diff options
-rw-r--r-- | readme.txt | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/readme.txt b/readme.txt new file mode 100644 index 0000000..e063e3e --- /dev/null +++ b/readme.txt @@ -0,0 +1,47 @@ + +Hunt The Wumpus + + + +An implementation of the classic text adventure game. + +You are trapped in a cave, and must kill the deadly wumpus. However, should you +enter the same room as the wumpus, it will eat you before you can move. So the +game revolves around deducing which room the wumpus is in, and then shooting it +from the next room over. Note that if you guess incorrectly, the wumpus will be +startled and will move from where it is to a random adjacent room. + + +If the wumpus is in a room directly connected to the current one, you will +perceive a stench. + +If your current room is covered in bat guano, that is a sign that a connecting +room contains a giant bat that will transport you to a different random room in +the cave. + +Feeling a breeze indicates that a connecting room contains a bottomless pit, which +is of course, quite deadly. + +Seeing a glitter indicates that there is gold to be found where you are. GOLD! You +may then take the gold. It's a bonus. + + +Valid commands: +look +move <direction> +go <direction> +<direction> +shoot <direction> +take gold +exit +quit + +All of these should be fairly self explanatory. Look can be abbreviated as l, and +directions can be abbreviated using standard compass notation. + + +This version of Hunt The Wumpus was implemented in SWI-Prolog, and compiling, +interpreting, or otherwise playing it requires prolog to be installed. Preferably +SWI-Prolog, as an audit regarding SWI-exclusive built in predicates has yet to be +conducted. + |