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:- module(agent, [init, look/0, move/1, take/1]).


:- consult('parser.prolog').
:- consult('map.prolog').




% initialisation

init :-
    retractall(here(_)),
    asserta(here(a)), !.




% command functions

look :-
    here(L),
    writeSenses(L),
    writeExits(L).


move(D) :-
    here(L),
    connects(L,N,D),
    retract(here(L)),
    asserta(here(N)),
    join(['You move to the ',D,' .\n\n'],M),
    write(M), !.


take(T) :-
    here(L),
    itemAt(T,L),
    canTake(T),
    retract(itemAt(T,L)),
    asserta(holding(T)),
    write('Taken.\n\n'), !.




% letting the player know what's going on

writeSenses(L) :-
    glitter(L),
    breeze(L),
    bats(L),
    stench(L).


glitter(L) :-
    goldAt(L),
    write('You see a glitter along the sandy floor of the cave.\n').


breeze(L) :-
    connects(L,X,_),
    pitAt(X),
    write('A cold breeze blows through the room, making you shiver slightly.\n').


bats(L) :-
    connects(L,X,_),
    batsAt(X),
    write('All available surfaces are covered in guano. How unsanitary.\n').


stench(L) :-
    connects(L,X,_),
    wumpusAt(X),
    write('An overpowering stench fills your nose.\n').


writeExits(L) :-
    findall(X, connects(L,_,X), E),
    intercalate(E, ', ', O),
    join(['There are exits to the ',O,'.\n'],W),
    write(W).