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#include <FL/Fl_Menu_Window.H>
#include "c_fl_menu_window.h"
#include "c_fl_type.h"
class My_Menu_Window : public Fl_Menu_Window {
public:
using Fl_Menu_Window::Fl_Menu_Window;
friend void menu_window_set_draw_hook(MENUWINDOW n, void * d);
friend void fl_menu_window_draw(MENUWINDOW n);
friend void menu_window_set_handle_hook(MENUWINDOW n, void * h);
friend int fl_menu_window_handle(MENUWINDOW n, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Menu_Window::draw() {
(*draw_hook)(this->user_data());
}
void My_Menu_Window::real_draw() {
Fl_Menu_Window::draw();
}
int My_Menu_Window::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Menu_Window::real_handle(int e) {
return Fl_Menu_Window::handle(e);
}
void menu_window_set_draw_hook(MENUWINDOW n, void * d) {
reinterpret_cast<My_Menu_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_menu_window_draw(MENUWINDOW n) {
reinterpret_cast<My_Menu_Window*>(n)->real_draw();
}
void menu_window_set_handle_hook(MENUWINDOW n, void * h) {
reinterpret_cast<My_Menu_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_menu_window_handle(MENUWINDOW n, int e) {
return reinterpret_cast<My_Menu_Window*>(n)->real_handle(e);
}
MENUWINDOW new_fl_menu_window(int x, int y, int w, int h, char* label) {
My_Menu_Window *m = new My_Menu_Window(x, y, w, h, label);
return m;
}
MENUWINDOW new_fl_menu_window2(int w, int h, char* label) {
My_Menu_Window *m = new My_Menu_Window(w, h, label);
return m;
}
void free_fl_menu_window(MENUWINDOW m) {
delete reinterpret_cast<My_Menu_Window*>(m);
}
void fl_menu_window_show(MENUWINDOW m) {
reinterpret_cast<Fl_Menu_Window*>(m)->show();
}
void fl_menu_window_hide(MENUWINDOW m) {
reinterpret_cast<Fl_Menu_Window*>(m)->hide();
}
void fl_menu_window_flush(MENUWINDOW m) {
reinterpret_cast<Fl_Menu_Window*>(m)->flush();
}
void fl_menu_window_set_overlay(MENUWINDOW m) {
reinterpret_cast<Fl_Menu_Window*>(m)->set_overlay();
}
void fl_menu_window_clear_overlay(MENUWINDOW m) {
reinterpret_cast<Fl_Menu_Window*>(m)->clear_overlay();
}
unsigned int fl_menu_window_overlay(MENUWINDOW m) {
return reinterpret_cast<Fl_Menu_Window*>(m)->overlay();
}
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