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// Programmed by Jedidiah Barber
// Released into the public domain
#include <FL/Fl_Progress.H>
#include "c_fl_progress.h"
// Exports from Ada
extern "C" void widget_draw_hook(void * ud);
extern "C" int widget_handle_hook(void * ud, int e);
// Attaching all relevant hooks and friends
class My_Progress : public Fl_Progress {
public:
using Fl_Progress::Fl_Progress;
friend void fl_progress_draw(PROGRESS p);
friend int fl_progress_handle(PROGRESS p, int e);
void draw();
int handle(int e);
};
void My_Progress::draw() {
widget_draw_hook(this->user_data());
}
int My_Progress::handle(int e) {
return widget_handle_hook(this->user_data(), e);
}
// Flattened C API
PROGRESS new_fl_progress(int x, int y, int w, int h, char* label) {
My_Progress *p = new My_Progress(x, y, w, h, label);
return p;
}
void free_fl_progress(PROGRESS p) {
delete reinterpret_cast<My_Progress*>(p);
}
float fl_progress_get_minimum(PROGRESS p) {
return reinterpret_cast<Fl_Progress*>(p)->minimum();
}
void fl_progress_set_minimum(PROGRESS p, float t) {
reinterpret_cast<Fl_Progress*>(p)->minimum(t);
}
float fl_progress_get_maximum(PROGRESS p) {
return reinterpret_cast<Fl_Progress*>(p)->maximum();
}
void fl_progress_set_maximum(PROGRESS p, float t) {
reinterpret_cast<Fl_Progress*>(p)->maximum(t);
}
float fl_progress_get_value(PROGRESS p) {
return reinterpret_cast<Fl_Progress*>(p)->value();
}
void fl_progress_set_value(PROGRESS p, float t) {
reinterpret_cast<Fl_Progress*>(p)->value(t);
}
void fl_progress_draw(PROGRESS p) {
reinterpret_cast<My_Progress*>(p)->Fl_Progress::draw();
}
int fl_progress_handle(PROGRESS p, int e) {
return reinterpret_cast<My_Progress*>(p)->Fl_Progress::handle(e);
}
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