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#include <FL/Fl_Wizard.H>
#include "c_fl_wizard.h"
#include "c_fl_type.h"
class My_Wizard : public Fl_Wizard {
public:
using Fl_Wizard::Fl_Wizard;
friend void wizard_set_draw_hook(WIZARD w, void * d);
friend void fl_wizard_draw(WIZARD w);
friend void wizard_set_handle_hook(WIZARD w, void * h);
friend int fl_wizard_handle(WIZARD w, int e);
protected:
void draw();
void real_draw();
int handle(int e);
int real_handle(int e);
d_hook_p draw_hook;
h_hook_p handle_hook;
};
void My_Wizard::draw() {
(*draw_hook)(this->user_data());
}
void My_Wizard::real_draw() {
//Fl_Wizard::draw();
// required because of Fl_Wizard::draw() being private
// probably a bug in FLTK?
Fl_Widget *kid = value();
if (damage() & FL_DAMAGE_ALL) {
if (kid) {
draw_box(box(), x(), y(), w(), h(), kid->color());
draw_child(*kid);
} else {
draw_box(box(), x(), y(), w(), h(), color());
}
} else if (kid) {
update_child(*kid);
}
}
int My_Wizard::handle(int e) {
return (*handle_hook)(this->user_data(), e);
}
int My_Wizard::real_handle(int e) {
return Fl_Wizard::handle(e);
}
void wizard_set_draw_hook(WIZARD w, void * d) {
reinterpret_cast<My_Wizard*>(w)->draw_hook = reinterpret_cast<d_hook_p>(d);
}
void fl_wizard_draw(WIZARD w) {
reinterpret_cast<My_Wizard*>(w)->real_draw();
}
void wizard_set_handle_hook(WIZARD w, void * h) {
reinterpret_cast<My_Wizard*>(w)->handle_hook = reinterpret_cast<h_hook_p>(h);
}
int fl_wizard_handle(WIZARD w, int e) {
return reinterpret_cast<My_Wizard*>(w)->real_handle(e);
}
WIZARD new_fl_wizard(int x, int y, int w, int h, char* label) {
My_Wizard *g = new My_Wizard(x, y, w, h, label);
return g;
}
void free_fl_wizard(WIZARD w) {
delete reinterpret_cast<My_Wizard*>(w);
}
void fl_wizard_next(WIZARD w) {
reinterpret_cast<My_Wizard*>(w)->next();
}
void fl_wizard_prev(WIZARD w) {
reinterpret_cast<My_Wizard*>(w)->prev();
}
void * fl_wizard_get_visible(WIZARD w) {
return reinterpret_cast<My_Wizard*>(w)->value();
}
void fl_wizard_set_visible(WIZARD w, void * i) {
reinterpret_cast<My_Wizard*>(w)->value(reinterpret_cast<Fl_Widget*>(i));
}
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