1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
-- Programmed by Jedidiah Barber
-- Licensed under the Sunset License v1.0
-- See license.txt for further details
with
FLTK.Images.RGB.PNG;
private with
Ada.Directories,
Here_I_Am;
package Data is
Origin, Image_Path, Level_Path : constant String;
Man_Image : constant access FLTK.Images.RGB.PNG.PNG_Image;
Treasure_Image : constant access FLTK.Images.RGB.PNG.PNG_Image;
Wall_Image : constant access FLTK.Images.RGB.PNG.PNG_Image;
Space_Image : constant access FLTK.Images.RGB.PNG.PNG_Image;
Empty_Image : constant access FLTK.Images.RGB.PNG.PNG_Image;
Goal_Image : constant access FLTK.Images.RGB.PNG.PNG_Image;
private
package ADir renames Ada.Directories;
Origin : constant String := ADir.Containing_Directory (Here_I_Am.Executable);
Image_Path : constant String :=
ADir.Compose
(ADir.Compose
(ADir.Compose
(ADir.Compose (Origin, ".."), "share"), "sokoban"), "img");
Level_Path : constant String :=
ADir.Compose
(ADir.Compose
(ADir.Compose
(ADir.Compose (Origin, ".."), "share"), "sokoban"), "level");
Man_Actual : aliased FLTK.Images.RGB.PNG.PNG_Image :=
FLTK.Images.RGB.PNG.Forge.Create (ADir.Compose (Image_Path, "man.png"));
Treasure_Actual : aliased FLTK.Images.RGB.PNG.PNG_Image :=
FLTK.Images.RGB.PNG.Forge.Create (ADir.Compose (Image_Path, "treasure.png"));
Man_Image : constant access FLTK.Images.RGB.PNG.PNG_Image := Man_Actual'Access;
Treasure_Image : constant access FLTK.Images.RGB.PNG.PNG_Image := Treasure_Actual'Access;
Wall_Actual : aliased FLTK.Images.RGB.PNG.PNG_Image :=
FLTK.Images.RGB.PNG.Forge.Create (ADir.Compose (Image_Path, "wall.png"));
Space_Actual : aliased FLTK.Images.RGB.PNG.PNG_Image :=
FLTK.Images.RGB.PNG.Forge.Create (ADir.Compose (Image_Path, "space.png"));
Empty_Actual : aliased FLTK.Images.RGB.PNG.PNG_Image :=
FLTK.Images.RGB.PNG.Forge.Create (ADir.Compose (Image_Path, "empty.png"));
Goal_Actual : aliased FLTK.Images.RGB.PNG.PNG_Image :=
FLTK.Images.RGB.PNG.Forge.Create (ADir.Compose (Image_Path, "goal.png"));
Wall_Image : constant access FLTK.Images.RGB.PNG.PNG_Image := Wall_Actual'Access;
Space_Image : constant access FLTK.Images.RGB.PNG.PNG_Image := Space_Actual'Access;
Empty_Image : constant access FLTK.Images.RGB.PNG.PNG_Image := Empty_Actual'Access;
Goal_Image : constant access FLTK.Images.RGB.PNG.PNG_Image := Goal_Actual'Access;
end Data;
|