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#include <FL/Fl_RGB_Image.H>
#include "c_fl_rgb_image.h"
void free_fl_rgb_image(RGB_IMAGE i) {
delete reinterpret_cast<Fl_RGB_Image*>(i);
}
RGB_IMAGE fl_rgb_image_copy(RGB_IMAGE i, int w, int h) {
// virtual so disable dispatch
return reinterpret_cast<Fl_RGB_Image*>(i)->Fl_RGB_Image::copy(w, h);
}
RGB_IMAGE fl_rgb_image_copy2(RGB_IMAGE i) {
return reinterpret_cast<Fl_RGB_Image*>(i)->copy();
}
void fl_rgb_image_color_average(RGB_IMAGE i, int c, float b) {
// virtual so disable dispatch
reinterpret_cast<Fl_RGB_Image*>(i)->Fl_RGB_Image::color_average(c, b);
}
void fl_rgb_image_desaturate(RGB_IMAGE i) {
// virtual so disable dispatch
reinterpret_cast<Fl_RGB_Image*>(i)->Fl_RGB_Image::desaturate();
}
void fl_rgb_image_draw2(RGB_IMAGE i, int x, int y) {
reinterpret_cast<Fl_RGB_Image*>(i)->draw(x, y);
}
void fl_rgb_image_draw(RGB_IMAGE i, int x, int y, int w, int h, int cx, int cy) {
// virtual so disable dispatch
reinterpret_cast<Fl_RGB_Image*>(i)->Fl_RGB_Image::draw(x, y, w, h, cx, cy);
}
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