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with

    Interfaces.C,
    System;

use type

    Interfaces.C.int,
    System.Address;


package body FLTK.Widgets.Menus.Choices is


    procedure choice_set_draw_hook
           (W, D : in System.Address);
    pragma Import (C, choice_set_draw_hook, "choice_set_draw_hook");
    pragma Inline (choice_set_draw_hook);

    procedure choice_set_handle_hook
           (W, H : in System.Address);
    pragma Import (C, choice_set_handle_hook, "choice_set_handle_hook");
    pragma Inline (choice_set_handle_hook);




    function new_fl_choice
           (X, Y, W, H : in Interfaces.C.int;
            Text       : in Interfaces.C.char_array)
        return System.Address;
    pragma Import (C, new_fl_choice, "new_fl_choice");
    pragma Inline (new_fl_choice);

    procedure free_fl_choice
           (B : in System.Address);
    pragma Import (C, free_fl_choice, "free_fl_choice");
    pragma Inline (free_fl_choice);




    function fl_choice_value
           (M : in System.Address)
        return Interfaces.C.int;
    pragma Import (C, fl_choice_value, "fl_choice_value");
    pragma Inline (fl_choice_value);

    function fl_choice_set_value
           (M : in System.Address;
            I : in Interfaces.C.int)
        return Interfaces.C.int;
    pragma Import (C, fl_choice_set_value, "fl_choice_set_value");
    pragma Inline (fl_choice_set_value);

    function fl_choice_set_value2
           (M, I : in System.Address)
        return Interfaces.C.int;
    pragma Import (C, fl_choice_set_value2, "fl_choice_set_value2");
    pragma Inline (fl_choice_set_value2);




    procedure fl_choice_draw
           (W : in System.Address);
    pragma Import (C, fl_choice_draw, "fl_choice_draw");
    pragma Inline (fl_choice_draw);

    function fl_choice_handle
           (W : in System.Address;
            E : in Interfaces.C.int)
        return Interfaces.C.int;
    pragma Import (C, fl_choice_handle, "fl_choice_handle");
    pragma Inline (fl_choice_handle);




    procedure Finalize
           (This : in out Choice) is
    begin
        if  This.Void_Ptr /= System.Null_Address and then
            This in Choice'Class
        then
            if This.Needs_Dealloc then
                free_fl_choice (This.Void_Ptr);
            end if;
            This.Void_Ptr := System.Null_Address;
        end if;
        Finalize (Widget (This));
    end Finalize;




    package body Forge is

        function Create
               (X, Y, W, H : in Integer;
                Text       : in String := "")
            return Choice is
        begin
            return This : Choice do
                This.Void_Ptr := new_fl_choice
                       (Interfaces.C.int (X),
                        Interfaces.C.int (Y),
                        Interfaces.C.int (W),
                        Interfaces.C.int (H),
                        Interfaces.C.To_C (Text));
                fl_widget_set_user_data
                       (This.Void_Ptr,
                        Widget_Convert.To_Address (This'Unchecked_Access));
                choice_set_draw_hook (This.Void_Ptr, Draw_Hook'Address);
                choice_set_handle_hook (This.Void_Ptr, Handle_Hook'Address);
                fl_widget_set_label (This.Void_Ptr, Interfaces.C.To_C (Text));
            end return;
        end Create;

    end Forge;




    function Chosen
           (This : in Choice)
        return FLTK.Menu_Items.Menu_Item_Reference is
    begin
        return (Data => This.My_Items.Element (This.Chosen_Index));
    end Chosen;


    function Chosen_Index
           (This : in Choice)
        return Extended_Index is
    begin
        return Extended_Index (fl_choice_value (This.Void_Ptr) + 1);
    end Chosen_Index;


    procedure Set_Chosen
           (This  : in out Choice;
            Place : in     Index)
    is
        Ignore_Ret : Interfaces.C.int;
    begin
        Ignore_Ret := fl_choice_set_value (This.Void_Ptr, Interfaces.C.int (Place) - 1);
    end Set_Chosen;


    procedure Set_Chosen
           (This : in out Choice;
            Item : in     FLTK.Menu_Items.Menu_Item)
    is
        Ignore_Ret : Interfaces.C.int;
    begin
        Ignore_Ret := fl_choice_set_value2 (This.Void_Ptr, Wrapper (Item).Void_Ptr);
    end Set_Chosen;




    procedure Draw
           (This : in out Choice) is
    begin
        fl_choice_draw (This.Void_Ptr);
    end Draw;


    function Handle
           (This  : in out Choice;
            Event : in     Event_Kind)
        return Event_Outcome is
    begin
        return Event_Outcome'Val
               (fl_choice_handle (This.Void_Ptr, Event_Kind'Pos (Event)));
    end Handle;


end FLTK.Widgets.Menus.Choices;