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#include <FL/Fl_Scrollbar.H>
#include "c_fl_scrollbar.h"
#include "c_fl_type.h"
class My_Scrollbar : public Fl_Scrollbar {
public:
using Fl_Scrollbar::Fl_Scrollbar;
friend void scrollbar_set_draw_hook(SCROLLBAR s, void * d);
friend void fl_scrollbar_draw(SCROLLBAR s);
friend void scrollbar_set_handle_hook(SCROLLBAR s, void * h);
friend int fl_scrollbar_handle(SCROLLBAR s, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Scrollbar::draw() {
(*draw_hook)(this->user_data());
}
void My_Scrollbar::real_draw() {
Fl_Scrollbar::draw();
}
int My_Scrollbar::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Scrollbar::real_handle(int e) {
return Fl_Scrollbar::handle(e);
}
void scrollbar_set_draw_hook(SCROLLBAR s, void * d) {
reinterpret_cast<My_Scrollbar*>(s)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_scrollbar_draw(SCROLLBAR s) {
reinterpret_cast<My_Scrollbar*>(s)->real_draw();
}
void scrollbar_set_handle_hook(SCROLLBAR s, void * h) {
reinterpret_cast<My_Scrollbar*>(s)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_scrollbar_handle(SCROLLBAR s, int e) {
return reinterpret_cast<My_Scrollbar*>(s)->real_handle(e);
}
SCROLLBAR new_fl_scrollbar(int x, int y, int w, int h, char* label) {
My_Scrollbar *s = new My_Scrollbar(x, y, w, h, label);
return s;
}
void free_fl_scrollbar(SCROLLBAR s) {
delete reinterpret_cast<My_Scrollbar*>(s);
}
int fl_scrollbar_get_linesize(SCROLLBAR s) {
return reinterpret_cast<My_Scrollbar*>(s)->linesize();
}
void fl_scrollbar_set_linesize(SCROLLBAR s, int t) {
reinterpret_cast<My_Scrollbar*>(s)->linesize(t);
}
int fl_scrollbar_get_value(SCROLLBAR s) {
return reinterpret_cast<My_Scrollbar*>(s)->value();
}
void fl_scrollbar_set_value(SCROLLBAR s, int t) {
reinterpret_cast<My_Scrollbar*>(s)->value(t);
}
void fl_scrollbar_set_value2(SCROLLBAR s, int p, int w, int f, int t) {
reinterpret_cast<My_Scrollbar*>(s)->value(p,w,f,t);
}
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