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#include <FL/Fl_Valuator.H>
#include "c_fl_valuator.h"
#include "c_fl_type.h"
class My_Valuator : public Fl_Valuator {
public:
using Fl_Valuator::Fl_Valuator;
friend void valuator_set_draw_hook(VALUATOR v, void * d);
friend void valuator_set_handle_hook(VALUATOR v, void * h);
friend int fl_valuator_handle(VALUATOR v, int e);
friend VALUATOR new_fl_valuator(int x, int y, int w, int h, char* label);
protected:
void draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Valuator::draw() {
(*draw_hook)(this->user_data());
}
int My_Valuator::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Valuator::real_handle(int e) {
return Fl_Valuator::handle(e);
}
void valuator_set_draw_hook(VALUATOR v, void * d) {
reinterpret_cast<My_Valuator*>(v)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void valuator_set_handle_hook(VALUATOR v, void * h) {
reinterpret_cast<My_Valuator*>(v)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_valuator_handle(VALUATOR v, int e) {
return reinterpret_cast<My_Valuator*>(v)->real_handle(e);
}
VALUATOR new_fl_valuator(int x, int y, int w, int h, char* label) {
My_Valuator *v = new My_Valuator(x, y, w, h, label);
return v;
}
void free_fl_valuator(VALUATOR v) {
delete reinterpret_cast<My_Valuator*>(v);
}
double fl_valuator_get_minimum(VALUATOR v) {
return reinterpret_cast<My_Valuator*>(v)->minimum();
}
void fl_valuator_set_minimum(VALUATOR v, double t) {
reinterpret_cast<My_Valuator*>(v)->minimum(t);
}
double fl_valuator_get_maximum(VALUATOR v) {
return reinterpret_cast<My_Valuator*>(v)->maximum();
}
void fl_valuator_set_maximum(VALUATOR v, double t) {
reinterpret_cast<My_Valuator*>(v)->maximum(t);
}
double fl_valuator_get_value(VALUATOR v) {
return reinterpret_cast<My_Valuator*>(v)->value();
}
void fl_valuator_set_value(VALUATOR v, double t) {
reinterpret_cast<My_Valuator*>(v)->value(t);
}
void fl_valuator_bounds(VALUATOR v, double a, double b) {
reinterpret_cast<My_Valuator*>(v)->bounds(a,b);
}
void fl_valuator_precision(VALUATOR v, int s) {
reinterpret_cast<My_Valuator*>(v)->precision(s);
}
void fl_valuator_range(VALUATOR v, double a, double b) {
reinterpret_cast<My_Valuator*>(v)->range(a,b);
}
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