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// Programmed by Jedidiah Barber
// Released into the public domain
#include <FL/Fl_Light_Button.H>
#include "c_fl_light_button.h"
// Exports from Ada
extern "C" void widget_draw_hook(void * ud);
extern "C" int widget_handle_hook(void * ud, int e);
// Attaching all relevant hooks and friends
class My_Light_Button : public Fl_Light_Button {
public:
using Fl_Light_Button::Fl_Light_Button;
friend void fl_light_button_draw(LIGHTBUTTON b);
friend int fl_light_button_handle(LIGHTBUTTON b, int e);
void draw();
int handle(int e);
};
void My_Light_Button::draw() {
widget_draw_hook(this->user_data());
}
int My_Light_Button::handle(int e) {
return widget_handle_hook(this->user_data(), e);
}
// Flattened C API
LIGHTBUTTON new_fl_light_button(int x, int y, int w, int h, char* label) {
My_Light_Button *b = new My_Light_Button(x, y, w, h, label);
return b;
}
void free_fl_light_button(LIGHTBUTTON b) {
delete reinterpret_cast<My_Light_Button*>(b);
}
void fl_light_button_draw(LIGHTBUTTON b) {
reinterpret_cast<My_Light_Button*>(b)->Fl_Light_Button::draw();
}
int fl_light_button_handle(LIGHTBUTTON b, int e) {
return reinterpret_cast<My_Light_Button*>(b)->Fl_Light_Button::handle(e);
}
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