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{% extends "base.html" %}
{% block title %}D, Parasail, Pascal and Rust vs The Steelman{% endblock %}
{% block style %}
<link href="/css/steelman.css" rel="stylesheet">
{% endblock %}
{% block content %}
<h4>D, Parasail, Pascal, and Rust vs The Steelman</h4>
<h5>29/10/2017</h5>
<h5>Overview</h5>
<p>From 1975 to 1978 the United States Department of Defense sought to establish a set of requirements for a single
high level programming language that would also be appropriate for use in Defense embedded systems. After successively
more refined versions of the requirements from Strawman through to Ironman, this effort culminated in Steelman. The Ada
programming language, possibly the gold standard language for writing safe and secure software, was designed to comply
with Steelman.</p>
<p>In 1996 David A. Wheeler <a href="http://www.adahome.com/History/Steelman/steeltab.htm" target="_blank">wrote a paper</a>
that compared Ada, C, C++, and Java against the Steelman. This served to highlight the strengths and weaknesses of
those languages, areas that could be improved, and a scant few requirement points that perhaps aren't even applicable
anymore. Since then several more programming languages capable of systems work have been created, so it's time for an
update. More datapoints! Hence, this article will conduct a similar comparison, instead using D, Parasail, Pascal, and Rust.</p>
<h5>The Languages</h5>
<p><a href="https://dlang.org/" target="_blank">D</a> was created originally as a reworking of C++ in 2000-2001. It
serves to represent a progression of the C language family, adding features including contracts, optional garbage
collection, and a standard threading model.</p>
<p><a href="https://forge.open-do.org/plugins/moinmoin/parasail/" target="_blank">Parasail</a> is a research language
created in 2009 by AdaCore, the main vendor of Ada compiler tooling today. The language is designed with implicit
parallelism throughout, <a href="https://www.embedded.com/design/programming-languages-and-tools/4375616/1/ParaSail--Less-is-more-with-multicore" target="_blank">simplifying and adding static checking</a>
to eliminate as many sources of errors as possible. It represents a possible future direction for Ada derived languages.</p>
<p><a href="https://en.wikipedia.org/wiki/Pascal_(programming_language)" target="_blank">Pascal</a>, like C, predates
the Steelman requirements and so they cannot have had any influence at all on the language. It was designed for formal
specification and <a href="https://www.tutorialspoint.com/pascal/pascal_overview.htm" target="_blank">teaching algorithms</a>.
Later dialects were used to develop several high profile software projects, including Skype, Photoshop, and
the original Mac OS. It is useful to consider as a precusor of Ada, sharing many points of functionality and style.</p>
<p><a href="https://www.rust-lang.org/" target="_blank">Rust</a> is the newest language here, created in 2010. It
is an odd mix of C and ML influence, placing more emphasis on the functional paradigm than other systems languages.
Its main claim to fame is adding another method of heap memory safety via
<a href="https://en.wikipedia.org/wiki/Substructural_type_system" target="_blank">affine typing</a>.</p>
<table id="lang">
<tr>
<td>
<figure>
<img src="/img/logo_d_small.png"
alt="Logo for the D programming language"
height="124"
width="164">
<figcaption>D</figcaption>
</figure>
</td>
<td>
<figure>
<img src="/img/logo_parasail_small.png"
alt="Logo for the Parasail programming language"
height="144"
width="149">
<figcaption>Parasail</figcaption>
</figure>
</td>
</tr>
<tr>
<td>
<figure>
<img src="/img/logo_pascal_small.png"
alt="A picture of Blaise Pascal to stand in as a logo for the Pascal programming language"
height="144"
width="142">
<figcaption>Pascal*</figcaption>
</figure>
</td>
<td>
<figure>
<img src="/img/logo_rust_small.png"
alt="Logo for the Rust programming language"
height="144"
width="144">
<figcaption>Rust</figcaption>
</figure>
</td>
</tr>
</table>
<p>* Pascal does not have an official logo, so a picture of <a href="https://en.wikipedia.org/wiki/Blaise_Pascal" target="_blank">Blaise Pascal</a>,
in whose honour the language is named, will have to do.</p>
<h5>Rules for Comparison</h5>
<p>The rule used for this article is that a language provides a feature if:</p>
<ol>
<li>that feature is defined in the documents widely regarded as the language's defining document(s), <b>or</b></li>
<li>that feature is widely implemented by compilers typically used for that language with essentially the same semantics.</li>
</ol>
<p>Note the bolded difference from the rules in Wheeler's paper. This is so later dialects of Pascal can be considered,
rather than strictly adhering to the ISO standard. The other three languages are unaffected by this change. Aside from
that, effort has been made to keep the evaluation as similar as practical to the previous work.</p>
<p>The defining documents used for each of these languages are as follows:</p>
<ul>
<li>D: The <a href="https://dlang.org/spec/spec.html" target="_blank">D Language Specification</a> and the
accompanying <a href="https://dlang.org/phobos/index.html" target="_blank">Library Reference</a>.</li>
<li>Parasail: The <a href="https://forge.open-do.org/plugins/moinmoin/parasail/FrontPage?action=AttachFile&do=view&target=parasail_ref_manual.pdf" target="_blank">Parasail Reference Manual</a>.
Parasail is still a work in progress, and no efforts to standardise it have yet been started.</li>
<li>Pascal: ISO 7185 details Standard Pascal, and is available at several places in various formats. The copy used here
was retrieved from <a href="http://www.pascal-central.com/standards.html" target="_blank">Pascal Central</a>.
Checking for features of more recent Pascal dialects is done on a more ad hoc basis.</li>
<li>Rust: The closest there is to a definition of the language is given in
<a href="https://doc.rust-lang.org/reference/" target="_blank">The Rust Reference</a>. It should
be noted that this document is not complete, nor stable. Supplementary information was obtained from
<a href="https://rustbyexample.com/" target="_blank">Rust by Example</a>. No work to standardise
Rust has been started yet either.</li>
</ul>
<h5>Results and Conclusions</h5>
<p>The appendix lists the Steelman requirements and how well each language supports them. The following table shows a
summary:</p>
<table id="results">
<tr>
<th>Language</th>
<th>"No"</th>
<th>"Partial"</th>
<th>"Mostly"</th>
<th>"Yes"</th>
<th>Percentage with "Mostly" or "Yes"</th>
</tr>
<tr>
<td>D</td>
<td>7</td>
<td>15</td>
<td>25</td>
<td>66</td>
<td>81%</td>
</tr>
<tr>
<td>Parasail</td>
<td>11</td>
<td>6</td>
<td>11</td>
<td>85</td>
<td>85%</td>
</tr>
<tr>
<td>Pascal</td>
<td>19</td>
<td>16</td>
<td>11</td>
<td>67</td>
<td>69%</td>
</tr>
<tr>
<td>Rust</td>
<td>12</td>
<td>19</td>
<td>23</td>
<td>59</td>
<td>73%</td>
</tr>
</table>
<p>Note that these raw numbers should not be taken at face value. They are a summary of how well the overall requirements are
met, no more, no less. Attention should be directed towards specific requirements to determine the strengths and weaknesses
of each language and the suitability for a particular purpose. Furthermore, some features are not covered by Steelman at all,
such as support for functional programming or object oriented programming.</p>
<p>The following are high level comments on these programming languages and how they relate:</p>
<ul>
<li>All of these languages suffer from either not being standardised or, in the case of Pascal, having fragmented into
multiple non-standard dialects afterwards. This impacts their scores for requirements 1H, 13A, 13B.</li>
<li>Requirements 2A, 5D, 5E are perhaps not suitable to apply to today's programming languages, due to the presence of
Unicode, functional programming, and use of initial values for safety guarantees respectively.</li>
<li>Parasail scores very well on the Steelman, as expected from its Ada heritage and Ada having been explicitly designed to
fit these requirements. Most of the "no" and "partial" items for Parasail are due to the lack of low level interfaces
and pragmas (likely due to its experimental nature) and due to the pervasive implicit parallelism and increased
static guarantees.</li>
<li>D does significantly better than C, C++, or Java from the previous comparison due to the inclusion of new features
such as parallelism into the language. Contracts in particular allow the subtyping requirements 3B, 3C, 3D to be at least
partially satisfied. Most of its failures here can be attributed to its C legacy, including syntax, grammar, number of
operator precedence levels, pointers, primitive type flexibility, and integer overflow handling. Noteworthy is the lack
of a preprocessor.</li>
<li>Pascal, at least the ISO standard variety, does not support parallelism and leaves a lot of error handling and floating
point details up to implementation. Nonetheless its syntax, grammar, and more expressive type system (aside from the well
known string length issue) contribute to its higher score compared to C.</li>
<li>Rust lacks subtyping or contracts to emulate the requirements 3B, 3D, and its use of return values instead of exceptions
leads to lower scores on 10A through 10G. The syntax is already notorious and the presence of macros may cause further
issues. But it is definitely a significant improvement on C with an emphasis on immutability from its functional roots.
The central failure of the language is the myopic focus on the affine typing solution to heap allocation and thread safety.
The creators do not seem to realise that other solutions already exist, and that dynamic memory allocation is not the
only safety issue a programmer has to cope with.</li>
<li>Parasail and Ada remain the only languages so far considered that support fixed point types in the core language.</li>
<li>Rust has by far the most support for the functional programming paradigm.</li>
</ul>
<h5>Appendix: Table Comparing the Languages to Steelman</h5>
<p>As in Wheeler's paper, this table shows each Steelman requirement on the left and then how well each of the four languages
considered meet that requirement on the right. Some explanatory notes are included for a few of the requirements.</p>
<p>Note that due to the standardisation issues each of these languages has, a (fortunately quite low) number of these
turned out to be educated guesses. Fairness was the goal, but nonetheless reader discretion is advised.</p>
<section class="accordian">
<input type="checkbox" name="collapse" id="handle1">
<label for="handle1">Toggle Appendix Table</label>
<div class="hidden_content">
<table id="appendix">
<tr>
<th style="width: 30em">Requirement</th>
<th style="width: 7.5em">D</th>
<th style="width: 7.5em">Parasail</th>
<th style="width: 7.5em">Pascal</th>
<th style="width: 7.5em">Rust</th>
</tr>
<tr>
<td rowspan="2">
1A. Generality. The language shall provide generality only to the extent necessary
to satisfy the needs of embedded computer applications. Such applications involve
real time control, self diagnostics, input-output to nonstandard peripheral devices,
parallel processing, numeric computation, and file processing.
</td>
<td class="yn">yes</td>
<td class="yn">no?</td>
<td class="yn">yes?</td>
<td class="yn">yes?</td>
</tr>
<tr>
<td colspan="4">
Parasail does not specify ways to directly control hardware, nor any interfaces to other languages.
</td>
</tr>
<tr>
<td rowspan="2">
1B. Reliability. The language should aid the design and development of reliable
programs. The language shall be designed to avoid error prone features and to
maximize automatic detection of programming errors. The language shall require some
redundant, but not duplicative, specifications in programs. Translators shall produce
explanatory diagnostic and warning messages, but shall not attempt to correct
programming errors.
</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
<td class="yn">partial?</td>
<td class="yn">mostly?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
1C. Maintainability. The language should promote ease of program maintenance. It
should emphasize program readability (i.e., clarity, understandability, and modifiability
of programs). The language should encourage user documentation of programs. It shall
require explicit specification of programmer decisions and shall provide defaults only
for instances where the default is stated in the language definition, is always meaningful,
reflects the most frequent usage in programs, and may be explicitly overridden.
</td>
<td class="yn">partial?</td>
<td class="yn">yes?</td>
<td class="yn">mostly?</td>
<td class="yn">partial?</td>
</tr>
<tr>
<td colspan="4">
Parasail was designed with readability in mind, although it suffers slightly from having several
different ways to do something. Pascal was designed for teaching structured programming. D inherits
a lot of the syntactical traps of C-family languages. Rust has exceedingly terse and difficult to
read syntax.
</td>
</tr>
<tr>
<td rowspan="2">
1D. Efficiency. The language design should aid the production of efficient object programs.
Constructs that have unexpectedly expensive implementations should be easily recognizable
by translators and by users. Features should be chosen to have a simple and efficient
implementation in many object machines, to avoid execution costs for available generality
where it is not needed, to maximize the number of safe optimizations available to
translators, and to ensure that unused and constant portions of programs will not add to
execution costs. Execution time support packages of the language shall not be included in
object code unless they are called.
</td>
<td class="yn">partial?</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
</tr>
<tr>
<td colspan="4">
D incorporates garbage collection to some extent. Parasail is designed to allow as much implicit
parallelism as possible.
</td>
</tr>
<tr>
<td rowspan="2">
1E. Simplicity. The language should not contain unnecessary complexity. It should have a
consistent semantic structure that minimizes the number of underlying concepts. It should
be as small as possible consistent with the needs of the intended applications. It should
have few special cases and should be composed from features that are individually simple
in their semantics. The language should have uniform syntactic conventions and should not
provide several notations for the same concept. No arbitrary restriction should be imposed
on a language feature.
</td>
<td class="yn">yes?</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
Parasail allows several syntactical forms that are identical in meaning.
</td>
</tr>
<tr>
<td rowspan="2">
1F. Implementability. The language shall be composed from features that are understood and
can be implemented. The semantics of each feature should be sufficiently well specified and
understandable that it will be possible to predict its interaction with other features. To
the extent that it does not interfere with other requirements, the language shall facilitate
the production of translators that are easy to implement and are efficient during translation.
There shall be no language restrictions that are not enforceable by translators.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
All of these languages have been reasonably implemented.
</td>
</tr>
<tr>
<td rowspan="2">
1G. Machine Independence. The design of the language should strive for machine independence.
It shall not dictate the characteristics of object machines or operating systems except to the
extent that such characteristics are implied by the semantics of control structures and built-in
operations. It shall attempt to avoid features whose semantics depend on characteristics of the
object machine or of the object machine operating system. Nevertheless, there shall be a facility
for defining those portions of programs that are dependent on the object machine configuration
and for conditionally compiling programs depending on the actual configuration.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
1H. Complete Definition. The language shall be completely and unambiguously defined. To the extent
that a formal definition assists in achieving the above goals (i.e., all of section 1), the
language shall be formally defined.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">mostly?</td>
<td class="yn">mostly?</td>
</tr>
<tr>
<td colspan="4">
While Pascal is the only one of these languages with an ISO standard, most Pascal programming is done
with more recent extended dialects. Rust reference material does not completely describe the language.
</td>
</tr>
<tr>
<td rowspan="2">
2A. Character Set. The full set of character graphics that may be used in source programs shall be
given in the language definition. Every source program shall also have a representation that uses
only the following 55 character subset of the ASCII graphics: %&'()*+,-./:;<=>? 0123456789
ABCDEFGHIJKLMNOPQRSTUVWXYZ_ Each additional graphic (i.e., one in the full set but not in the 55
character set) may be replaced by a sequence of (one or more) characters from the 55 character set
without altering the semantics of the program. The replacement sequence shall be specified in the
language definition.
</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
2B. Grammar. The language should have a simple, uniform, and easily parsed grammar and lexical
structure. The language shall have free form syntax and should use familiar notations where such
use does not conflict with other goals.
</td>
<td class="yn">partial?</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">partial?</td>
</tr>
<tr>
<td colspan="4">
Use of familiar notations is something that Parasail arguably takes too far, see 1E. D inherits some
grammar issues from C/C++. Rust has less borrowing from that source but is still very ad hoc.
</td>
</tr>
<tr>
<td rowspan="2">
2C. Syntactic Extensions. The user shall not be able to modify the source language syntax. In
particular the user shall not be able to introduce new precedence rules or to define new syntactic
forms.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
Rust has macros, which can be used to add new syntax to the language.
</td>
</tr>
<tr>
<td rowspan="2">
2D. Other Syntactic Issues. Multiple occurrences of a language defined symbol appearing in the same
context shall not have essentially different meanings. Lexical units (i.e., identifiers, reserved
words, single and multicharacter symbols, numeric and string literals, and comments) may not cross
line boundaries of a source program. All key word forms that contain declarations or statements
shall be bracketed (i.e., shall have a closing as well as an opening key word). Programs may not
contain unmatched brackets of any kind.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
D, Pascal, and Rust permit multi line comments. D and Rust use opening and closing braces rather
than key words.
</td>
</tr>
<tr>
<td rowspan="2">
2E. Mnemonic Identifiers. Mnemonically significant identifiers shall be allowed. There shall be a
break character for use within identifiers. The language and its translators shall not permit
identifiers or reserved words to be abbreviated. (Note that this does not preclude reserved words
that are abbreviations of natural language words.)
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
2F. Reserved Words. The only reserved words shall be those that introduce special syntactic forms
(such as control structures and declarations) or that are otherwise used as delimiters. Words that
may be replaced by identifiers, shall not be reserved (e.g., names of functions, types, constants,
and variables shall not be reserved). All reserved words shall be listed in the language definition.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
2G. Numeric Literals. There shall be built-in decimal literals. There shall be no implicit truncation
or rounding of integer and fixed point literals.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">mostly?</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
Parasail Univ_Integer and Univ_Real types provide arbitrary precision. Rust provides configurable ways
to treat integer overflow, with the default release mode being wrapping by two's complement. D allows
implicit wrapping of integers. Pascal real types are implementation defined. Only Parasail supports
fixed point types.
</td>
</tr>
<tr>
<td rowspan="2">
2H. String Literals. There shall be a built-in facility for fixed length string literals. String
literals shall be interpreted as one-dimensional character arrays.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
Univ_Strings in Parasail are vectors of Univ_Character, not arrays.
</td>
</tr>
<tr>
<td rowspan="2">
2I. Comments. The language shall permit comments that are introduced by a special (one or two character)
symbol and terminated by the next line boundary of the source program.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
Line comments were introduced in Turbo Pascal, but are not part of the ISO standard.
</td>
</tr>
<tr>
<td rowspan="2">
3A. Strong Typing. The language shall be strongly typed. The type of each variable, array and record
component, expression, function, and parameter shall be determinable during translation.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
Some implicit conversion is allowed in D, such as booleans to integral types, one way conversion from
enums to integers, and some automatic promotion of integer types.
</td>
</tr>
<tr>
<td rowspan="2">
3B. Type Conversions. The language shall distinguish the concepts of type (specifying data elements with
common properties, including operations), subtype (i.e., a subset of the elements of a type, that is
characterized by further constraints), and representations (i.e., implementation characteristics). There
shall be no implicit conversions between types. Explicit conversion operations shall be automatically
defined between types that are characterized by the same logical properties.
</td>
<td class="yn">partial?</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">partial?</td>
</tr>
<tr>
<td colspan="4">
D, Rust do not have subtypes, although class structures in D can be used with contract programming to
provide the same functionality. D allows implicit promotion of integer types. D, Rust have primitive types
that are tightly coupled to the typical implementation characteristics of computer hardware.
</td>
</tr>
<tr>
<td rowspan="2">
3C. Type Definitions. It shall be possible to define new data types in programs. A type may be defined
as an enumeration, an array or record type, an indirect type, an existing type, or a subtype of an existing
type. It shall be possible to process type definitions entirely during translation. An identifier may be
associated with each type. No restriction shall be imposed on user defined types unless it is imposed on
all types.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
D, Rust do not have subtypes. D however can emulate similar functionality with type invariant contracts
for user defined classes.
</td>
</tr>
<tr>
<td rowspan="2">
3D. Subtype Constraints. The constraints that characterize subtypes shall include range, precision, scale,
index ranges, and user defined constraints. The value of a subtype constraint for a variable may be
specified when the variable is declared. The language should encourage such specifications. [Note that
such specifications can aid the clarity, efficiency, maintainability, and provability of programs.]
</td>
<td class="yn">partial</td>
<td class="yn">yes?</td>
<td class="yn">mostly?</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
D does not have subtypes but has similar functionality with class type invariants. Rust doesn't have
subtypes at all.
</td>
</tr>
<tr>
<td rowspan="2">
3-1A. Numeric Values. The language shall provide distinct numeric types for exact and for approximate
computation. Numeric operations and assignment that would cause the most significant digits of numeric
values to be truncated (e.g., when overflow occurs) shall constitute an exception situation.
</td>
<td class="yn">partial?</td>
<td class="yn">yes</td>
<td class="yn">partial?</td>
<td class="yn">mostly?</td>
</tr>
<tr>
<td colspan="4">
Numeric overflow does not cause an exception in D, but the language provides standard ways to check for
the situation. Overflow error handling in Pascal is implementation defined.
</td>
</tr>
<tr>
<td rowspan="2">
3-1B. Numeric Operations. There shall be built-in operations (i.e., functions) for conversion between
the numeric types. There shall be operations for addition, subtraction, multiplication, division, negation,
absolute value, and exponentiation to integer powers for each numeric type. There shall be built-in
equality (i.e., equal and unequal) and ordering operations (i.e., less than, greater than, less than or
equal, and greater than or equal) between elements of each numeric type. Numeric values shall be equal
if and only if they have exactly the same abstract value.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
D uses a library abs() function instead of a built-in operator. Pascal does not have built-in operators
for absolute value or exponentiation. Rust uses library abs() and pow() functions instead of built-in
absolute value and exponentiation operators.
</td>
</tr>
<tr>
<td rowspan="2">
3-1C. Numeric Variables. The range of each numeric variable must be specified in programs and shall be
determined by the time of its allocation. Such specifications shall be interpreted as the minimum range
to be implemented and as the maximum range needed by the application. Explicit conversion operations shall
not be required between numeric ranges.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
Counting built-in integer types as specifying a range, all these languages do so to some extent. Parasail
is the only one that supports user defined custom ranges.
</td>
</tr>
<tr>
<td rowspan="2">
3-1D. Precision. The precision (of the mantissa) of each expression result and variable in approximate
computations must be specified in programs, and shall be determinable during translation. Precision
specifications shall be required for each such variable. Such specifications shall be interpreted as the
minimum accuracy (not significance) to be implemented. Approximate results shall be implicitly rounded to
the implemented precision. Explicit conversions shall not be required between precisions.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">no</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
D defines specific precisions for double and float, along with a minimum precision for real. Custom
precisions can be defined for storage only, but all operations happen on doubles/floats/reals. In
Standard Pascal precision of real number types is entirely implementation defined. Rust defines
specific precisions for 32 and 64 bit floats, but no other control over precision.
</td>
</tr>
<tr>
<td rowspan="2">
3-1E. Approximate Arithmetic Implementation. Approximate arithmetic will be implemented using the actual
precisions, radix, and exponent range available in the object machine. There shall be built-in operations
to access the actual precision, radix, and exponent range of the implementation.
</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">partial</td>
<td class="yn">yes?</td>
</tr>
<tr>
<td colspan="4">
In Standard Pascal the values taken by real number types are entirely implementation defined. In practice,
this usually means implementation using the actual precisions available in the object machine.
</td>
</tr>
<tr>
<td rowspan="2">
3-1F. Integer and Fixed Point Numbers. Integer and fixed point numbers shall be treated as exact numeric
values. There shall be no implicit truncation or rounding in integer and fixed point computations.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
D, Pascal, Rust don't support fixed point numbers, and permit implicit wrapping with integer calculations.
Dealing with overflow, wrapping, and other error conditions in Pascal is implementation defined.
</td>
</tr>
<tr>
<td rowspan="2">
3-1G. Fixed Point Scale. The scale or step size (i.e., the minimal representable difference between
values) of each fixed point variable must be specified in programs and be determinable during translation.
Scales shall not be restricted to powers of two.
</td>
<td class="yn">no</td>
<td class="yn">yes</td>
<td class="yn">no</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
Of these four languages, inly Parasail supports fixed point types.
</td>
</tr>
<tr>
<td rowspan="2">
3-1H. Integer and Fixed Point Operations. There shall be integer and fixed point operations for modulo
and integer division and for conversion between values with different scales. All built-in and predefined
operations for exact arithmetic shall apply between arbitrary scales. Additional operations between
arbitrary scales shall be definable within programs.
</td>
<td class="yn">no</td>
<td class="yn">yes</td>
<td class="yn">no</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
All support "modulo" operators; D, Pascal, Rust don't support fixed point numbers.
</td>
</tr>
<tr>
<td rowspan="2">
3-2A. Enumeration Type Definitions. There shall be types that are definable in programs by enumeration of
their elements. The elements of an enumeration type may be identifiers or character literals. Each
variable of an enumeration type may be restricted to a contiguous subsequence of the enumeration.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
D does not permit character literals in an enumeration, nor restriction to a subsequence. Rust enums are
more flexible in content, but still don't support restriction to a subsequence.
</td>
</tr>
<tr>
<td rowspan="2">
3-2B. Operations on Enumeration Types. Equality, inequality, and the ordering operations shall be
automatically defined between elements of each enumeration type. Sufficient additional operations shall be
automatically defined so that the successor, predecessor, the position of any element, and the first and
last element of the type may be computed.
</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">yes?</td>
<td class="yn">mostly?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
3-2C. Boolean Type. There shall be a predefined type for Boolean values.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
D's boolean type is weakly typed.
</td>
</tr>
<tr>
<td rowspan="2">
3-2D. Character Types. Character sets shall be definable as enumeration types. Character types may contain
both printable and control characters. The ASCII character set shall be predefined.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
3-3A. Composite Type Definitions. It shall be possible to define types that are Cartesian products of other
types. Composite types shall include arrays (i.e., composite data with indexable components of homogeneous
types) and records (i.e., composite data with labeled components of heterogeneous type).
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
All have arrays and records.
</td>
</tr>
<tr>
<td rowspan="2">
3-3B. Component Specifications. For elements of composite types, the type of each component (i.e., field)
must be explicitly specified in programs and determinable during translation. Components may be of any type
(including array and record types). Range, precision, and scale specifications shall be required for each
component of appropriate numeric type.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
Range, precision, and scale specifications are included in numeric type definitions (with support varying,
see 3-1).
</td>
</tr>
<tr>
<td rowspan="2">
3-3C. Operations on Composite Types. A value accessing operation shall be automatically defined for each
component of composite data elements. Assignment shall be automatically defined for components that have
alterable values. A constructor operation (i.e., an operation that constructs an element of a type from its
constituent parts) shall be automatically defined for each composite type. An assignable component may be
used anywhere in a program that a variable of the component's type is permitted. There shall be no automatically
defined equivalence operations between values of elements of a composite type.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
3-3D. Array Specifications. Arrays that differ in number of dimensions or in component type shall be of
different types. The range of subscript values for each dimension must be specified in programs and may be
determinable at the time of array allocation. The range of each subscript value must be restricted to a
contiguous sequence of integers or to a contiguous sequence from an enumeration type.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
D and Rust array indexes can only start at zero and cannot use enumerations.
</td>
</tr>
<tr>
<td rowspan="2">
3-3E. Operations on Subarrays. There shall be built-in operations for value access, assignment, and
catenation of contiguous sections of one-dimensional arrays of the same component type. The results of such
access and catenation operations may be used as actual input parameter.
</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">no</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
Pascal has extremely limited array slicing and does not have a built-in array concatenation operator. Rust
has array slicing facilities, but lacks a built-in array concatenation operator.
</td>
</tr>
<tr>
<td rowspan="2">
3-3F. Nonassignable Record Components. It shall be possible to declare constants and (unary) functions that
may be thought of as record components and may be referenced using the same notation as for accessing record
components. Assignment shall not be permitted to such components.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">no?</td>
<td class="yn">no?</td>
</tr>
<tr>
<td colspan="4">
D classes can include constants and functions. Parasail type inferfaces can include constants and functions.
</td>
</tr>
<tr>
<td rowspan="2">
3-3G. Variants. It shall be possible to define types with alternative record structures (i.e., variants).
The structure of each variant shall be determinable during translation.
</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
D classes can be used to simulate runtime variants. D also has untagged unions. Pascal has variant records.
Rust has tagged unions called "sum types".
</td>
</tr>
<tr>
<td rowspan="2">
3-3H. Tag Fields. Each variant must have a nonassignable tag field (i.e., a component that can be used to
discriminate among the variants during execution). It shall not be possible to alter a tag field without
replacing the entire variant.
</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
3-3I. Indirect Types. It shall be possible to define types whose elements are indirectly accessed. Elements
of such types may have components of their own type, may have substructure that can be altered during execution,
and may be distinct while having identical component values. Such types shall be distinguishable from other
composite types in their definitions. An element of an indirect type shall remain allocated as long as it can
be referenced by the program. [Note that indirect types require pointers and sometimes heap storage in their
implementation.]
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
3-3J. Operations on Indirect Types. Each execution of the constructor operation for an indirect type shall
create a distinct element of the type. An operation that distinguishes between different elements, an
operation that replaces all of the component values of an element without altering the element's identity,
and an operation that produces a new element having the same component values as its argument, shall be
automatically defined for each indirect type.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
3-4A. Bit Strings (i.e., Set Types). It shall be possible to define types whose elements are
one-dimensional Boolean arrays represented in maximally packed form (i.e, whose elements are sets).
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
D provides bit arrays in the standard library in std.bitmanip. It is easy enough to construct bit
strings in Rust using structs or integer types, but the language itself does not provide them as
built in functionality.
</td>
</tr>
<tr>
<td rowspan="2">
3-4B. Bit String Operations. Set construction, membership (i.e., subscription), set equivalence
and nonequivalence, and also complement, intersection, union, and symmetric difference (i.e.,
component-by-component negation, conjunction, inclusive disjunction, and exclusive disjunction
respectively) operations shall be defined automatically for each set type.
</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
3-5A. Encapsulated Definitions. It shall be possible to encapsulate definitions. An encapsulation
may contain declarations of anything (including the data elements and operations comprising a type)
that is definable in programs. The language shall permit multiple explicit instantiations of an
encapsulation.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
All of these languages have modules as their unit of encapsulation.
</td>
</tr>
<tr>
<td rowspan="2">
3-5B. Effect of Encapsulation. An encapsulation may be used to inhibit external access to
implementation properties of the definition. In particular, it shall be possible to prevent external
reference to any declaration within the encapsulation including automatically defined operations
such as type conversions and equality. Definitions that are made within an encapsulation and are
externally accessible may be renamed before use outside the encapsulation.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
3-5C. Own Variables. Variables declared within an encapsulation, but not within a function, procedure,
or process of the encapsulation, shall remain allocated and retain their values throughout the scope
in which the encapsulation is instantiated.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
4A. Form of Expressions. The parsing of correct expressions shall not depend on the types of their
operands or on whether the types of the operands are built into the language.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
4B. Type of Expressions. It shall be possible to specify the type of any expression explicitly.
The use of such specifications shall be required only where the type of the expression cannot be
uniquely determined during translation from the context of its use (as might be the case with a
literal).
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
4C. Side Effects. The language shall attempt to minimize side effects in expressions, but shall
not prohibit all side effects. A side effect shall not be allowed if it would alter the value
of a variable that can be accessed at the point of the expression. Side effects shall be limited
to own variables of encapsulations. The language shall permit side effects that are necessary
to instrument functions and to do storage management within functions. The order of side effects
within an expression shall not be guaranteed. [Note that the latter implies that any program
that depends on the order of side effects is erroneous.]
</td>
<td class="yn">mostly?</td>
<td class="yn">yes?</td>
<td class="yn">mostly?</td>
<td class="yn">mostly?</td>
</tr>
<tr>
<td colspan="4">
Parasail does not permit global variables.
</td>
</tr>
<tr>
<td rowspan="2">
4D. Allowed Usage. Expressions of a given type shall be allowed wherever both constants and
variables of the type are allowed.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
4E. Translation Time Expressions. Expressions that can be evaluated during translation shall
be permitted wherever literals of the type are permitted. Translation time expressions that
include only literals and the use of translation time facilities (see 11C) shall be
evaluated during translation.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
4F. Operator Precedence Levels. The precedence levels (i.e., binding strengths) of all (prefix
and infix) operators shall be specified in the language definition, shall not be alterable by
the user, shall be few in number, and shall not depend on the types of the operands.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
Pascal has 5 levels, Parasail has 7, Rust has 13 and D has 15-19 depending on how you count them.
For comparison, Ada has 6.
</td>
</tr>
<tr>
<td rowspan="2">
4G. Effect of Parentheses. If present, explicit parentheses shall dictate the association of
operands with operators. The language shall specify where explicit parentheses are required
and shall attempt to minimize the psychological ambiguity in expressions. [Note that this
might be accomplished by requiring explicit parentheses to resolve the operator-operand
association whenever a nonassociative operator appears to the left of an operator of the same
precedence at the least-binding precedence level of any subexpression.]
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
5A. Declarations of Constants. It shall be possible to declare constants of any type. Such
constants shall include both those whose values-are determined during translation and those
whose value cannot be determined until allocation. Programs may not assign to constants.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
5B. Declarations of Variables. Each variable must be declared explicitly. Variables may be
of any type. The type of each variable must be specified as part of its declaration and must
be determinable during translation. [Note, "variable" throughout this document refers not
only to simple variables but also to composite variables and to components of arrays and records.]
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
D permits "void *" as a type, which is really a pointer to an unknown type and subverts the type system.
Rust does not require the type of each variable to be explicitly specified and will infer types instead.
</td>
</tr>
<tr>
<td rowspan="2">
5C. Scope of Declarations. Everything (including operators) declared in a program shall have
a scope (i.e., a portion of the program in which it can be referenced). Scopes shall be
determinable during translation. Scopes may be nested (i.e., lexically embedded). A declaration
may be made in any scope. Anything other than a variable shall be accessable within any nested
scope of its definition.
</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
5D. Restrictions on Values. Procedures, functions, types, labels, exception situations, and
statements shall not be assignable to variables, be computable as values of expressions, or
be usable as nongeneric parameters to procedures or functions.
</td>
<td class="yn">no</td>
<td class="yn">no</td>
<td class="yn">no?</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
D and Pascal allow pointers to functions. Parasail allows lambda expressions. Rust has first class functions.
</td>
</tr>
<tr>
<td rowspan="2">
5E. Initial Values. There shall be no default initial-values for variables.
</td>
<td class="yn">partial</td>
<td class="yn">partial</td>
<td class="yn">partial?</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
D defines initial values for all types. Parasail sets initial values of all 'optional' types to null. Rust
does not assign default initial values, but instead requires the programmer to always provide an initial
value. All of these instances are done to support reliability.
</td>
</tr>
<tr>
<td rowspan="2">
5F. Operations on Variables. Assignment and an implicit value access operation shall be
automatically defined for each variable.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
5G. Scope of Variables. The language shall distinguish between open scopes (i.e., those that
are automatically included in the scope of more globally declared variables) and closed scopes
(i.e., those in which nonlocal variables must be explicitly Imported). Bodies of functions,
procedures, and processes shall be closed scopes. Bodies of classical control structures shall
be open scopes.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
6A. Basic Control Facility. The (built-in) control mechanisms should be of minimal number and
complexity. Each shall provide a single capability and shall have a distinguishing syntax.
Nesting of control structures shall be allowed. There shall be no control definition facility.
Local scopes shall be allowed within the bodies of control statements. Control structures shall
have only one entry point and shall exit to a single point unless exited via an explicit
transfer of control (where permitted, see 6G), or the raising of an exception (see 10C).
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
6B. Sequential Control. There shall be a control mechanism for sequencing statements. The
language shall not impose arbitrary restrictions on programming style, such as the choice
between statement terminators and statement separators, unless the restriction makes programming
errors less likely.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
D and Rust use statement terminators. Pascal and Parasail use statement separators.
</td>
</tr>
<tr>
<td rowspan="2">
6C. Conditional Control. There shall be conditional control structures that permit selection
among alternative control paths. The selected path may depend on the value of a Boolean expression,
on a computed choice among labeled alternatives, or on the true condition in a set of conditions.
The language shall define the control action for all values of the discriminating condition
that are not specified by the program. The user may supply a single control path to be used
when no other path is selected. Only the selected branch shall be compiled when the discriminating
condition is a translation time expression.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
6D. Short Circuit Evaluation. There shall be infix control operations for short circuit conjunction
and disjunction of the controlling Boolean expression in conditional and iterative control structures.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
Standard Pascal does not provide infix control operations, but both Extended Pascal and Turbo Pascal do.
</td>
</tr>
<tr>
<td rowspan="2">
6E. Iterative Control. There shall be an iterative control structure. The iterative control may
be exited (without reentry) at an unrestricted number of places. A succession of values from an
enumeration type or the integers may be associated with successive iterations and the value for
the current iteration accessed as a constant throughout the loop body.
</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
In D, the loop control variable is not considered a constant.
</td>
</tr>
<tr>
<td rowspan="2">
6G. Explicit Control Transfer. There shall be a mechanism for control transfer (i.e., the go to).
It shall not be possible to transfer out of closed scopes, into narrower scopes, or into control
structures. It shall be possible to transfer out of classical control structures. There shall be
no control transfer mechanisms in the form of switches, designational expressions, label variables,
label parameters, or alter statements.
</td>
<td class="yn">yes?</td>
<td class="yn">partial</td>
<td class="yn">yes</td>
<td class="yn">partial?</td>
</tr>
<tr>
<td colspan="4">
Neither Parasail nor Rust support goto. However both support break/continue statements that serve
the same purpose in many cases.
</td>
</tr>
<tr>
<td rowspan="2">
7A. Function and Procedure Definitions. Functions (which return values to expressions) and procedures
(which can be called as statements) shall be definable in programs. Functions or procedures that
differ in the number or types of their parameters may be denoted by the same identifier or operator
(i.e., overloading shall be permitted). [Note that redefinition, as opposed to overloading, of an
existing function or procedure is often error prone.]
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
Rust does not support ad-hoc polymorphism. It must be emulated using the trait system.
</td>
</tr>
<tr>
<td rowspan="2">
7B. Recursion. It shall be possible to call functions and procedures recursively.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
7C. Scope Rules. A reference to an identifier that is not declared in the most local scope
shall refer to a program element that is lexically global, rather than to one that is global
through the dynamic calling structure.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
7D. Function Declarations. The type of the result for each function must be specified in its
declaration and shall be determinable during translation. The results of functions may be of
any type. If a result is of a nonindirect array or record type then the number of its components
must be determinable by the time of function call.
</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
<td class="yn">mostly?</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
7F. Formal Parameter Classes. There shall be three classes of formal data parameters: (a) input
parameters, which act as constants that are initialized to the value of corresponding actual
parameters at the time of call, (b) input-output parameters, which enable access and assignment
to the corresponding actual parameters, either throughout execution or only upon call and prior
to any exit, and (c) output parameters, whose values are transferred to the corresponding actual
parameter only at the time of normal exit. In the latter two cases the corresponding actual
parameter shall be determined at time of call and must be a variable or an assignable component
of a composite type.
</td>
<td class="yn">partial</td>
<td class="yn">yes</td>
<td class="yn">partial?</td>
<td class="yn">partial?</td>
</tr>
<tr>
<td colspan="4">
D, Pascal and Rust do not identify in, in-out and out parameters. D, Pascal and Rust can support
in-only parameters.
</td>
</tr>
<tr>
<td rowspan="2">
7G. Parameter Specifications. The type of each formal parameter must be explicitly specified in
programs and shall be determinable during translation. Parameters may be of any type. The
language shall not require user specification of subtype constraints for formal parameters. If
such constraints are permitted they shall be interpreted as assertions and not as additional
overloading. Corresponding formal and actual parameters must be of the same type.
</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
7H. Formal Array Parameters. The number of dimensions for formal array parameters must be
specified in programs and shall be determinable during translation. Determination of the
subscript range for formal array parameters may be delayed until invocation and may vary from
call to call. Subscript ranges shall be accessible within function and procedure bodies without
being passed as explicit parameters.
</td>
<td class="yn">no</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
Subscript ranges are not accessible in D or Rust.
</td>
</tr>
<tr>
<td rowspan="2">
7I. Restrictions to Prevent Aliasing. The language shall attempt to prevent aliasing (l.e., multiple
access paths to the same variable or record component) that is not intended, but shall not prohibit
all aliasing. Aliasing shall not be permitted between output parameters nor between an input-output
parameter and a nonlocal variable. Unintended aliasing shall not be permitted between input-output
parameters. A restriction limiting actual input-output parameters to variables that are nowhere
referenced as nonlocals within a function or routine, is not prohibited. All aliasing of components
of elements of an indirect type shall be considered intentional.
</td>
<td class="yn">no</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
8A. Low Level Input-Output. There shall be a few low level input-output operations that send and
receive control information to and from physical channels and devices. The low level operations
shall be chosen to insure that all user level input-output operations can be defined within the language.
</td>
<td class="yn">partial?</td>
<td class="yn">no?</td>
<td class="yn">partial?</td>
<td class="yn">no?</td>
</tr>
<tr>
<td colspan="4">
D and some Pascal dialects permit access to memory mapped locations.
</td>
</tr>
<tr>
<td rowspan="2">
8B. User Level Input-Output. The language shall specify (i.e., give calling format and general
semantics) a recommended set of user level input-output operations. These shall include operations
to create, delete, open, close, read, write, position, and interrogate both sequential and random
access files and to alter the association between logical files and physical devices.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
8C. Input Restrictions. User level input shall be restricted to data whose record representations
are known to the translator (i.e., data that is created and written entirely within the program
or data whose representation is explicitly specified in the program).
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
8D. Operating System Independence. The language shall not require the presence of an operating
system. [Note that on many machines it will be necessary to provide run-time procedures to
implement some features of the language.]
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
8E. Resource Control. There shall be a few low level operations to interrogate and control
physical resources (e.g., memory or processors) that are managed (e.g., allocated or scheduled)
by built-in features of the language.
</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
<td class="yn">partial</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
D supports custom garbage collection and thread priorities. Standard Pascal does not define ways to
control physical resources, but popular implementations such as Free Pascal provide both custom memory
management and thread facilities.
</td>
</tr>
<tr>
<td rowspan="2">
8F. Formating. There shall be predefined operations to convert between the symbolic and internal
representation of all types that have literal forms in the language (e.g., strings of digits to
integers, or an enumeration element to its symbolic form). These conversion operations shall
have the same semantics as those specified for literals in programs.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
In Rust, operations to convert between enumerations and strings are not predefined.
</td>
</tr>
<tr>
<td rowspan="2">
9A. Parallel Processing. It shall be possible to define parallel processes. Processes (i.e., activation
instances of such a definition) may be initiated at any point within the scope of the definition.
Each process (activation) must have a name. It shall not be possible to exit the scope of a process
name unless the process is terminated (or uninitiated).
</td>
<td class="yn">yes</td>
<td class="yn">mostly</td>
<td class="yn">no</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
D provides this functionality with the std.parallelism and core.thread libraries. Rust provides this
with the std::thread library. Parasail is designed to be implicitly parallel by default, and thus the
lightweight threads used do not have names. Pascal does not have built in thread or process facilities,
and must rely on operating system specific libraries.
</td>
</tr>
<tr>
<td rowspan="2">
9B. Parallel Process Implementation. The parallel processing facility shall be designed to minimize
execution time and space. Processes shall have consistent semantics whether implemented on multicomputers,
multiprocessors, or with interleaved execution on a single processor.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">no</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
9C. Shared Variables and Mutual Exclusion. It shall be.possible to mark variables that are shared
among parallel processes. An unmarked variable that is assigned on one path and used on another
shall cause a warning. It shall be possible efficiently to perform mutual exclusion in programs.
The language shall not require any use of mutual exclusion.
</td>
<td class="yn">partial?</td>
<td class="yn">yes</td>
<td class="yn">no</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
D supports shared variables and atomic operations, however the idiomatic way of threading is to
rely on immutable data and message passing.
</td>
</tr>
<tr>
<td rowspan="2">
9D. Scheduling. The semantics of the built-in scheduling algorithm shall be first-in-first-out
within priorities. A process may alter its own priority. If the language provides a default
priority for new processes it shall be the priority of its initiating process. The built-in
scheduling algorithm shall not require that simultaneously executed processes on different
processors have the same priority. [Note that this rule gives maximum scheduling control to the
user without loss of efficiency. Note also that priority specification does not impose a specific
execution order among parallel paths and thus does not provide a means for mutual exclusion.]
</td>
<td class="yn">yes?</td>
<td class="yn">yes?</td>
<td class="yn">no</td>
<td class="yn">partial?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
9E. Real Time. It shall be possible to access a real time clock. There shall be translation time
constants to convert between the implementation units and the program units for real time. On any
control path, it shall be possible to delay until at least a specified time before continuing
execution. A process may have an accessible clock giving the cumulative processing time (i.e., CPU
time) for that process.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">yes?</td>
</tr>
<tr>
<td colspan="4">
D provides this in core.time. Parasail provides this in its standard library.
</td>
</tr>
<tr>
<td rowspan="2">
9G. Asynchronous Termination. It shall be possible to terminate another process. The terminated
process may designate the sequence of statements it will execute in response to the induced termination.
</td>
<td class="yn">yes</td>
<td class="yn">no?</td>
<td class="yn">no</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
D achieves this with std.parallelism and std.process. Pascal programs call an operating system dependent
library to perform this. Parasail is structured around implicit pervasive parallelism so it's questionable
how applicable this requirement is. Rust achieves this with std::process::Child.
</td>
</tr>
<tr>
<td rowspan="2">
9H. Passing Data. It shall be possible to pass data between processes that do not share variables.
It shall be possible to delay such data transfers until both the sending and receiving processes
have requested the transfer.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">no</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
D synchronized calls allow this. Rust achieves this with std::sync::mpsc.
</td>
</tr>
<tr>
<td rowspan="2">
9I. Signalling. It shall be possible to set a signal (without waiting), and to wait for a signal
(without delay, if it is already set). Setting a signal, that is not already set, shall cause
exactly one waiting path to continue.
</td>
<td class="yn">mostly?</td>
<td class="yn">mostly?</td>
<td class="yn">no</td>
<td class="yn">mostly?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
9J. Waiting. It shall be possible to wait for, determine, and act upon the first completed of
several wait operations (including those used for data passing, signalling, and real time).
</td>
<td class="yn">mostly?</td>
<td class="yn">mostly?</td>
<td class="yn">no</td>
<td class="yn">mostly?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
10A. Exception Handling Facility. There shall be an exception handling mechanism for responding
to unplanned error situations detected in declarations and statements during execution. The
exception situations shall include errors detected by hardware, software errors detected during
execution, error situations in built-in operations, and user defined exceptions. Exception
identifiers shall have a scope. Exceptions should add to the execution time of programs only
if they are raised.
</td>
<td class="yn">yes</td>
<td class="yn">partial?</td>
<td class="yn">partial?</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
Standard Pascal does not specify how to treat errors, whether with exceptions or otherwise. However
later variations including FreePascal and Delphi support exceptions. Parasail attempts to check for
all possible errors at compile time, however it is unclear from the reference manual how hardware
problems are handled. Rust opts for using return value types to show errors rather than exceptions.
</td>
</tr>
<tr>
<td rowspan="2">
10B. Error Situations. The errors detectable during execution shall include exceeding the
specified range of an array subscript, exceeding the specified range of a variable, exceeding
the implemented range of a variable, attempting to access an uninitialized variable, attempting
to access a field of a variant that is not present, requesting a resource (such as stack or heap
storage) when an insufficient quantity remains, and failing to satisfy a program specified assertion.
[Note that some are very expensive to detect unless aided by special hardware, and consequently
their detection will often be suppressed (see 10G).]
</td>
<td class="yn">partial?</td>
<td class="yn">mostly</td>
<td class="yn">partial</td>
<td class="yn">partial?</td>
</tr>
<tr>
<td colspan="4">
Parasail is constructed to detect all of these mentioned errors, except the out of memory error, at
compile time.
</td>
</tr>
<tr>
<td rowspan="2">
10C. Raising Exceptions. There shall be an operation that raises an exception. Raising an
exception shall cause transfer of control to the most local enclosing exception handler for
that exception without completing execution of the current statement or declaration, but shall
not of itself cause transfer out of a function, procedure, or process. Exceptions that are not
handled within a function or procedure shall be raised again at the point of call in their callers.
Exceptions that are not handled within a process shall terminate the process. Exceptions that can
be raised by built-in operations shall be given in the language definition.
</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
<td class="yn">partial</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
Standard Pascal does not specify how to handle errors, whether exceptions or otherwise, see 10A.
It is unclear from the Parasail reference manual whether actual exceptions are used in the language,
but similar functionality is achieved with compile time annotations. Rust opts for using return value
types to show errors rather than exceptions. Various functions and macros are provided that more or
less covers the same thing, but not in a way that satisfies this requirement.
</td>
</tr>
<tr>
<td rowspan="2">
10D. Exception Handling. There shall be a control structure for discriminating among the
exceptions that can occur in a specified statement sequence. The user may supply a single
control path for all exceptions not otherwise mentioned in such a discrimination. It shall
be possible to raise the exception that selected the current handler when exiting the handler.
</td>
<td class="yn">yes</td>
<td class="yn">no?</td>
<td class="yn">partial</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
Standard Pascal does not specify how to handle errors, whether exceptions or otherwise, see 10A.
</td>
</tr>
<tr>
<td rowspan="2">
10E. Order of Exceptions. The order in which exceptions in different parts of an expression
are detected shall not be guaranteed by the language or by the translator.
</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
10F. Assertions. It shall be possible to include assertions in programs. If an assertion is
false when encountered during execution, it shall raise an exception. It shall also be possible
to include assertions, such as the expected frequency for selection of a conditional path, that
cannot be verified. [Note that assertions can be used to aid optimization and maintenance.]
</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
<td class="yn">no</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
None? of these languages permit assertions of frequency.
</td>
</tr>
<tr>
<td rowspan="2">
10G. Suppressing Exceptions. It shall be possible during translation to suppress individually
the execution time detection of exceptions within a given scope. The language shall not guarantee
the integrity of the values produced when a suppressed exception occurs. [Note that suppression
of an exception is not an assertion that the corresponding error will not occur.]
</td>
<td class="yn">partial</td>
<td class="yn">no</td>
<td class="yn">no</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
It is possible to statically disallow code from throwing exceptions in D, but that doesn't fulfil
the same function as this requirement.
</td>
</tr>
<tr>
<td rowspan="2">
11A. Data Representation. The language shall permit but not require programs to specify a single
physical representation for the elements of a type. These specifications shall be separate from
the logical descriptions. Physical representation shall include object representation of
enumeration elements, order of fields, width of fields, presence of "don't care" fields,
positions of word boundaries, and object machine addresses. In particular, the facility shall
be sufficient to specify the physical representation of any record whose format is determined
by considerations that are entirely external to the program, translator, and language. The
language and its translators shall not guarantee any particular choice for those aspects of
physical representation that are unspecified by the program. It shall be possible to specify
the association of physical resources (e.g., interrupts) to program elements (e.g., exceptions
or signals).
</td>
<td class="yn">partial?</td>
<td class="yn">no?</td>
<td class="yn">no</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
11C. Translation Time Facilities. To aid conditional compilation, it shall be possible to
interrogate properties that are known during translation including characteristics of the
object configuration, of function and procedure calling environments, and of actual parameters.
For example, it shall be possible to determine whether the caller has suppressed a given
exception, the callers optimization criteria, whether an actual parameter is a translation
time expression, the type of actual generic parameters, and the values of constraints
characterizing the subtype of actual parameters.
</td>
<td class="yn">partial</td>
<td class="yn">partial?</td>
<td class="yn">no</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
11D. Object System Configuration. The object system configuration must be explicitly specified
in each separately translated unit. Such specifications must include the object machine model,
the operating system if present, peripheral equipment, and the device configuration, and may
include special hardware options and memory size. The translator will use such specifications
when generating object code. [Note that programs that depend on the specific characteristics
of the object machine, may be made more portable by enclosing those portions in branches of
conditionals on the object machine configuration.]
</td>
<td class="yn">no?</td>
<td class="yn">no?</td>
<td class="yn">no</td>
<td class="yn">no?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
11E. Interface to Other Languages. There shall be a machine independent interface to other
programming languages including assembly languages. Any program element that is referenced
in both the source language program and foreign code must be identified in the interface. The
source language of the foreign code must also be identified.
</td>
<td class="yn">yes</td>
<td class="yn">no</td>
<td class="yn">mostly</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
D provides interfaces to C, C++ and assembly. Many Pascal implementations provide interfaces to
C and assembly. Parasail provides no interfaces to other languages. Rust provides an interface to C
and assembly.
</td>
</tr>
<tr>
<td rowspan="2">
11F. Optimization. Programs may advise translators on the optimization criteria to be used in
a scope. It shall be possible in programs to specify whether minimum translation costs or
minimum execution costs are more important, and whether execution time or memory space is to
be given preference. All such specifications shall be optional. Except for the amount of time
and space required during execution, approximate values beyond the specified precision, the
order in which exceptions are detected, and the occurrence of side effects within an expression,
optimization shall not alter the semantics of correct programs, (e.g., the semantics of parameters
will be unaffected by the choice between open and closed calls).
</td>
<td class="yn">partial?</td>
<td class="yn">no?</td>
<td class="yn">partial?</td>
<td class="yn">partial?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
12A. Library. There shall be an easily accessible library of generic definitions and separately
translated units. All predefined definitions shall be in the library. Library entries may
include those used as input-output packages, common pools of shared declarations, application
oriented software packages, encapsulations, and machine configuration specifications. The
library shall be structured to allow entries to be associated with particular applications,
projects, and users.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
12B. Separately Translated Units. Separately translated units may be assembled into operational
systems. It shall be possible for a separately translated unit to reference exported definitions
of other units. All language imposed restrictions shall be enforced across such interfaces.
Separate translation shall not change the semantics of a correct program.
</td>
<td class="yn">mostly?</td>
<td class="yn">yes?</td>
<td class="yn">yes?</td>
<td class="yn">yes?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
12D. Generic Definitions. Functions, procedures, types, and encapsulations may have generic
parameters. Generic parameters shall be instantiated during translation and shall be interpreted
in the context of the instantiation. An actual generic parameter may be any defined identifier
(including those for variables, functions, procedures, processes, and types) or the value of any
expression.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
Rust only accepts types as generic parameters. Standard Pascal does not support generics, but later
Pascal derivatives such as Free Pascal and Delphi both do.
</td>
</tr>
<tr>
<td rowspan="2">
13A. Defining Documents. The language shall have a complete and unambiguous defining document.
It should be possible to predict the possible actions of any syntactically correct program
from the language definition. The language documentation shall include the syntax, semantics,
and appropriate examples of each built-in and predefined feature. A recommended set of
translation diagnostic and warning messages shall be included in the language definition.
</td>
<td class="yn">mostly?</td>
<td class="yn">mostly?</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
13B. Standards. There will be a standard definition of the language. Procedures will be
established for standards control and for certification that translators meet the standard.
</td>
<td class="yn">no</td>
<td class="yn">no</td>
<td class="yn">yes</td>
<td class="yn">no</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
13C. Completeness of Implementations. Translators shall implement the standard definition.
Every translator shall be able to process any syntactically correct program. Every feature
that is available to the user shall be defined in the standard, in an accessible library,
or in the source program.
</td>
<td class="yn">mostly?</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
13D. Translator Diagnostics. Translators shall be responsible for reporting errors that are
detectable during translation and for optimizing object code. Translators shall be responsible
for the integrity of object code in affected translation units when any separately translated
unit is modified, and shall ensure that shared definitions have compatible representations in
all translation units. Translators shall do full syntax and type checking, shall check that
all language imposed restrictions are met, and should provide warnings where constructs will
be dangerous or unusually expensive in execution and shall attempt to detect exceptions during
translation. If the translator determines that a call on a routine will not terminate normally,
the exception shall be reported as a translation error at the point of call.
</td>
<td class="yn">mostly?</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">yes?</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
13E. Translator Characteristics. Translators for the language will be written in the language
and will be able to produce code for a variety of object machines. The machine independent
parts of translators should be separate from code generators. Although it is desirable,
translators need not be able to execute on every object machine. The internal characteristics
of the translator (i.e., the translation method) shall not be specified by the language
definition or standards.
</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
<td class="yn">mostly</td>
</tr>
<tr>
<td colspan="4">
Many, but not all, compilers are written in their own language. Parasail and Rust both have
one compiler each, both written in their respective language.
</td>
</tr>
<tr>
<td rowspan="2">
13F. Restrictions on Translators. Translators shall fail to translate otherwise correct programs
only when the program requires more resources during translation than are available on the host
machine or when the program calls for resources that are unavailable in the specified object
system configuration. Neither the language nor its translators shall impose arbitrary
restrictions on language features. For example, they shall not impose restrictions on the
number of array dimensions, on the number of identifiers, on the length of identifiers, or
on the number of nested parentheses levels.
</td>
<td class="yn">yes</td>
<td class="yn">yes</td>
<td class="yn">yes?</td>
<td class="yn">yes</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
<tr>
<td rowspan="2">
13G. Software Tools and Application Packages. The language should be designed to work in
conjunction with a variety of useful software tools and application support packages. These
will be developed as early as possible and will include editors, interpreters, diagnostic aids,
program analyzers, documentation aids, testing aids, software maintenance tools, optimizers,
and application libraries. There will be a consistent user interface for these tools. Where
practical software tools and aids will be written in the language. Support for the design,
implementation, distribution, and maintenance of translators, software tools and aids, and
application libraries will be provided independently of the individual projects that use them.
</td>
<td class="yn">mostly</td>
<td class="yn">partial</td>
<td class="yn">yes</td>
<td class="yn">partial</td>
</tr>
<tr>
<td colspan="4">
</td>
</tr>
</table>
</div>
</section>
{% endblock %}
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