this->user_data(), e);
}
// Flattened C API
FLOATINPUT new_fl_float_input(int x, int y, int w, int h, char* label) {
My_Float_Input *i = new My_Float_Input(x, y, w, h, label);
return i;
}
void free_fl_float_input(FLOATINPUT i) {
delete reinterpret_cast<My_Float_Input*>(i);
}
void fl_float_input_draw(FLOATINPUT i) {
reinterpret_cast<My_Float_Input*>(i)->Fl_Float_Input::draw();
}
int fl_float_input_handle(FLOATINPUT i, int e) {
return reinterpret_cast<My_Float_Input*>(i)->Fl_Float_Input::handle(e);
}
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