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#include <FL/Fl_Repeat_Button.H>
#include "c_fl_repeat_button.h"
typedef void (hook)(void*);
typedef hook* hook_p;
class My_Repeat_Button : public Fl_Repeat_Button {
public:
using Fl_Repeat_Button::Fl_Repeat_Button;
friend void repeat_button_set_draw_hook(REPEATBUTTON b, void * d);
friend void fl_repeat_button_draw(REPEATBUTTON b);
protected:
void draw();
void real_draw();
hook_p draw_hook;
};
void My_Repeat_Button::draw() {
(*draw_hook)(this->user_data());
}
void My_Repeat_Button::real_draw() {
Fl_Repeat_Button::draw();
}
void repeat_button_set_draw_hook(REPEATBUTTON b, void * d) {
reinterpret_cast<My_Repeat_Button*>(b)->draw_hook = reinterpret_cast<hook_p>(d);
}
void fl_repeat_button_draw(REPEATBUTTON b) {
reinterpret_cast<My_Repeat_Button*>(b)->real_draw();
}
REPEATBUTTON new_fl_repeat_button(int x, int y, int w, int h, char* label) {
My_Repeat_Button *b = new My_Repeat_Button(x, y, w, h, label);
return b;
}
void free_fl_repeat_button(REPEATBUTTON b) {
delete reinterpret_cast<My_Repeat_Button*>(b);
}
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