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#include <FL/Fl_Simple_Counter.H>
#include "c_fl_simple_counter.h"
#include "c_fl_type.h"
class My_Simple_Counter : public Fl_Simple_Counter {
public:
using Fl_Simple_Counter::Fl_Simple_Counter;
friend void simple_counter_set_draw_hook(SIMPLE_COUNTER c, void * d);
friend void fl_simple_counter_draw(SIMPLE_COUNTER c);
friend void simple_counter_set_handle_hook(SIMPLE_COUNTER c, void * h);
friend int fl_simple_counter_handle(SIMPLE_COUNTER c, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Simple_Counter::draw() {
(*draw_hook)(this->user_data());
}
void My_Simple_Counter::real_draw() {
Fl_Simple_Counter::draw();
}
int My_Simple_Counter::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Simple_Counter::real_handle(int e) {
return Fl_Simple_Counter::handle(e);
}
void simple_counter_set_draw_hook(SIMPLE_COUNTER c, void * d) {
reinterpret_cast<My_Simple_Counter*>(c)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_simple_counter_draw(SIMPLE_COUNTER c) {
reinterpret_cast<My_Simple_Counter*>(c)->real_draw();
}
void simple_counter_set_handle_hook(SIMPLE_COUNTER c, void * h) {
reinterpret_cast<My_Simple_Counter*>(c)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_simple_counter_handle(SIMPLE_COUNTER c, int e) {
return reinterpret_cast<My_Simple_Counter*>(c)->real_handle(e);
}
SIMPLE_COUNTER new_fl_simple_counter(int x, int y, int w, int h, char* label) {
My_Simple_Counter *c = new My_Simple_Counter(x, y, w, h, label);
return c;
}
void free_fl_simple_counter(SIMPLE_COUNTER c) {
delete reinterpret_cast<My_Simple_Counter*>(c);
}
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