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#include <FL/Fl_Input.H>
#include "c_fl_input.h"
typedef void (hook)(void*);
typedef hook* hook_p;
class My_Input : public Fl_Input {
public:
using Fl_Input::Fl_Input;
friend void input_set_draw_hook(INPUT n, void * d);
friend void fl_input_draw(INPUT n);
protected:
void draw();
void real_draw();
hook_p draw_hook;
};
void My_Input::draw() {
(*draw_hook)(this->user_data());
}
void My_Input::real_draw() {
Fl_Input::draw();
}
void input_set_draw_hook(INPUT n, void * d) {
reinterpret_cast<My_Input*>(n)->draw_hook = reinterpret_cast<hook_p>(d);
}
void fl_input_draw(INPUT n) {
reinterpret_cast<My_Input*>(n)->real_draw();
}
INPUT new_fl_input(int x, int y, int w, int h, char* label) {
My_Input *i = new My_Input(x, y, w, h, label);
return i;
}
void free_fl_input(INPUT i) {
delete reinterpret_cast<My_Input*>(i);
}
const char * fl_input_get_value(INPUT i) {
return reinterpret_cast<Fl_Input*>(i)->value();
}
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