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#include <FL/Fl_Output.H>
#include "c_fl_output.h"
#include "c_fl_type.h"
class My_Output : public Fl_Output {
public:
using Fl_Output::Fl_Output;
friend void output_set_draw_hook(OUTPUTT i, void * d);
friend void fl_output_draw(OUTPUTT i);
friend void output_set_handle_hook(OUTPUTT i, void * h);
friend int fl_output_handle(OUTPUTT i, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Output::draw() {
(*draw_hook)(this->user_data());
}
void My_Output::real_draw() {
Fl_Output::draw();
}
int My_Output::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Output::real_handle(int e) {
return Fl_Output::handle(e);
}
void output_set_draw_hook(OUTPUTT i, void * d) {
reinterpret_cast<My_Output*>(i)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_output_draw(OUTPUTT i) {
reinterpret_cast<My_Output*>(i)->real_draw();
}
void output_set_handle_hook(OUTPUTT i, void * h) {
reinterpret_cast<My_Output*>(i)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_output_handle(OUTPUTT i, int e) {
return reinterpret_cast<My_Output*>(i)->real_handle(e);
}
OUTPUTT new_fl_output(int x, int y, int w, int h, char* label) {
My_Output *i = new My_Output(x, y, w, h, label);
return i;
}
void free_fl_output(OUTPUTT i) {
delete reinterpret_cast<My_Output*>(i);
}
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