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#include <FL/Fl_Progress.H>
#include "c_fl_progress.h"
#include "c_fl_type.h"
class My_Progress : public Fl_Progress {
public:
using Fl_Progress::Fl_Progress;
friend void progress_set_draw_hook(PROGRESS p, void * d);
friend void fl_progress_draw(PROGRESS p);
friend void progress_set_handle_hook(PROGRESS p, void * h);
friend int fl_progress_handle(PROGRESS p, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Progress::draw() {
(*draw_hook)(this->user_data());
}
void My_Progress::real_draw() {
Fl_Progress::draw();
}
int My_Progress::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Progress::real_handle(int e) {
return Fl_Progress::handle(e);
}
void progress_set_draw_hook(PROGRESS p, void * d) {
reinterpret_cast<My_Progress*>(p)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_progress_draw(PROGRESS p) {
reinterpret_cast<My_Progress*>(p)->real_draw();
}
void progress_set_handle_hook(PROGRESS p, void * h) {
reinterpret_cast<My_Progress*>(p)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_progress_handle(PROGRESS p, int e) {
return reinterpret_cast<My_Progress*>(p)->real_handle(e);
}
PROGRESS new_fl_progress(int x, int y, int w, int h, char* label) {
My_Progress *p = new My_Progress(x, y, w, h, label);
return p;
}
void free_fl_progress(PROGRESS p) {
delete reinterpret_cast<My_Progress*>(p);
}
float fl_progress_get_minimum(PROGRESS p) {
return reinterpret_cast<My_Progress*>(p)->minimum();
}
void fl_progress_set_minimum(PROGRESS p, float t) {
reinterpret_cast<My_Progress*>(p)->minimum(t);
}
float fl_progress_get_maximum(PROGRESS p) {
return reinterpret_cast<My_Progress*>(p)->maximum();
}
void fl_progress_set_maximum(PROGRESS p, float t) {
reinterpret_cast<My_Progress*>(p)->maximum(t);
}
float fl_progress_get_value(PROGRESS p) {
return reinterpret_cast<My_Progress*>(p)->value();
}
void fl_progress_set_value(PROGRESS p, float t) {
reinterpret_cast<My_Progress*>(p)->value(t);
}
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