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with

    Interfaces.C,
    System;

use type

    System.Address,
    Interfaces.C.unsigned;


package body FLTK.Widgets.Groups.Windows.Single.Menu is


    procedure menu_window_set_draw_hook
           (W, D : in System.Address);
    pragma Import (C, menu_window_set_draw_hook, "menu_window_set_draw_hook");

    procedure menu_window_set_handle_hook
           (W, H : in System.Address);
    pragma Import (C, menu_window_set_handle_hook, "menu_window_set_handle_hook");




    function new_fl_menu_window
           (X, Y, W, H : in Interfaces.C.int;
            Label      : in Interfaces.C.char_array)
        return System.Address;
    pragma Import (C, new_fl_menu_window, "new_fl_menu_window");

    function new_fl_menu_window2
           (W, H : in Interfaces.C.int)
        return System.Address;
    pragma Import (C, new_fl_menu_window2, "new_fl_menu_window2");

    procedure free_fl_menu_window
           (M : in System.Address);
    pragma Import (C, free_fl_menu_window, "free_fl_menu_window");




    procedure fl_menu_window_show
           (M : in System.Address);
    pragma Import (C, fl_menu_window_show, "fl_menu_window_show");

    procedure fl_menu_window_hide
           (M : in System.Address);
    pragma Import (C, fl_menu_window_hide, "fl_menu_window_hide");

    procedure fl_menu_window_flush
           (M : in System.Address);
    pragma Import (C, fl_menu_window_flush, "fl_menu_window_flush");




    procedure fl_menu_window_set_overlay
           (M : in System.Address);
    pragma Import (C, fl_menu_window_set_overlay, "fl_menu_window_set_overlay");

    procedure fl_menu_window_clear_overlay
           (M : in System.Address);
    pragma Import (C, fl_menu_window_clear_overlay, "fl_menu_window_clear_overlay");

    function fl_menu_window_overlay
           (M : in System.Address)
        return Interfaces.C.unsigned;
    pragma Import (C, fl_menu_window_overlay, "fl_menu_window_overlay");




    procedure fl_menu_window_draw
           (W : in System.Address);
    pragma Import (C, fl_menu_window_draw, "fl_menu_window_draw");

    function fl_menu_window_handle
           (W : in System.Address;
            E : in Interfaces.C.int)
        return Interfaces.C.int;
    pragma Import (C, fl_menu_window_handle, "fl_menu_window_handle");




    procedure Finalize
           (This : in out Menu_Window) is
    begin
        if  This.Void_Ptr /= System.Null_Address and then
            This in Menu_Window'Class
        then
            This.Clear;
            free_fl_menu_window (This.Void_Ptr);
            This.Void_Ptr := System.Null_Address;
        end if;
        Finalize (Single_Window (This));
    end Finalize;




    function Create
           (X, Y, W, H : in Integer;
            Text       : in String)
        return Menu_Window is
    begin
        return This : Menu_Window do
            This.Void_Ptr := new_fl_menu_window
                   (Interfaces.C.int (X),
                    Interfaces.C.int (Y),
                    Interfaces.C.int (W),
                    Interfaces.C.int (H),
                    Interfaces.C.To_C (Text));
            fl_group_end (This.Void_Ptr);
            fl_widget_set_user_data
                   (This.Void_Ptr,
                    Widget_Convert.To_Address (This'Unchecked_Access));
            menu_window_set_draw_hook (This.Void_Ptr, Draw_Hook'Address);
            menu_window_set_handle_hook (This.Void_Ptr, Handle_Hook'Address);
        end return;
    end Create;


    function Create
           (W, H : in Integer)
        return Menu_Window is
    begin
        return This : Menu_Window do
            This.Void_Ptr := new_fl_menu_window2
                   (Interfaces.C.int (W),
                    Interfaces.C.int (H));
            fl_group_end (This.Void_Ptr);
            fl_widget_set_user_data
                   (This.Void_Ptr,
                    Widget_Convert.To_Address (This'Unchecked_Access));
            menu_window_set_draw_hook (This.Void_Ptr, Draw_Hook'Address);
            menu_window_set_handle_hook (This.Void_Ptr, Handle_Hook'Address);
        end return;
    end Create;




    procedure Show
           (This : in out Menu_Window) is
    begin
        fl_menu_window_show (This.Void_Ptr);
    end Show;


    procedure Hide
           (This : in out Menu_Window) is
    begin
        fl_menu_window_hide (This.Void_Ptr);
    end Hide;


    procedure Flush
           (This : in out Menu_Window) is
    begin
        fl_menu_window_flush (This.Void_Ptr);
    end Flush;




    function Get_Overlay
           (This : in Menu_Window)
        return Boolean is
    begin
        return fl_menu_window_overlay (This.Void_Ptr) /= 0;
    end Get_Overlay;


    procedure Set_Overlay
           (This  : in out Menu_Window;
            Value : in     Boolean) is
    begin
        if Value then
            fl_menu_window_set_overlay (This.Void_Ptr);
        else
            fl_menu_window_clear_overlay (This.Void_Ptr);
        end if;
    end Set_Overlay;




    procedure Draw
           (This : in out Menu_Window) is
    begin
        fl_menu_window_draw (This.Void_Ptr);
    end Draw;


    function Handle
           (This  : in out Menu_Window;
            Event : in     Event_Kind)
        return Event_Outcome is
    begin
        return Event_Outcome'Val
               (fl_menu_window_handle (This.Void_Ptr, Event_Kind'Pos (Event)));
    end Handle;


end FLTK.Widgets.Groups.Windows.Single.Menu;