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authorJed Barber <jjbarber@y7mail.com>2017-05-24 00:11:29 +1000
committerJed Barber <jjbarber@y7mail.com>2017-05-24 00:11:29 +1000
commite13794b5de63e7fb085dff6e495130e541a3a19e (patch)
tree6e05fd61efd65a91bff7b101c725171277e8d4fb
parent404ef8737ec179ef006e769893e20a20ae6088d9 (diff)
Cleaned up Change_Vector code
-rw-r--r--src/change_vectors.adb61
1 files changed, 51 insertions, 10 deletions
diff --git a/src/change_vectors.adb b/src/change_vectors.adb
index 65a1f99..79456c7 100644
--- a/src/change_vectors.adb
+++ b/src/change_vectors.adb
@@ -12,29 +12,69 @@ with Ada.Text_IO;
package body Change_Vectors is
+ function Continues_Insert
+ (Orig, Cont : in Change)
+ return Boolean is
+ begin
+ return
+ Orig.Action = FLTK.Text_Buffers.Insert and then
+ Integer (Orig.Place) + Orig.Length = Integer (Cont.Place) and then
+ Cont.Length = 1 and then
+ (Element (Orig.Text, Orig.Length) /= ' ' or else Element (Cont.Text, 1) = ' ');
+ end Continues_Insert;
+
+
+
+
+ function Continues_Delete
+ (Orig, Cont : in Change)
+ return Boolean is
+ begin
+ return
+ Orig.Action = FLTK.Text_Buffers.Delete and then
+ Orig.Place = Cont.Place and then
+ Cont.Length = 1;
+ end Continues_Delete;
+
+
+
+
+ function Continues_Backspace
+ (Orig, Cont : in Change)
+ return Boolean is
+ begin
+ return
+ Orig.Action = FLTK.Text_Buffers.Delete and then
+ Orig.Place = Cont.Place + 1 and then
+ Cont.Length = 1;
+ end Continues_Backspace;
+
+
+
+
procedure Push
(This : in out Change_Vector;
Item : in Change)
is
+
procedure App (Ch : in out Change) is
begin
Ch.Length := Ch.Length + 1;
Append (Ch.Text, Item.Text);
end App;
+
procedure Pre (Ch : in out Change) is
begin
Ch.Length := Ch.Length + 1;
Ch.Text := Item.Text & Ch.Text;
Ch.Place := Ch.Place - 1;
end Pre;
+
begin
if Item.Action = FLTK.Text_Buffers.Insert then
- if This.Near > 0 and then
- This.List.Element (This.Near).Action = FLTK.Text_Buffers.Insert and then
- Integer (This.List.Element (This.Near).Place) + This.List.Element (This.Near).Length = Integer (Item.Place) and then
- Item.Length = 1 and then
- (Element (This.List.Element (This.Near).Text, This.List.Element (This.Near).Length) /= ' ' or else
- Element (Item.Text, (1)) = ' ') then
+ if This.Near > 0 and then
+ Continues_Insert (This.List.Element (This.Near), Item)
+ then
This.List.Update_Element (This.Near, App'Access);
else
This.Near := This.Near + 1;
@@ -42,11 +82,12 @@ package body Change_Vectors is
end if;
elsif Item.Action = FLTK.Text_Buffers.Delete then
if This.Near > 0 then
- if This.List.Element (This.Near).Action = FLTK.Text_Buffers.Delete and then
- This.List.Element (This.Near).Place = Item.Place and then Item.Length = 1 then
+ if Continues_Delete (This.List.Element (This.Near), Item)
+ then
This.List.Update_Element (This.Near, App'Access);
- elsif This.List.Element (This.Near).Action = FLTK.Text_Buffers.Delete and then
- This.List.Element (This.Near).Place = Item.Place + 1 and then Item.Length = 1 then
+ elsif
+ Continues_Backspace (This.List.Element (This.Near), Item)
+ then
This.List.Update_Element (This.Near, Pre'Access);
else
This.Near := This.Near + 1;