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path: root/src/c_fl_single_window.cpp
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#include <FL/Fl_Single_Window.H>
#include "c_fl_single_window.h"




typedef void (d_hook)(void*);
typedef d_hook* d_hook_p;


typedef int (h_hook)(void*,int);
typedef h_hook* h_hook_p;




class My_Single_Window : public Fl_Single_Window {
    public:
        using Fl_Single_Window::Fl_Single_Window;
        friend void single_window_set_draw_hook(SINGLEWINDOW n, void * d);
        friend void fl_single_window_draw(SINGLEWINDOW n);
        friend void single_window_set_handle_hook(SINGLEWINDOW n, void * h);
        friend int fl_single_window_handle(SINGLEWINDOW n, int e);
    protected:
        void draw();
        void real_draw();
        int handle(int e);
        int real_handle(int e);
        d_hook_p draw_hook;
        h_hook_p handle_hook;
};


void My_Single_Window::draw() {
    (*draw_hook)(this->user_data());
}


void My_Single_Window::real_draw() {
    Fl_Single_Window::draw();
}


int My_Single_Window::handle(int e) {
    return (*handle_hook)(this->user_data(), e);
}


int My_Single_Window::real_handle(int e) {
    return Fl_Single_Window::handle(e);
}


void single_window_set_draw_hook(SINGLEWINDOW n, void * d) {
    reinterpret_cast<My_Single_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d);
}


void fl_single_window_draw(SINGLEWINDOW n) {
    reinterpret_cast<My_Single_Window*>(n)->real_draw();
}


void single_window_set_handle_hook(SINGLEWINDOW n, void * h) {
    reinterpret_cast<My_Single_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h);
}


int fl_single_window_handle(SINGLEWINDOW n, int e) {
    return reinterpret_cast<My_Single_Window*>(n)->real_handle(e);
}




SINGLEWINDOW new_fl_single_window(int x, int y, int w, int h, char* label) {
    My_Single_Window *sw = new My_Single_Window(x, y, w, h, label);
    return sw;
}


SINGLEWINDOW new_fl_single_window2(int x, int y) {
    My_Single_Window *sw = new My_Single_Window(x, y);
    return sw;
}


void free_fl_single_window(SINGLEWINDOW w) {
    delete reinterpret_cast<My_Single_Window*>(w);
}




void fl_single_window_show(SINGLEWINDOW w) {
    reinterpret_cast<Fl_Single_Window*>(w)->show();
}


void fl_single_window_flush(SINGLEWINDOW w) {
    reinterpret_cast<Fl_Single_Window*>(w)->flush();
}