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#include <FL/Fl_Menu_Button.H>
#include "c_fl_menu_button.h"
#include "c_fl_type.h"
class My_Menu_Button : public Fl_Menu_Button {
public:
using Fl_Menu_Button::Fl_Menu_Button;
friend void menu_button_set_draw_hook(MENUBUTTON m, void * d);
friend void fl_menu_button_draw(MENUBUTTON m);
friend void menu_button_set_handle_hook(MENUBUTTON m, void * h);
friend int fl_menu_button_handle(MENUBUTTON m, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Menu_Button::draw() {
(*draw_hook)(this->user_data());
}
void My_Menu_Button::real_draw() {
Fl_Menu_Button::draw();
}
int My_Menu_Button::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Menu_Button::real_handle(int e) {
return Fl_Menu_Button::handle(e);
}
void menu_button_set_draw_hook(MENUBUTTON m, void * d) {
reinterpret_cast<My_Menu_Button*>(m)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_menu_button_draw(MENUBUTTON m) {
reinterpret_cast<My_Menu_Button*>(m)->real_draw();
}
void menu_button_set_handle_hook(MENUBUTTON m, void * h) {
reinterpret_cast<My_Menu_Button*>(m)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_menu_button_handle(MENUBUTTON m, int e) {
return reinterpret_cast<My_Menu_Button*>(m)->real_handle(e);
}
MENUBUTTON new_fl_menu_button(int x, int y, int w, int h, char* label) {
My_Menu_Button *m = new My_Menu_Button(x, y, w, h, label);
return m;
}
void free_fl_menu_button(MENUBUTTON m) {
delete reinterpret_cast<My_Menu_Button*>(m);
}
void fl_menu_button_type(MENUBUTTON m, unsigned int t) {
reinterpret_cast<Fl_Menu_Button*>(m)->type(t);
}
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