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-- Programmed by Jedidiah Barber
-- Released into the public domain
with
Interfaces.C;
package body FLTK.Widgets.Groups.Windows.Single is
------------------------
-- Functions From C --
------------------------
function new_fl_single_window
(X, Y, W, H : in Interfaces.C.int;
Text : in Interfaces.C.char_array)
return Storage.Integer_Address;
pragma Import (C, new_fl_single_window, "new_fl_single_window");
pragma Inline (new_fl_single_window);
function new_fl_single_window2
(W, H : in Interfaces.C.int;
Text : in Interfaces.C.char_array)
return Storage.Integer_Address;
pragma Import (C, new_fl_single_window2, "new_fl_single_window2");
pragma Inline (new_fl_single_window2);
procedure free_fl_single_window
(S : in Storage.Integer_Address);
pragma Import (C, free_fl_single_window, "free_fl_single_window");
pragma Inline (free_fl_single_window);
procedure fl_single_window_show
(S : in Storage.Integer_Address);
pragma Import (C, fl_single_window_show, "fl_single_window_show");
pragma Inline (fl_single_window_show);
procedure fl_single_window_show2
(S : in Storage.Integer_Address;
C : in Interfaces.C.int;
V : in Storage.Integer_Address);
pragma Import (C, fl_single_window_show2, "fl_single_window_show2");
pragma Inline (fl_single_window_show2);
procedure fl_single_window_flush
(S : in Storage.Integer_Address);
pragma Import (C, fl_single_window_flush, "fl_single_window_flush");
pragma Inline (fl_single_window_flush);
procedure fl_single_window_make_current
(S : in Storage.Integer_Address);
pragma Import (C, fl_single_window_make_current, "fl_single_window_make_current");
pragma Inline (fl_single_window_make_current);
procedure fl_single_window_draw
(W : in Storage.Integer_Address);
pragma Import (C, fl_single_window_draw, "fl_single_window_draw");
pragma Inline (fl_single_window_draw);
function fl_single_window_handle
(W : in Storage.Integer_Address;
E : in Interfaces.C.int)
return Interfaces.C.int;
pragma Import (C, fl_single_window_handle, "fl_single_window_handle");
pragma Inline (fl_single_window_handle);
-------------------
-- Destructors --
-------------------
procedure Extra_Final
(This : in out Single_Window) is
begin
Extra_Final (Window (This));
end Extra_Final;
procedure Finalize
(This : in out Single_Window) is
begin
Extra_Final (This);
if This.Void_Ptr /= Null_Pointer and This.Needs_Dealloc then
free_fl_single_window (This.Void_Ptr);
This.Void_Ptr := Null_Pointer;
end if;
end Finalize;
--------------------
-- Constructors --
--------------------
procedure Extra_Init
(This : in out Single_Window;
X, Y, W, H : in Integer;
Text : in String) is
begin
Extra_Init (Window (This), X, Y, W, H, Text);
end Extra_Init;
procedure Initialize
(This : in out Single_Window) is
begin
This.Draw_Ptr := fl_single_window_draw'Address;
This.Handle_Ptr := fl_single_window_handle'Address;
end Initialize;
package body Forge is
function Create
(X, Y, W, H : in Integer;
Text : in String := "")
return Single_Window is
begin
return This : Single_Window do
This.Void_Ptr := new_fl_single_window
(Interfaces.C.int (X),
Interfaces.C.int (Y),
Interfaces.C.int (W),
Interfaces.C.int (H),
Interfaces.C.To_C (Text));
Extra_Init (This, X, Y, W, H, Text);
end return;
end Create;
function Create
(W, H : in Integer;
Text : in String := "")
return Single_Window is
begin
return This : Single_Window do
This.Void_Ptr := new_fl_single_window2
(Interfaces.C.int (W),
Interfaces.C.int (H),
Interfaces.C.To_C (Text));
Extra_Init (This, This.Get_X, This.Get_Y, W, H, Text);
end return;
end Create;
end Forge;
-----------------------
-- API Subprograms --
-----------------------
procedure Show
(This : in out Single_Window) is
begin
fl_single_window_show (This.Void_Ptr);
end Show;
procedure Show_With_Args
(This : in out Single_Window) is
begin
Dispatch_Show_With_Args (fl_single_window_show2'Access, This.Void_Ptr);
end Show_With_Args;
procedure Flush
(This : in out Single_Window) is
begin
fl_single_window_flush (This.Void_Ptr);
end Flush;
procedure Make_Current
(This : in out Single_Window) is
begin
fl_single_window_make_current (This.Void_Ptr);
end Make_Current;
end FLTK.Widgets.Groups.Windows.Single;
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