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with
Interfaces.C.Strings,
System;
use type
System.Address;
package body FLTK.Widgets.Progress_Bars is
procedure progress_set_draw_hook
(W, D : in System.Address);
pragma Import (C, progress_set_draw_hook, "progress_set_draw_hook");
pragma Inline (progress_set_draw_hook);
procedure progress_set_handle_hook
(W, H : in System.Address);
pragma Import (C, progress_set_handle_hook, "progress_set_handle_hook");
pragma Inline (progress_set_handle_hook);
function new_fl_progress
(X, Y, W, H : in Interfaces.C.int;
Text : in Interfaces.C.char_array)
return System.Address;
pragma Import (C, new_fl_progress, "new_fl_progress");
pragma Inline (new_fl_progress);
procedure free_fl_progress
(P : in System.Address);
pragma Import (C, free_fl_progress, "free_fl_progress");
pragma Inline (free_fl_progress);
function fl_progress_get_minimum
(P : in System.Address)
return Interfaces.C.C_float;
pragma Import (C, fl_progress_get_minimum, "fl_progress_get_minimum");
pragma Inline (fl_progress_get_minimum);
procedure fl_progress_set_minimum
(P : in System.Address;
T : in Interfaces.C.C_float);
pragma Import (C, fl_progress_set_minimum, "fl_progress_set_minimum");
pragma Inline (fl_progress_set_minimum);
function fl_progress_get_maximum
(P : in System.Address)
return Interfaces.C.C_float;
pragma Import (C, fl_progress_get_maximum, "fl_progress_get_maximum");
pragma Inline (fl_progress_get_maximum);
procedure fl_progress_set_maximum
(P : in System.Address;
T : in Interfaces.C.C_float);
pragma Import (C, fl_progress_set_maximum, "fl_progress_set_maximum");
pragma Inline (fl_progress_set_maximum);
function fl_progress_get_value
(P : in System.Address)
return Interfaces.C.C_float;
pragma Import (C, fl_progress_get_value, "fl_progress_get_value");
pragma Inline (fl_progress_get_value);
procedure fl_progress_set_value
(P : in System.Address;
T : in Interfaces.C.C_float);
pragma Import (C, fl_progress_set_value, "fl_progress_set_value");
pragma Inline (fl_progress_set_value);
procedure fl_progress_draw
(P : in System.Address);
pragma Import (C, fl_progress_draw, "fl_progress_draw");
pragma Inline (fl_progress_draw);
function fl_progress_handle
(P : in System.Address;
E : in Interfaces.C.int)
return Interfaces.C.int;
pragma Import (C, fl_progress_handle, "fl_progress_handle");
pragma Inline (fl_progress_handle);
procedure Finalize
(This : in out Progress_Bar) is
begin
if This.Void_Ptr /= System.Null_Address and then
This in Progress_Bar'Class
then
free_fl_progress (This.Void_Ptr);
This.Void_Ptr := System.Null_Address;
end if;
Finalize (Widget (This));
end Finalize;
package body Forge is
function Create
(X, Y, W, H : in Integer;
Text : in String := "")
return Progress_Bar is
begin
return This : Progress_Bar do
This.Void_Ptr := new_fl_progress
(Interfaces.C.int (X),
Interfaces.C.int (Y),
Interfaces.C.int (W),
Interfaces.C.int (H),
Interfaces.C.To_C (Text));
fl_widget_set_user_data
(This.Void_Ptr,
Widget_Convert.To_Address (This'Unchecked_Access));
progress_set_draw_hook (This.Void_Ptr, Draw_Hook'Address);
progress_set_handle_hook (This.Void_Ptr, Handle_Hook'Address);
fl_widget_set_label (This.Void_Ptr, Interfaces.C.To_C (Text));
end return;
end Create;
end Forge;
function Get_Minimum
(This : in Progress_Bar)
return Float is
begin
return Float (fl_progress_get_minimum (This.Void_Ptr));
end Get_Minimum;
procedure Set_Minimum
(This : in out Progress_Bar;
To : in Float) is
begin
fl_progress_set_minimum (This.Void_Ptr, Interfaces.C.C_float (To));
end Set_Minimum;
function Get_Maximum
(This : in Progress_Bar)
return Float is
begin
return Float (fl_progress_get_maximum (This.Void_Ptr));
end Get_Maximum;
procedure Set_Maximum
(This : in out Progress_Bar;
To : in Float) is
begin
fl_progress_set_maximum (This.Void_Ptr, Interfaces.C.C_float (To));
end Set_Maximum;
function Get_Value
(This : in Progress_Bar)
return Float is
begin
return Float (fl_progress_get_value (This.Void_Ptr));
end Get_Value;
procedure Set_Value
(This : in out Progress_Bar;
To : in Float) is
begin
fl_progress_set_value (This.Void_Ptr, Interfaces.C.C_float (To));
end Set_Value;
procedure Draw
(This : in out Progress_Bar) is
begin
fl_progress_draw (This.Void_Ptr);
end Draw;
function Handle
(This : in out Progress_Bar;
Event : in Event_Kind)
return Event_Outcome is
begin
return Event_Outcome'Val
(fl_progress_handle (This.Void_Ptr, Event_Kind'Pos (Event)));
end Handle;
end FLTK.Widgets.Progress_Bars;
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