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#include <FL/Fl_Value_Input.H>
#include "c_fl_value_input.h"
#include "c_fl_type.h"
class My_Value_Input : public Fl_Value_Input {
public:
using Fl_Value_Input::Fl_Value_Input;
friend void value_input_set_draw_hook(VALUE_INPUT a, void * d);
friend void fl_value_input_draw(VALUE_INPUT a);
friend void value_input_set_handle_hook(VALUE_INPUT a, void * h);
friend int fl_value_input_handle(VALUE_INPUT a, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Value_Input::draw() {
(*draw_hook)(this->user_data());
}
void My_Value_Input::real_draw() {
Fl_Value_Input::draw();
}
int My_Value_Input::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Value_Input::real_handle(int e) {
return Fl_Value_Input::handle(e);
}
void value_input_set_draw_hook(VALUE_INPUT a, void * d) {
reinterpret_cast<My_Value_Input*>(a)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_value_input_draw(VALUE_INPUT a) {
reinterpret_cast<My_Value_Input*>(a)->real_draw();
}
void value_input_set_handle_hook(VALUE_INPUT a, void * h) {
reinterpret_cast<My_Value_Input*>(a)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_value_input_handle(VALUE_INPUT a, int e) {
return reinterpret_cast<My_Value_Input*>(a)->real_handle(e);
}
VALUE_INPUT new_fl_value_input(int x, int y, int w, int h, char* label) {
My_Value_Input *a = new My_Value_Input(x, y, w, h, label);
return a;
}
void free_fl_value_input(VALUE_INPUT a) {
delete reinterpret_cast<My_Value_Input*>(a);
}
void * fl_value_input_get_input(VALUE_INPUT v) {
return &(reinterpret_cast<Fl_Value_Input*>(v)->input);
}
unsigned int fl_value_input_get_cursor_color(VALUE_INPUT v) {
return reinterpret_cast<Fl_Value_Input*>(v)->cursor_color();
}
void fl_value_input_set_cursor_color(VALUE_INPUT v, unsigned int c) {
reinterpret_cast<Fl_Value_Input*>(v)->cursor_color(c);
}
int fl_value_input_get_shortcut(VALUE_INPUT v) {
return reinterpret_cast<Fl_Value_Input*>(v)->Fl_Value_Input::shortcut();
}
void fl_value_input_set_shortcut(VALUE_INPUT v, int k) {
reinterpret_cast<Fl_Value_Input*>(v)->Fl_Value_Input::shortcut(k);
}
int fl_value_input_is_soft(VALUE_INPUT a) {
return reinterpret_cast<Fl_Value_Input*>(a)->soft();
}
void fl_value_input_set_soft(VALUE_INPUT a, int t) {
reinterpret_cast<Fl_Value_Input*>(a)->soft(t);
}
unsigned int fl_value_input_get_text_color(VALUE_INPUT v) {
return reinterpret_cast<Fl_Value_Input*>(v)->textcolor();
}
void fl_value_input_set_text_color(VALUE_INPUT v, unsigned int c) {
reinterpret_cast<Fl_Value_Input*>(v)->textcolor(static_cast<Fl_Color>(c));
}
int fl_value_input_get_text_font(VALUE_INPUT v) {
return reinterpret_cast<Fl_Value_Input*>(v)->textfont();
}
void fl_value_input_set_text_font(VALUE_INPUT v, int f) {
reinterpret_cast<Fl_Value_Input*>(v)->textfont(static_cast<Fl_Font>(f));
}
int fl_value_input_get_text_size(VALUE_INPUT v) {
return reinterpret_cast<Fl_Value_Input*>(v)->textsize();
}
void fl_value_input_set_text_size(VALUE_INPUT v, int s) {
reinterpret_cast<Fl_Value_Input*>(v)->textsize(static_cast<Fl_Fontsize>(s));
}
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