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with

    Interfaces.C,
    System;

use type

    System.Address;


package body FLTK.Widgets.Menus.Menu_Buttons is


    procedure menu_button_set_draw_hook
           (W, D : in System.Address);
    pragma Import (C, menu_button_set_draw_hook, "menu_button_set_draw_hook");
    pragma Inline (menu_button_set_draw_hook);

    procedure menu_button_set_handle_hook
           (W, H : in System.Address);
    pragma Import (C, menu_button_set_handle_hook, "menu_button_set_handle_hook");
    pragma Inline (menu_button_set_handle_hook);




    function new_fl_menu_button
           (X, Y, W, H : in Interfaces.C.int;
            Text       : in Interfaces.C.char_array)
        return System.Address;
    pragma Import (C, new_fl_menu_button, "new_fl_menu_button");
    pragma Inline (new_fl_menu_button);

    procedure free_fl_menu_button
           (M : in System.Address);
    pragma Import (C, free_fl_menu_button, "free_fl_menu_button");
    pragma Inline (free_fl_menu_button);




    procedure fl_menu_button_type
           (M : in System.Address;
            T : in Interfaces.C.unsigned);
    pragma Import (C, fl_menu_button_type, "fl_menu_button_type");
    pragma Inline (fl_menu_button_type);

    function fl_menu_button_popup
           (M : in System.Address)
        return System.Address;
    pragma Import (C, fl_menu_button_popup, "fl_menu_button_popup");
    pragma Inline (fl_menu_button_popup);




    procedure fl_menu_button_draw
           (W : in System.Address);
    pragma Import (C, fl_menu_button_draw, "fl_menu_button_draw");
    pragma Inline (fl_menu_button_draw);

    function fl_menu_button_handle
           (W : in System.Address;
            E : in Interfaces.C.int)
        return Interfaces.C.int;
    pragma Import (C, fl_menu_button_handle, "fl_menu_button_handle");
    pragma Inline (fl_menu_button_handle);




    procedure Finalize
           (This : in out Menu_Button) is
    begin
        if  This.Void_Ptr /= System.Null_Address and then
            This in Menu_Button'Class
        then
            if This.Needs_Dealloc then
                free_fl_menu_button (This.Void_Ptr);
            end if;
            This.Void_Ptr := System.Null_Address;
        end if;
        Finalize (Menu (This));
    end Finalize;




    package body Forge is

        function Create
               (X, Y, W, H : in Integer;
                Text       : in String)
            return Menu_Button is
        begin
            return This : Menu_Button do
                This.Void_Ptr := new_fl_menu_button
                       (Interfaces.C.int (X),
                        Interfaces.C.int (Y),
                        Interfaces.C.int (W),
                        Interfaces.C.int (H),
                        Interfaces.C.To_C (Text));
                fl_widget_set_user_data
                       (This.Void_Ptr,
                        Widget_Convert.To_Address (This'Unchecked_Access));
                menu_button_set_draw_hook (This.Void_Ptr, Draw_Hook'Address);
                menu_button_set_handle_hook (This.Void_Ptr, Handle_Hook'Address);
            end return;
        end Create;

    end Forge;




    procedure Set_Popup_Kind
           (This : in out Menu_Button;
            Pop  : in     Popup_Buttons) is
    begin
        fl_menu_button_type (This.Void_Ptr, Popup_Buttons'Pos (Pop));
    end Set_Popup_Kind;


    function Popup
           (This : in out Menu_Button)
        return FLTK.Menu_Items.Menu_Item is
    begin
        return Item : FLTK.Menu_Items.Menu_Item do
            Wrapper (Item).Void_Ptr := fl_menu_button_popup (This.Void_Ptr);
        end return;
    end Popup;




    procedure Draw
           (This : in out Menu_Button) is
    begin
        fl_menu_button_draw (This.Void_Ptr);
    end Draw;


    function Handle
           (This  : in out Menu_Button;
            Event : in     Event_Kind)
        return Event_Outcome is
    begin
        return Event_Outcome'Val
               (fl_menu_button_handle (This.Void_Ptr, Event_Kind'Pos (Event)));
    end Handle;


end FLTK.Widgets.Menus.Menu_Buttons;