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#include <FL/Fl_Overlay_Window.H>
#include "c_fl_overlay_window.h"
#include "c_fl_type.h"
class My_Overlay_Window : public Fl_Overlay_Window {
public:
using Fl_Overlay_Window::Fl_Overlay_Window;
friend void overlay_window_set_draw_hook(OVERLAYWINDOW w, void * d);
friend void fl_overlay_window_draw(OVERLAYWINDOW w);
friend void overlay_window_set_draw_overlay_hook(OVERLAYWINDOW w, void * d);
friend void overlay_window_set_handle_hook(OVERLAYWINDOW w, void * h);
friend int fl_overlay_window_handle(OVERLAYWINDOW w, int e);
friend OVERLAYWINDOW new_fl_overlay_window(int x, int y, int w, int h, char *label);
friend OVERLAYWINDOW new_fl_overlay_window2(int w, int h, char *label);
protected:
void draw();
void real_draw();
void draw_overlay();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
d_hook_p draw_overlay_hook;
h_hook_p handle_hook;
};
void My_Overlay_Window::draw() {
(*draw_hook)(this->user_data());
}
void My_Overlay_Window::real_draw() {
Fl_Overlay_Window::draw();
}
void My_Overlay_Window::draw_overlay() {
(*draw_overlay_hook)(this->user_data());
}
int My_Overlay_Window::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Overlay_Window::real_handle(int e) {
return Fl_Overlay_Window::handle(e);
}
void overlay_window_set_draw_hook(OVERLAYWINDOW w, void * d) {
reinterpret_cast<My_Overlay_Window*>(w)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_overlay_window_draw(OVERLAYWINDOW w) {
reinterpret_cast<My_Overlay_Window*>(w)->real_draw();
}
void overlay_window_set_draw_overlay_hook(OVERLAYWINDOW w, void * d) {
reinterpret_cast<My_Overlay_Window*>(w)->draw_overlay_hook = reinterpret_cast<d_hook_p>(d);
}
void overlay_window_set_handle_hook(OVERLAYWINDOW w, void * h) {
reinterpret_cast<My_Overlay_Window*>(w)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_overlay_window_handle(OVERLAYWINDOW w, int e) {
return reinterpret_cast<My_Overlay_Window*>(w)->real_handle(e);
}
OVERLAYWINDOW new_fl_overlay_window(int x, int y, int w, int h, char *label) {
My_Overlay_Window *ow = new My_Overlay_Window(x, y, w, h, label);
return ow;
}
OVERLAYWINDOW new_fl_overlay_window2(int w, int h, char *label) {
My_Overlay_Window *ow = new My_Overlay_Window(w, h, label);
return ow;
}
void free_fl_overlay_window(OVERLAYWINDOW w) {
delete reinterpret_cast<My_Overlay_Window*>(w);
}
int fl_overlay_window_can_do_overlay(OVERLAYWINDOW w) {
return reinterpret_cast<Fl_Overlay_Window*>(w)->can_do_overlay();
}
void fl_overlay_window_show(OVERLAYWINDOW w) {
reinterpret_cast<Fl_Overlay_Window*>(w)->show();
}
void fl_overlay_window_hide(OVERLAYWINDOW w) {
reinterpret_cast<Fl_Overlay_Window*>(w)->hide();
}
void fl_overlay_window_flush(OVERLAYWINDOW w) {
reinterpret_cast<Fl_Overlay_Window*>(w)->flush();
}
void fl_overlay_window_redraw_overlay(OVERLAYWINDOW w) {
reinterpret_cast<Fl_Overlay_Window*>(w)->redraw_overlay();
}
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