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authorJedidiah Barber <contact@jedbarber.id.au>2021-11-09 14:49:52 +1300
committerJedidiah Barber <contact@jedbarber.id.au>2021-11-09 14:49:52 +1300
commitb18a53cfaea8c3cf9e838e2a1cc8000a18324234 (patch)
treedec1469f486ea663ff08a0c8ae9203ba4d20f0a9
parentc32d6c6cdb3552361660127b3eb8d185da098752 (diff)
GUI added
-rw-r--r--freshdeck.gpr5
-rw-r--r--freshdeck_gui.gpr37
-rw-r--r--src/deck_convert_gui.adb361
-rw-r--r--src/deck_convert_gui.ads16
-rw-r--r--src/gui_main.adb16
5 files changed, 431 insertions, 4 deletions
diff --git a/freshdeck.gpr b/freshdeck.gpr
index d5b0450..41d0bf8 100644
--- a/freshdeck.gpr
+++ b/freshdeck.gpr
@@ -1,6 +1,5 @@
--- with "fltkada";
with "gnatcoll";
with "zipada_lib";
@@ -14,12 +13,11 @@ project Freshdeck is
for Source_Dirs use ("src/**");
for Object_Dir use "obj";
for Exec_Dir use "bin";
- for Main use ("deck_convert.adb"); -- , "deck_convert_gui.adb");
+ for Main use ("deck_convert.adb");
package Builder is
for Executable ("deck_convert.adb") use "deckconv";
- -- for Executable ("deck_convert_gui.adb") use "gdeckconv";
end Builder;
@@ -29,7 +27,6 @@ project Freshdeck is
package Linker is
- -- for Default_Switches("Ada") use ("-lfltk", "-lfltk_images");
for Default_Switches ("Ada") use ("-lsqlite3");
end Linker;
diff --git a/freshdeck_gui.gpr b/freshdeck_gui.gpr
new file mode 100644
index 0000000..2e9804e
--- /dev/null
+++ b/freshdeck_gui.gpr
@@ -0,0 +1,37 @@
+
+
+with "fltkada";
+with "gnatcoll";
+with "zipada_lib";
+
+
+project Freshdeck_GUI is
+
+
+ for Languages use ("Ada");
+
+
+ for Source_Dirs use ("src/**");
+ for Object_Dir use "obj";
+ for Exec_Dir use "bin";
+ for Main use ("gui_main.adb");
+
+
+ package Builder is
+ for Executable ("gui_main.adb") use "gdeckconv";
+ end Builder;
+
+
+ package Compiler is
+ for Default_Switches ("Ada") use ("-gnaty4aAbcefhiklM100nprt");
+ end Compiler;
+
+
+ package Linker is
+ for Default_Switches ("Ada") use ("-lsqlite3", "-lfltk", "-lfltk_images");
+ end Linker;
+
+
+end Freshdeck_GUI;
+
+
diff --git a/src/deck_convert_gui.adb b/src/deck_convert_gui.adb
new file mode 100644
index 0000000..0c352ed
--- /dev/null
+++ b/src/deck_convert_gui.adb
@@ -0,0 +1,361 @@
+
+
+with
+
+ Ada.Characters.Handling,
+ Ada.Directories,
+ Ada.Exceptions,
+ Ada.Strings.Unbounded,
+ Ada.Text_IO,
+ Datatypes,
+ Deck_IO,
+ FLTK.Dialogs,
+ FLTK.Widgets.Boxes,
+ FLTK.Widgets.Buttons.Enter,
+ FLTK.Widgets.Buttons.Light.Check,
+ FLTK.Widgets.Inputs.File,
+ FLTK.Widgets.Groups.Input_Choices,
+ FLTK.Widgets.Groups.Windows.Double,
+ FLTK.Widgets.Progress_Bars;
+
+use
+
+ Ada.Text_IO,
+ Datatypes;
+
+
+package body Deck_Convert_GUI is
+
+
+ package Charhand renames Ada.Characters.Handling;
+ package FD renames Ada.Directories;
+ package SU renames Ada.Strings.Unbounded;
+
+
+ function "+"
+ (S : in String)
+ return SU.Unbounded_String
+ renames SU.To_Unbounded_String;
+
+ function "-"
+ (US : in SU.Unbounded_String)
+ return String
+ renames SU.To_String;
+
+
+
+
+ My_Window : FLTK.Widgets.Groups.Windows.Double.Double_Window :=
+ FLTK.Widgets.Groups.Windows.Double.Forge.Create
+ (500, 280, "Anki to Fresh Memory Deck Converter");
+
+
+ Deck_Input : FLTK.Widgets.Inputs.File.File_Input :=
+ FLTK.Widgets.Inputs.File.Forge.Create (120, 20, 300, 40, "Input filename:");
+
+ Basename_Input : FLTK.Widgets.Inputs.File.File_Input :=
+ FLTK.Widgets.Inputs.File.Forge.Create (120, 80, 350, 40, "Output base:");
+
+ Fileload_Button : FLTK.Widgets.Buttons.Button :=
+ FLTK.Widgets.Buttons.Forge.Create (430, 25, 30, 30, "+");
+
+ Force_Check : FLTK.Widgets.Buttons.Light.Check.Check_Button :=
+ FLTK.Widgets.Buttons.Light.Check.Forge.Create (50, 150, 20, 20, "Overwrite");
+
+ Strip_Check : FLTK.Widgets.Buttons.Light.Check.Check_Button :=
+ FLTK.Widgets.Buttons.Light.Check.Forge.Create (50, 180, 20, 20, "Strip Formatting");
+
+ Type_Choice : FLTK.Widgets.Groups.Input_Choices.Input_Choice :=
+ FLTK.Widgets.Groups.Input_Choices.Forge.Create (250, 160, 60, 30);
+
+ Start_Button : FLTK.Widgets.Buttons.Enter.Enter_Button :=
+ FLTK.Widgets.Buttons.Enter.Forge.Create (370, 160, 80, 30, "Start");
+
+ Status_Box : FLTK.Widgets.Boxes.Box :=
+ FLTK.Widgets.Boxes.Forge.Create (0, 220, 500, 40, "STATUS: Awaiting orders, sir!");
+
+ My_Progress : FLTK.Widgets.Progress_Bars.Progress_Bar :=
+ FLTK.Widgets.Progress_Bars.Forge.Create (0, 260, 500, 20);
+
+
+ Status_Black : FLTK.Color := FLTK.No_Color;
+ Status_Green : FLTK.Color := 16#00550000#;
+ Status_Red : FLTK.Color := FLTK.Red_Color;
+ Bar_Blue : FLTK.Color := 16#00005500#;
+
+
+
+
+ procedure Activate_All is
+ begin
+ Deck_Input.Activate;
+ Basename_Input.Activate;
+ Fileload_Button.Activate;
+ Force_Check.Activate;
+ Strip_Check.Activate;
+ Type_Choice.Activate;
+ Start_Button.Activate;
+ end Activate_All;
+
+
+ procedure Deactivate_All is
+ begin
+ Deck_Input.Deactivate;
+ Basename_Input.Deactivate;
+ Fileload_Button.Deactivate;
+ Force_Check.Deactivate;
+ Strip_Check.Deactivate;
+ Type_Choice.Deactivate;
+ Start_Button.Deactivate;
+ end Deactivate_All;
+
+
+
+
+ procedure Fileload_Callback
+ (Item : in out FLTK.Widgets.Widget'Class)
+ is
+ Filename : String := FLTK.Dialogs.File_Chooser ("Select File?", "*", "", True);
+ begin
+ Deck_Input.Set_Value (Filename);
+ Basename_Input.Set_Value (FD.Base_Name (Filename));
+ exception
+ when Fail : FD.Name_Error =>
+ Ada.Text_IO.Put_Line (Standard_Error, "WARNING: Invalid filename selected");
+ end Fileload_Callback;
+
+
+ procedure Start_Callback
+ (Item : in out FLTK.Widgets.Widget'Class) is
+ begin
+ Deactivate_All;
+ My_Window.Redraw;
+ Worker.Start_Process;
+ end Start_Callback;
+
+
+ procedure Quit_Callback
+ (Item : in out FLTK.Widgets.Widget'Class) is
+ begin
+ abort Worker;
+ Hide;
+ end Quit_Callback;
+
+
+
+
+ procedure Show is
+ begin
+ My_Window.Show;
+ end Show;
+
+
+ procedure Hide is
+ begin
+ My_Window.Hide;
+ end Hide;
+
+
+
+
+ procedure Strip_Formatting
+ (Notes : in out Note_Vector)
+ is
+ procedure Strip
+ (Text : in out Note;
+ Item : in String)
+ is
+ Position : Natural;
+ begin
+ for F of Text.Fields loop
+ loop
+ Position := SU.Index
+ (Source => SU.Unbounded_String (F),
+ Pattern => Item,
+ Going => Ada.Strings.Forward,
+ Mapping => Charhand.To_Lower'Access);
+ exit when Position = 0;
+ SU.Delete (SU.Unbounded_String (F), Position, Position + Item'Length - 1);
+ end loop;
+ end loop;
+ end Strip;
+
+ Formatting : array (Positive range <>) of SU.Unbounded_String :=
+ (+"<b>", +"</b>", +"<strong>", +"</strong>", +"<i>", +"</i>", +"<em>", +"</em>",
+ +"<mark>", +"</mark>", +"<small>", +"</small>", +"<del>", +"</del>",
+ +"<ins>", +"</ins>", +"<sub>", +"</sub>", +"<sup>", +"</sup>");
+ begin
+ for N of Notes loop
+ for S of Formatting loop
+ Strip (N, -S);
+ end loop;
+ end loop;
+ end Strip_Formatting;
+
+
+
+
+ task body Worker is
+ use type FLTK.Widgets.Buttons.State;
+ use type SU.Unbounded_String;
+
+ Deck_Format : SU.Unbounded_String;
+ Input_Name : SU.Unbounded_String;
+ Output_Name : SU.Unbounded_String;
+
+ Overwrite : Boolean;
+ Strip_Form : Boolean;
+
+ Deck : Deck_IO.Deck_Handle;
+ Models : Model_Map;
+ Notes : Note_Vector;
+ Media : Media_Collection;
+ begin
+ loop
+ accept Start_Process;
+ My_Progress.Set_Value (0.0);
+ My_Progress.Redraw;
+ Models.Clear;
+ Notes.Clear;
+ Media.Map.Clear;
+
+ Deck_Format := +Type_Choice.Get_Input;
+ Input_Name := +Deck_Input.Get_Value;
+ Output_Name := +Basename_Input.Get_Value;
+
+ Overwrite := Force_Check.Get_State = FLTK.Widgets.Buttons.On;
+ Strip_Form := Strip_Check.Get_State = FLTK.Widgets.Buttons.On;
+
+ if Deck_Format = "" then
+ Put_Line (Standard_Error, "WARNING: No output deck format selected. " &
+ "Proceeding with FMD as default.");
+ Deck_Format := +"fmd";
+ else
+ Deck_Format := +(Charhand.To_Lower (-Deck_Format));
+ end if;
+
+ if Deck_Format /= "csv" and Deck_Format /= "fmd" then
+ Status_Box.Set_Label ("ERROR: Output deck format must be csv or fmd");
+ Status_Box.Set_Label_Color (Status_Red);
+ Status_Box.Redraw_Label;
+ elsif Input_Name = "" then
+ Status_Box.Set_Label ("ERROR: No input deck provided");
+ Status_Box.Set_Label_Color (Status_Red);
+ Status_Box.Redraw_Label;
+ elsif not FD.Exists (-Input_Name) then
+ Status_Box.Set_Label ("ERROR: Input deck does not exist");
+ Status_Box.Set_Label_Color (Status_Red);
+ Status_Box.Redraw_Label;
+ elsif Output_Name = "" then
+ Status_Box.Set_Label ("ERROR: No output base name provided");
+ Status_Box.Set_Label_Color (Status_Red);
+ Status_Box.Redraw_Label;
+ elsif FD.Exists ((-Output_Name) & "." & (-Deck_Format)) and not Overwrite then
+ Status_Box.Set_Label ("ERROR: Output deck file name already exists");
+ Status_Box.Set_Label_Color (Status_Red);
+ Status_Box.Redraw_Label;
+ else
+ Status_Box.Set_Label_Color (Status_Black);
+ Status_Box.Set_Label ("MESSAGE: Opening input deck database...");
+ Status_Box.Redraw_Label;
+ Deck_IO.Open_Database (-Input_Name, Deck);
+ My_Progress.Set_Value (15.0);
+ My_Progress.Redraw;
+ Status_Box.Set_Label ("MESSAGE: Querying models...");
+ Status_Box.Redraw_Label;
+ Deck_IO.Query_Models (Deck, Models);
+ My_Progress.Set_Value (30.0);
+ My_Progress.Redraw;
+ Status_Box.Set_Label ("MESSAGE: Querying notes...");
+ Status_Box.Redraw_Label;
+ Deck_IO.Query_Notes (Deck, Notes);
+ My_Progress.Set_Value (45.0);
+ My_Progress.Redraw;
+ Status_Box.Set_Label ("MESSAGE: Closing database...");
+ Status_Box.Redraw_Label;
+ Deck_IO.Close_Database (Deck);
+ My_Progress.Set_Value (60.0);
+ My_Progress.Redraw;
+ if Strip_Form then
+ Status_Box.Set_Label ("MESSAGE: Stripping formatting from notes...");
+ Status_Box.Redraw_Label;
+ Strip_Formatting (Notes);
+ My_Progress.Set_Value (70.0);
+ My_Progress.Redraw;
+ end if;
+ declare
+ Contain_Dir : String := FD.Containing_Directory (-Output_Name);
+ Simple_Name : String := FD.Simple_Name (-Output_Name);
+ begin
+ if Deck_Format = "csv" then
+ Status_Box.Set_Label ("MESSAGE: Writing output to csv...");
+ Status_Box.Redraw_Label;
+ Deck_IO.Write_CSV (Contain_Dir, Simple_Name, Models, Notes, Overwrite);
+ My_Progress.Set_Value (100.0);
+ My_Progress.Redraw;
+ Status_Box.Set_Label ("STATUS: Complete success!");
+ Status_Box.Set_Label_Color (Status_Green);
+ Status_Box.Redraw_Label;
+ elsif Deck_Format = "fmd" then
+ Status_Box.Set_Label ("MESSAGE: Reading media...");
+ Status_Box.Redraw_Label;
+ Deck_IO.Read_Media_Collection (-Input_Name, Media);
+ My_Progress.Set_Value (85.0);
+ My_Progress.Redraw;
+ Status_Box.Set_Label ("MESSAGE: Writing output to fmd...");
+ Status_Box.Redraw_Label;
+ Deck_IO.Write_FMD
+ (Contain_Dir, Simple_Name, Models, Notes, Media, Overwrite);
+ My_Progress.Set_Value (100.0);
+ My_Progress.Redraw;
+ Status_Box.Set_Label ("STATUS: Complete success!");
+ Status_Box.Set_Label_Color (Status_Green);
+ Status_Box.Redraw_Label;
+ else
+ Status_Box.Set_Label ("ERROR: This shouldn't happen!?");
+ Status_Box.Set_Label_Color (Status_Red);
+ Status_Box.Redraw_Label;
+ end if;
+ end;
+ end if;
+
+ Activate_All;
+ My_Window.Redraw;
+ end loop;
+ end Worker;
+
+
+begin
+
+
+ My_Window.Add (Deck_Input);
+ My_Window.Add (Basename_Input);
+
+ Fileload_Button.Set_Callback (Fileload_Callback'Access);
+ My_Window.Add (Fileload_Button);
+
+ My_Window.Add (Force_Check);
+ My_Window.Add (Strip_Check);
+
+ Type_Choice.Menu_Button.Add ("fmd");
+ Type_Choice.Menu_Button.Add ("csv");
+ My_Window.Add (Type_Choice);
+
+ Status_Box.Set_Box (FLTK.No_Box);
+ Status_Box.Set_Label_Color (Status_Green);
+ My_Window.Add (Status_Box);
+
+ Start_Button.Set_Callback (Start_Callback'Access);
+ My_Window.Add (Start_Button);
+
+ My_Progress.Set_Selection_Color (Bar_Blue);
+ My_Progress.Set_Minimum (0.0);
+ My_Progress.Set_Maximum (100.0);
+ My_Window.Add (My_Progress);
+
+ My_Window.Set_Callback (Quit_Callback'Access);
+
+
+end Deck_Convert_GUI;
+
+
diff --git a/src/deck_convert_gui.ads b/src/deck_convert_gui.ads
new file mode 100644
index 0000000..3273060
--- /dev/null
+++ b/src/deck_convert_gui.ads
@@ -0,0 +1,16 @@
+
+
+package Deck_Convert_GUI is
+
+ procedure Show;
+ procedure Hide;
+
+private
+
+ task Worker is
+ entry Start_Process;
+ end Worker;
+
+end Deck_Convert_GUI;
+
+
diff --git a/src/gui_main.adb b/src/gui_main.adb
new file mode 100644
index 0000000..914093f
--- /dev/null
+++ b/src/gui_main.adb
@@ -0,0 +1,16 @@
+
+
+with
+
+ Deck_Convert_GUI,
+ FLTK;
+
+
+function GUI_Main
+ return Integer is
+begin
+ Deck_Convert_GUI.Show;
+ return FLTK.Run;
+end GUI_Main;
+
+