1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
#include <FL/Fl_Input.H>
#include "c_fl_input.h"
#include "c_fl_type.h"
class My_Input : public Fl_Input {
public:
using Fl_Input::Fl_Input;
friend void input_set_draw_hook(INPUT i, void * d);
friend void fl_input_draw(INPUT i);
friend void input_set_handle_hook(INPUT i, void * h);
friend int fl_input_handle(INPUT i, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Input::draw() {
(*draw_hook)(this->user_data());
}
void My_Input::real_draw() {
Fl_Input::draw();
}
int My_Input::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Input::real_handle(int e) {
return Fl_Input::handle(e);
}
void input_set_draw_hook(INPUT i, void * d) {
reinterpret_cast<My_Input*>(i)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_input_draw(INPUT i) {
reinterpret_cast<My_Input*>(i)->real_draw();
}
void input_set_handle_hook(INPUT i, void * h) {
reinterpret_cast<My_Input*>(i)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_input_handle(INPUT i, int e) {
return reinterpret_cast<My_Input*>(i)->real_handle(e);
}
INPUT new_fl_input(int x, int y, int w, int h, char* label) {
My_Input *i = new My_Input(x, y, w, h, label);
return i;
}
void free_fl_input(INPUT i) {
delete reinterpret_cast<My_Input*>(i);
}
const char * fl_input_get_value(INPUT i) {
return reinterpret_cast<Fl_Input*>(i)->value();
}
|