summaryrefslogtreecommitdiff
path: root/src/c_fl_gl_window.cpp
blob: 9b1766d6ec6bc8d8f654f931a14c18da1d245742 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182


#include <FL/Fl_Gl_Window.H>
#include "c_fl_gl_window.h"
#include "c_fl_type.h"




class My_Gl_Window : public Fl_Gl_Window {
    public:
        using Fl_Gl_Window::Fl_Gl_Window;
        friend void gl_window_set_draw_hook(GLWINDOW n, void * d);
        friend void fl_gl_window_draw(GLWINDOW n);
        friend void gl_window_set_handle_hook(GLWINDOW n, void * h);
        friend int fl_gl_window_handle(GLWINDOW n, int e);
    protected:
        void draw();
        void real_draw();
        int handle(int e);
        int real_handle(int e);
        d_hook_p draw_hook;
        h_hook_p handle_hook;
};

void My_Gl_Window::draw() {
    (*draw_hook)(this->user_data());
}

void My_Gl_Window::real_draw() {
    Fl_Gl_Window::draw();
}

int My_Gl_Window::handle(int e) {
    return (*handle_hook)(this->user_data(), e);
}

int My_Gl_Window::real_handle(int e) {
    return Fl_Gl_Window::handle(e);
}

void gl_window_set_draw_hook(GLWINDOW n, void * d) {
    reinterpret_cast<My_Gl_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d);
}

void fl_gl_window_draw(GLWINDOW n) {
    reinterpret_cast<My_Gl_Window*>(n)->real_draw();
}

void gl_window_set_handle_hook(GLWINDOW n, void * h) {
    reinterpret_cast<My_Gl_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h);
}

int fl_gl_window_handle(GLWINDOW n, int e) {
    return reinterpret_cast<My_Gl_Window*>(n)->real_handle(e);
}




GLWINDOW new_fl_gl_window(int x, int y, int w, int h, char* label) {
    My_Gl_Window *gw = new My_Gl_Window(x, y, w, h, label);
    return gw;
}

GLWINDOW new_fl_gl_window2(int w, int h, char* label) {
    My_Gl_Window *gw = new My_Gl_Window(w, h, label);
    return gw;
}

void free_fl_gl_window(GLWINDOW w) {
    delete reinterpret_cast<My_Gl_Window*>(w);
}




void fl_gl_window_show(GLWINDOW w) {
    reinterpret_cast<Fl_Gl_Window*>(w)->show();
}

void fl_gl_window_hide(GLWINDOW w) {
    reinterpret_cast<Fl_Gl_Window*>(w)->hide();
}

void fl_gl_window_hide_overlay(GLWINDOW w) {
    reinterpret_cast<Fl_Gl_Window*>(w)->hide_overlay();
}

void fl_gl_window_flush(GLWINDOW w) {
    reinterpret_cast<Fl_Gl_Window*>(w)->flush();
}




int fl_gl_window_pixel_h(GLWINDOW w) {
    return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_h();
}

int fl_gl_window_pixel_w(GLWINDOW w) {
    return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_w();
}

float fl_gl_window_pixels_per_unit(GLWINDOW w) {
    return reinterpret_cast<Fl_Gl_Window*>(w)->pixels_per_unit();
}




unsigned int fl_gl_window_get_mode(GLWINDOW w) {
    return reinterpret_cast<Fl_Gl_Window*>(w)->mode();
}

void fl_gl_window_set_mode(GLWINDOW w, unsigned int a) {
    reinterpret_cast<Fl_Gl_Window*>(w)->mode(a);
}

int fl_gl_window_static_can_do(unsigned int m) {
    return Fl_Gl_Window::can_do(m);
}

int fl_gl_window_can_do(GLWINDOW w) {
    return reinterpret_cast<Fl_Gl_Window*>(w)->can_do();
}

int fl_gl_window_can_do_overlay(GLWINDOW w) {
    return reinterpret_cast<Fl_Gl_Window*>(w)->can_do_overlay();
}




void * fl_gl_window_get_context(GLWINDOW w) {
    return reinterpret_cast<Fl_Gl_Window*>(w)->context();
}

void fl_gl_window_set_context(GLWINDOW w, void * con, int des) {
    reinterpret_cast<Fl_Gl_Window*>(w)->context(con, des);
}

char fl_gl_window_context_valid(GLWINDOW w) {
    return reinterpret_cast<Fl_Gl_Window*>(w)->context_valid();
}

void fl_gl_window_set_context_valid(GLWINDOW w, char v) {
    reinterpret_cast<Fl_Gl_Window*>(w)->context_valid(v);
}

char fl_gl_window_valid(GLWINDOW w) {
    return reinterpret_cast<Fl_Gl_Window*>(w)->valid();
}

void fl_gl_window_set_valid(GLWINDOW w, char v) {
    reinterpret_cast<Fl_Gl_Window*>(w)->valid(v);
}

void fl_gl_window_make_current(GLWINDOW w) {
    reinterpret_cast<Fl_Gl_Window*>(w)->make_current();
}

void fl_gl_window_make_overlay_current(GLWINDOW w) {
    reinterpret_cast<Fl_Gl_Window*>(w)->make_overlay_current();
}




void fl_gl_window_ortho(GLWINDOW w) {
    reinterpret_cast<Fl_Gl_Window*>(w)->ortho();
}

void fl_gl_window_redraw_overlay(GLWINDOW w) {
    reinterpret_cast<Fl_Gl_Window*>(w)->redraw_overlay();
}

void fl_gl_window_swap_buffers(GLWINDOW w) {
    reinterpret_cast<Fl_Gl_Window*>(w)->swap_buffers();
}