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with Interfaces.C.Strings;
with System;
use type System.Address;


package body FLTK.Widgets.Inputs.Float is


    procedure float_input_set_draw_hook
           (W, D : in System.Address);
    pragma Import (C, float_input_set_draw_hook, "float_input_set_draw_hook");

    procedure float_input_set_handle_hook
           (W, H : in System.Address);
    pragma Import (C, float_input_set_handle_hook, "float_input_set_handle_hook");

    procedure fl_float_input_draw
           (W : in System.Address);
    pragma Import (C, fl_float_input_draw, "fl_float_input_draw");

    function fl_float_input_handle
           (W : in System.Address;
            E : in Interfaces.C.int)
        return Interfaces.C.int;
    pragma Import (C, fl_float_input_handle, "fl_float_input_handle");

    function new_fl_float_input
           (X, Y, W, H : in Interfaces.C.int;
            Text       : in Interfaces.C.char_array)
        return System.Address;
    pragma Import (C, new_fl_float_input, "new_fl_float_input");

    procedure free_fl_float_input
           (F : in System.Address);
    pragma Import (C, free_fl_float_input, "free_fl_float_input");




    procedure Draw_Hook (U : in System.Address);
    pragma Convention (C, Draw_Hook);

    procedure Draw_Hook
           (U : in System.Address)
    is
        package Float_Input_Convert is new
            System.Address_To_Access_Conversions (Float_Input'Class);

        Ada_Input : access Float_Input'Class :=
            Float_Input_Convert.To_Pointer (U);
    begin
        Ada_Input.Draw;
    end Draw_Hook;




    procedure Draw
           (This : in out Float_Input) is
    begin
        fl_float_input_draw (This.Void_Ptr);
    end Draw;




    function Handle
           (This  : in out Float_Input;
            Event : in     Event_Kind)
        return Event_Outcome is
    begin
        return Event_Outcome'Val
               (fl_float_input_handle (This.Void_Ptr, Event_Kind'Pos (Event)));
    end Handle;




    procedure Finalize
           (This : in out Float_Input) is
    begin
        if  This.Void_Ptr /= System.Null_Address and then
            This in Float_Input'Class
        then
            free_fl_float_input (This.Void_Ptr);
            This.Void_Ptr := System.Null_Address;
        end if;
        Finalize (Input (This));
    end Finalize;




    function Create
           (X, Y, W, H : in Integer;
            Text       : in String)
        return Float_Input is
    begin
        return This : Float_Input do
            This.Void_Ptr := new_fl_float_input
                   (Interfaces.C.int (X),
                    Interfaces.C.int (Y),
                    Interfaces.C.int (W),
                    Interfaces.C.int (H),
                    Interfaces.C.To_C (Text));
            fl_widget_set_user_data
                   (This.Void_Ptr,
                    Widget_Convert.To_Address (This'Unchecked_Access));
            float_input_set_draw_hook (This.Void_Ptr, Draw_Hook'Address);
            float_input_set_handle_hook (This.Void_Ptr, Handle_Hook'Address);
        end return;
    end Create;




    function Get_Value
           (This : in Float_Input)
        return Standard.Float is
    begin
        return Standard.Float'Value
               (Interfaces.C.Strings.Value (fl_input_get_value (This.Void_Ptr)));
    end Get_Value;


end FLTK.Widgets.Inputs.Float;