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#include <FL/Fl_Line_Dial.H>
#include "c_fl_line_dial.h"
#include "c_fl_type.h"
class My_Line_Dial : public Fl_Line_Dial {
public:
using Fl_Line_Dial::Fl_Line_Dial;
friend void line_dial_set_draw_hook(LINE_DIAL v, void * d);
friend void fl_line_dial_draw(LINE_DIAL v);
friend void line_dial_set_handle_hook(LINE_DIAL v, void * h);
friend int fl_line_dial_handle(LINE_DIAL v, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Line_Dial::draw() {
(*draw_hook)(this->user_data());
}
void My_Line_Dial::real_draw() {
Fl_Line_Dial::draw();
}
int My_Line_Dial::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Line_Dial::real_handle(int e) {
return Fl_Line_Dial::handle(e);
}
void line_dial_set_draw_hook(LINE_DIAL v, void * d) {
reinterpret_cast<My_Line_Dial*>(v)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_line_dial_draw(LINE_DIAL v) {
reinterpret_cast<My_Line_Dial*>(v)->real_draw();
}
void line_dial_set_handle_hook(LINE_DIAL v, void * h) {
reinterpret_cast<My_Line_Dial*>(v)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_line_dial_handle(LINE_DIAL v, int e) {
return reinterpret_cast<My_Line_Dial*>(v)->real_handle(e);
}
LINE_DIAL new_fl_line_dial(int x, int y, int w, int h, char* label) {
My_Line_Dial *v = new My_Line_Dial(x, y, w, h, label);
return v;
}
void free_fl_line_dial(LINE_DIAL v) {
delete reinterpret_cast<My_Line_Dial*>(v);
}
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