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with Interfaces.C;
with System;
use type System.Address;


package body FLTK.Widgets.Buttons is


    procedure button_set_draw_hook
           (W, D : in System.Address);
    pragma Import (C, button_set_draw_hook, "button_set_draw_hook");

    procedure fl_button_draw
           (W : in System.Address);
    pragma Import (C, fl_button_draw, "fl_button_draw");

    function new_fl_button
           (X, Y, W, H : in Interfaces.C.int;
            Text       : in Interfaces.C.char_array)
        return System.Address;
    pragma Import (C, new_fl_button, "new_fl_button");

    procedure free_fl_button
           (B : in System.Address);
    pragma Import (C, free_fl_button, "free_fl_button");

    function fl_button_get_state
           (B : in System.Address)
        return Interfaces.C.int;
    pragma Import (C, fl_button_get_state, "fl_button_get_state");

    procedure fl_button_set_state
           (B : in System.Address;
            S : in Interfaces.C.int);
    pragma Import (C, fl_button_set_state, "fl_button_set_state");

    procedure fl_button_set_only
           (B : in System.Address);
    pragma Import (C, fl_button_set_only, "fl_button_set_only");




    procedure Draw_Hook (U : in System.Address);
    pragma Convention (C, Draw_Hook);

    procedure Draw_Hook
           (U : in System.Address)
    is
        package Button_Convert is new System.Address_To_Access_Conversions (Button'Class);

        Ada_Button : access Button'Class :=
            Button_Convert.To_Pointer (U);
    begin
        Ada_Button.Draw;
    end Draw_Hook;




    procedure Draw
           (This : in out Button) is
    begin
        fl_button_draw (This.Void_Ptr);
    end Draw;




    procedure Finalize
           (This : in out Button) is
    begin
        if  This in Button and then
            This.Void_Ptr /= System.Null_Address
        then
            free_fl_button (This.Void_Ptr);
        end if;
        Finalize (Widget (This));
    end Finalize;




    function Create
           (X, Y, W, H : in Integer;
            Text       : in String)
        return Button is
    begin
        return This : Button do
            This.Void_Ptr := new_fl_button
                   (Interfaces.C.int (X),
                    Interfaces.C.int (Y),
                    Interfaces.C.int (W),
                    Interfaces.C.int (H),
                    Interfaces.C.To_C (Text));
            fl_widget_set_user_data
                   (This.Void_Ptr,
                    Widget_Convert.To_Address (This'Unchecked_Access));
            button_set_draw_hook (This.Void_Ptr, Draw_Hook'Address);
        end return;
    end Create;




    function Get_State
           (This : in Button)
        return State is
    begin
        return State'Val (fl_button_get_state (This.Void_Ptr));
    end Get_State;




    procedure Set_State
           (This : in out Button;
            St   : in     State) is
    begin
        fl_button_set_state (This.Void_Ptr, State'Pos (St));
    end Set_State;




    procedure Set_Only
           (This : in out Button) is
    begin
        fl_button_set_only (This.Void_Ptr);
    end Set_Only;


end FLTK.Widgets.Buttons;