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#include <FL/Fl_Scroll.H>
#include "c_fl_scroll.h"
#include "c_fl_type.h"
class My_Scroll : public Fl_Scroll {
public:
using Fl_Scroll::Fl_Scroll;
friend void scroll_set_draw_hook(SCROLL s, void * d);
friend void fl_scroll_draw(SCROLL s);
friend void scroll_set_handle_hook(SCROLL s, void * h);
friend int fl_scroll_handle(SCROLL s, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Scroll::draw() {
(*draw_hook)(this->user_data());
}
void My_Scroll::real_draw() {
Fl_Scroll::draw();
}
int My_Scroll::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Scroll::real_handle(int e) {
return Fl_Scroll::handle(e);
}
void scroll_set_draw_hook(SCROLL s, void * d) {
reinterpret_cast<My_Scroll*>(s)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_scroll_draw(SCROLL s) {
reinterpret_cast<My_Scroll*>(s)->real_draw();
}
void scroll_set_handle_hook(SCROLL s, void * h) {
reinterpret_cast<My_Scroll*>(s)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_scroll_handle(SCROLL s, int e) {
return reinterpret_cast<My_Scroll*>(s)->real_handle(e);
}
SCROLL new_fl_scroll(int x, int y, int w, int h, char* label) {
My_Scroll *s = new My_Scroll(x, y, w, h, label);
return s;
}
void free_fl_scroll(SCROLL s) {
delete reinterpret_cast<My_Scroll*>(s);
}
void fl_scroll_clear(SCROLL s) {
reinterpret_cast<Fl_Scroll*>(s)->clear();
}
void fl_scroll_to(SCROLL s, int x, int y) {
reinterpret_cast<Fl_Scroll*>(s)->scroll_to(x, y);
}
void fl_scroll_set_type(SCROLL s, int t) {
reinterpret_cast<Fl_Scroll*>(s)->type(t);
}
int fl_scroll_get_size(SCROLL s) {
return reinterpret_cast<Fl_Scroll*>(s)->scrollbar_size();
}
void fl_scroll_set_size(SCROLL s, int t) {
reinterpret_cast<Fl_Scroll*>(s)->scrollbar_size(t);
}
int fl_scroll_xposition(SCROLL s) {
return reinterpret_cast<Fl_Scroll*>(s)->xposition();
}
int fl_scroll_yposition(SCROLL s) {
return reinterpret_cast<Fl_Scroll*>(s)->yposition();
}
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