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#include <FL/Fl_Window.H>
#include <FL/Fl_RGB_Image.H>
#include "c_fl_window.h"
#include "c_fl_type.h"
class My_Window : public Fl_Window {
public:
using Fl_Window::Fl_Window;
friend void window_set_draw_hook(WINDOW n, void * d);
friend void fl_window_draw(WINDOW n);
friend void window_set_handle_hook(WINDOW n, void * h);
friend int fl_window_handle(WINDOW n, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Window::draw() {
(*draw_hook)(this->user_data());
}
void My_Window::real_draw() {
Fl_Window::draw();
}
int My_Window::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Window::real_handle(int e) {
return Fl_Window::handle(e);
}
void window_set_draw_hook(WINDOW n, void * d) {
reinterpret_cast<My_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_window_draw(WINDOW n) {
reinterpret_cast<My_Window*>(n)->real_draw();
}
void window_set_handle_hook(WINDOW n, void * h) {
reinterpret_cast<My_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_window_handle(WINDOW n, int e) {
return reinterpret_cast<My_Window*>(n)->real_handle(e);
}
WINDOW new_fl_window(int x, int y, int w, int h, char* label) {
My_Window *n = new My_Window(x, y, w, h, label);
return n;
}
WINDOW new_fl_window2(int w, int h) {
My_Window *n = new My_Window(w, h);
return n;
}
void free_fl_window(WINDOW n) {
delete reinterpret_cast<My_Window*>(n);
}
void fl_window_show(WINDOW n) {
reinterpret_cast<Fl_Window*>(n)->show();
}
void fl_window_hide(WINDOW n) {
reinterpret_cast<Fl_Window*>(n)->hide();
}
void fl_window_set_label(WINDOW n, char* text) {
reinterpret_cast<Fl_Window*>(n)->copy_label(text);
}
void fl_window_size_range(WINDOW n, int lw, int lh, int hw, int hh, int dw, int dh, int a) {
reinterpret_cast<Fl_Window*>(n)->size_range(lw, lh, hw, hh, dw, dh, a);
}
void fl_window_set_icon(WINDOW n, void * img) {
reinterpret_cast<Fl_Window*>(n)->icon(reinterpret_cast<Fl_RGB_Image*>(img));
}
void fl_window_set_modal(WINDOW n) {
reinterpret_cast<Fl_Window*>(n)->set_modal();
}
void fl_window_set_non_modal(WINDOW n) {
reinterpret_cast<Fl_Window*>(n)->set_non_modal();
}
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