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// Programmed by Jedidiah Barber
// Released into the public domain
#include <FL/Fl_Single_Window.H>
#include "c_fl_single_window.h"
// Exports from Ada
extern "C" void widget_draw_hook(void * ud);
extern "C" int widget_handle_hook(void * ud, int e);
// Attaching all relevant hooks and friends
class My_Single_Window : public Fl_Single_Window {
public:
using Fl_Single_Window::Fl_Single_Window;
friend void fl_single_window_draw(SINGLEWINDOW n);
friend int fl_single_window_handle(SINGLEWINDOW n, int e);
void draw();
int handle(int e);
};
void My_Single_Window::draw() {
widget_draw_hook(this->user_data());
}
int My_Single_Window::handle(int e) {
return widget_handle_hook(this->user_data(), e);
}
// Flattened C API
SINGLEWINDOW new_fl_single_window(int x, int y, int w, int h, char* label) {
My_Single_Window *sw = new My_Single_Window(x, y, w, h, label);
return sw;
}
SINGLEWINDOW new_fl_single_window2(int x, int y, char* label) {
My_Single_Window *sw = new My_Single_Window(x, y, label);
return sw;
}
void free_fl_single_window(SINGLEWINDOW w) {
delete reinterpret_cast<My_Single_Window*>(w);
}
void fl_single_window_show(SINGLEWINDOW w) {
reinterpret_cast<Fl_Single_Window*>(w)->show();
}
void fl_single_window_flush(SINGLEWINDOW w) {
reinterpret_cast<Fl_Single_Window*>(w)->flush();
}
void fl_single_window_make_current(SINGLEWINDOW w) {
reinterpret_cast<Fl_Single_Window*>(w)->Fl_Window::make_current();
}
void fl_single_window_draw(SINGLEWINDOW n) {
reinterpret_cast<My_Single_Window*>(n)->Fl_Single_Window::draw();
}
int fl_single_window_handle(SINGLEWINDOW n, int e) {
return reinterpret_cast<My_Single_Window*>(n)->Fl_Single_Window::handle(e);
}
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