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#include <FL/Fl_Single_Window.H>
#include "c_fl_single_window.h"
#include "c_fl_type.h"
class My_Single_Window : public Fl_Single_Window {
public:
using Fl_Single_Window::Fl_Single_Window;
friend void single_window_set_draw_hook(SINGLEWINDOW n, void * d);
friend void fl_single_window_draw(SINGLEWINDOW n);
friend void single_window_set_handle_hook(SINGLEWINDOW n, void * h);
friend int fl_single_window_handle(SINGLEWINDOW n, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Single_Window::draw() {
(*draw_hook)(this->user_data());
}
void My_Single_Window::real_draw() {
Fl_Single_Window::draw();
}
int My_Single_Window::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Single_Window::real_handle(int e) {
return Fl_Single_Window::handle(e);
}
void single_window_set_draw_hook(SINGLEWINDOW n, void * d) {
reinterpret_cast<My_Single_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_single_window_draw(SINGLEWINDOW n) {
reinterpret_cast<My_Single_Window*>(n)->real_draw();
}
void single_window_set_handle_hook(SINGLEWINDOW n, void * h) {
reinterpret_cast<My_Single_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_single_window_handle(SINGLEWINDOW n, int e) {
return reinterpret_cast<My_Single_Window*>(n)->real_handle(e);
}
SINGLEWINDOW new_fl_single_window(int x, int y, int w, int h, char* label) {
My_Single_Window *sw = new My_Single_Window(x, y, w, h, label);
return sw;
}
SINGLEWINDOW new_fl_single_window2(int x, int y, char* label) {
My_Single_Window *sw = new My_Single_Window(x, y, label);
return sw;
}
void free_fl_single_window(SINGLEWINDOW w) {
delete reinterpret_cast<My_Single_Window*>(w);
}
void fl_single_window_show(SINGLEWINDOW w) {
reinterpret_cast<Fl_Single_Window*>(w)->show();
}
void fl_single_window_flush(SINGLEWINDOW w) {
reinterpret_cast<Fl_Single_Window*>(w)->flush();
}
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