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|
-- Programmed by Jedidiah Barber
-- Released into the public domain
-- Pixmap label test program functionality reproduced in Ada
with
Ada.Strings.Unbounded,
FLTK.Images.Pixmaps,
FLTK.Widgets.Buttons.Toggle,
FLTK.Widgets.Groups.Windows.Double;
use type
FLTK.Alignment;
function Pixmap
return Integer
is
package SU renames Ada.Strings.Unbounded;
function "+" (Str : in String) return SU.Unbounded_String renames SU.To_Unbounded_String;
package Pix renames FLTK.Images.Pixmaps;
package Btn renames FLTK.Widgets.Buttons;
package Tog renames FLTK.Widgets.Buttons.Toggle;
package WD renames FLTK.Widgets.Groups.Windows.Double;
Porsche_Header : Pix.Header := (64, 64, 4, 1);
Porsche_Colors : Pix.Color_Definition_Array :=
((Name => +" ", Kind => Pix.Colorful, Value => +"#background"),
(Name => +".", Kind => Pix.Colorful, Value => +"#000000000000"),
(Name => +"X", Kind => Pix.Colorful, Value => +"#ffd100"),
(Name => +"o", Kind => Pix.Colorful, Value => +"#FFFF00000000"));
Porsche_Data : Pix.Pixmap_Data :=
(" ",
" .......................... ",
" ..................................... ",
" ............XXXXXXXXXXXXXXXXXXXXXXXX............ ",
" ......XXXXXXX...XX...XXXXXXXX...XXXXXXXXXX...... ",
" ..XXXXXXXXXX..X..XX..XXXX.XXXX..XXXXXXXXXXXXXX.. ",
" ..XXXXXXXXXX..X..XX..XXX..XXXX..X...XXXXXXXXXX.. ",
" ..XXXXXXXXXX..XXXXX..XX.....XX..XX.XXXXXXXXXXX.. ",
" ..XXXXXXXXX.....XXX..XXX..XXXX..X.XXXXXXXXXXXX.. ",
" ..XXXXXXXXXX..XXXXX..XXX..XXXX....XXXXXXXXXXXX.. ",
" ..XXXXXXXXXX..XXXXX..XXX..XXXX..X..XXXXXXXXXXX.. ",
" ..XXXXXXXXXX..XXXXX..XXX..X.XX..XX..XXXXXXXXXX.. ",
" ..XXXXXXXXX....XXX....XXX..XX....XX..XXXXXXXXX.. ",
" ..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.. ",
" ..XXXXXXXXX..........................XXXXXXXXX.. ",
" ..XXX.......XXXXXXXXXXX...................XXXX.. ",
" ......XX.XXX.XXX..XXXXX......................... ",
" ..XXXXX.XXX.XXX.XXXX.XX......................... ",
" ..XXXX.XXX.XX.......XXX......................... ",
" ..XXXX.......XXXXXX..XX..ooooooooooooooooooooo.. ",
" ..X.....XXXXXXXXXXXXXXX..ooooooooooooooooooooo.. ",
" ..X...XXXXXXXXXXXXXXXXX..ooooooooooooooooooooo.. ",
" ..X..XXXXXXX.XX.XXXXXXX..ooooooooooooooooooooo.. ",
" ..XXXXX.XXX.XX.XXXXXXXX..ooooooooooooooooooooo.. ",
" ..XXXX.XXX.XX.XX................................ ",
" ..XXXX.X.........X....X.X.X..................... ",
" ..XXXX...XXXXXXX.X..X...X.X.X.X................. ",
" ..X....XXXXXXXXXX.X...X.X.X..................... ",
" ..X...XXXXXXXXXX.XXXXXXXXXXXXXX................. ",
" ..X..XXXXXX.XX.X.XXX...XXXXXXXX................. ",
" ..XXXXX.XX.XX.XX.XX.....XXXXXXX.oooooooooooooo.. ",
" ..XXXX.XX.XX.XX..XX.X...XXXXX.X.oooooooooooooo.. ",
" ..XXXX.X.......X.XXXX...XXXX..X.oooooooooooooo.. ",
" ..X......XXXXXX..XXXX...XXXX..X.oooooooooooooo.. ",
" ..X...XXXXXXXXXX.XXX.....XXX.XX.oooooooooooooo.. ",
" ..X..XXXXXXXXXXX.X...........XX.oooooooooooooo.. ",
" .................X.X.........XX................. ",
" .................X.X.XXXX....XX.XXXXXXXXXXXXXX.. ",
" .................XXX.XXXXX.X.XX.XXX.XX.XXXXXXX.. ",
" ................XXXX.XXX..X..X.XX.XX.XXX.XXX.. ",
" ................XXXXXXXX.XX.XX.X.XX.XXX.XXXX.. ",
" .................XXXXXX.XX.XX.X..........XXX.. ",
" ..oooooooooooooo.XXXXXXXXXX....XXXXXXXX..X.. ",
" ..ooooooooooooooo.XXXXXXXX....XXXXXXXXXXXX.. ",
" ..ooooooooooooooo........XXXXXXX.XX.XXXX.. ",
" ..oooooooooooooooooo..XXXXX.XXX.XX.XX.XX.. ",
" ..ooooooooooooooooo..XXXX.XXX.XX.XX.XX.. ",
" ..ooooooooooooooooo..XXX.XX........XXX.. ",
" ....................XXX....XXXXXX..X.. ",
" ...................XX...XXXXXXXXXXX. ",
" ...................X...XXXXXXXXXXX.. ",
" ..................X..XXXX.XXXXXX.. ",
" .................XXX.XX.XX.XXX.. ",
" ................XX.XX.XX.XXX.. ",
" ..ooooooooooo..XX.......XX.. ",
" ..oooooooooo..X...XXXX.X.. ",
" ..ooooooooo..X..XXXXXX.. ",
" ...ooooooo..X..XXXX... ",
" ....ooooo..XXXXX.... ",
" ....ooo..XXX.... ",
" ....o..X.... ",
" ........ ",
" .... ",
" ");
The_Window : WD.Double_Window := WD.Forge.Create (400, 400, "Badgery of Pixmap Labels");
The_Button : Btn.Button := Btn.Forge.Create (The_Window, 140, 160, 120, 120, "Pixmap");
The_Pixmap : Pix.Pixmap := Pix.Forge.Create (Porsche_Header, Porsche_Colors, Porsche_Data);
De_Pixmap : Pix.Pixmap'Class := The_Pixmap.Copy;
Left_Btn : Tog.Toggle_Button := Tog.Forge.Create (The_Window, 25, 50, 50, 25, "left");
Right_Btn : Tog.Toggle_Button := Tog.Forge.Create (The_Window, 75, 50, 50, 25, "right");
Top_Btn : Tog.Toggle_Button := Tog.Forge.Create (The_Window, 125, 50, 50, 25, "top");
Bottom_Btn : Tog.Toggle_Button := Tog.Forge.Create (The_Window, 175, 50, 50, 25, "bottom");
Inside_Btn : Tog.Toggle_Button := Tog.Forge.Create (The_Window, 225, 50, 50, 25, "inside");
Over_Btn : Tog.Toggle_Button := Tog.Forge.Create (The_Window, 25, 75, 100, 25, "text over");
Inact_Btn : Tog.Toggle_Button := Tog.Forge.Create (The_Window, 125, 75, 100, 25, "inactive");
procedure Button_Callback
(Item : in out FLTK.Widgets.Widget'Class)
is
New_Align : FLTK.Alignment;
begin
if Left_Btn.Is_On then New_Align := New_Align + FLTK.Align_Left; end if;
if Right_Btn.Is_On then New_Align := New_Align + FLTK.Align_Right; end if;
if Top_Btn.Is_On then New_Align := New_Align + FLTK.Align_Top; end if;
if Bottom_Btn.Is_On then New_Align := New_Align + FLTK.Align_Bottom; end if;
if Inside_Btn.Is_On then New_Align := New_Align + FLTK.Align_Inside; end if;
if Over_Btn.Is_On then New_Align := New_Align + FLTK.Align_Text_Over_Image; end if;
The_Button.Set_Alignment (New_Align);
if Inact_Btn.Is_On then
The_Button.Deactivate;
else
The_Button.Activate;
end if;
The_Window.Redraw;
end Button_Callback;
begin
De_Pixmap.Inactive;
The_Button.Set_Image (The_Pixmap);
The_Button.Set_Inactive_Image (De_Pixmap);
Left_Btn.Set_Callback (Button_Callback'Unrestricted_Access);
Right_Btn.Set_Callback (Button_Callback'Unrestricted_Access);
Top_Btn.Set_Callback (Button_Callback'Unrestricted_Access);
Bottom_Btn.Set_Callback (Button_Callback'Unrestricted_Access);
Inside_Btn.Set_Callback (Button_Callback'Unrestricted_Access);
Over_Btn.Set_Callback (Button_Callback'Unrestricted_Access);
Inact_Btn.Set_Callback (Button_Callback'Unrestricted_Access);
The_Window.Set_Resizable (The_Window);
The_Window.Show_With_Args;
return FLTK.Run;
end Pixmap;
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