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#include <FL/Fl_Int_Input.H>
#include "c_fl_int_input.h"
#include "c_fl_type.h"
class My_Int_Input : public Fl_Int_Input {
public:
using Fl_Int_Input::Fl_Int_Input;
friend void int_input_set_draw_hook(INT_INPUT i, void * d);
friend void fl_int_input_draw(INT_INPUT i);
friend void int_input_set_handle_hook(INT_INPUT i, void * h);
friend int fl_int_input_handle(INT_INPUT i, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Int_Input::draw() {
(*draw_hook)(this->user_data());
}
void My_Int_Input::real_draw() {
Fl_Int_Input::draw();
}
int My_Int_Input::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Int_Input::real_handle(int e) {
return Fl_Int_Input::handle(e);
}
void int_input_set_draw_hook(INT_INPUT i, void * d) {
reinterpret_cast<My_Int_Input*>(i)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_int_input_draw(INT_INPUT i) {
reinterpret_cast<My_Int_Input*>(i)->real_draw();
}
void int_input_set_handle_hook(INT_INPUT i, void * h) {
reinterpret_cast<My_Int_Input*>(i)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_int_input_handle(INT_INPUT i, int e) {
return reinterpret_cast<My_Int_Input*>(i)->real_handle(e);
}
INT_INPUT new_fl_int_input(int x, int y, int w, int h, char* label) {
My_Int_Input *i = new My_Int_Input(x, y, w, h, label);
return i;
}
void free_fl_int_input(INT_INPUT i) {
delete reinterpret_cast<My_Int_Input*>(i);
}
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