diff options
author | Jedidiah Barber <contact@jedbarber.id.au> | 2024-02-05 17:15:56 +1300 |
---|---|---|
committer | Jedidiah Barber <contact@jedbarber.id.au> | 2024-02-05 17:15:56 +1300 |
commit | 3eab055f80aeefc4db7564889a7c6fe172883422 (patch) | |
tree | 6e125cdf0b56309471eed05c0a5cc80c68d46b78 | |
parent | 74336ca78b2b6bd42b50cce21bd1fe71f98cc56a (diff) |
Fl_Gl_Window bound
-rw-r--r-- | doc/fl_gl_window.html | 394 | ||||
-rw-r--r-- | doc/index.html | 3 | ||||
-rw-r--r-- | src/c_fl_gl_window.cpp | 182 | ||||
-rw-r--r-- | src/c_fl_gl_window.h | 63 | ||||
-rw-r--r-- | src/fltk-widgets-groups-windows-opengl.adb | 538 | ||||
-rw-r--r-- | src/fltk-widgets-groups-windows-opengl.ads | 230 |
6 files changed, 1409 insertions, 1 deletions
diff --git a/doc/fl_gl_window.html b/doc/fl_gl_window.html new file mode 100644 index 0000000..13dc8c4 --- /dev/null +++ b/doc/fl_gl_window.html @@ -0,0 +1,394 @@ + +<!DOCTYPE html> + +<html lang="en"> + <head> + <meta charset="utf-8"> + <title> Binding Map</title> + <link href="map.css" rel="stylesheet"> + </head> + + <body> + + +<h2>Fl_Gl_Window Binding Map</h2> + + +<table class="package"> + <tr><th colspan="2">Package name</th></tr> + + <tr> + <td>Fl_Gl_Window</td> + <td>FLTK.Widgets.Groups.Windows.OpenGL</td> + </tr> + +</table> + + + +<table class="type"> + <tr><th colspan="2">Types</th></tr> + + <tr> + <td>Fl_Gl_Window</td> + <td>GL_Window</td> + </tr> + + <tr> + <td> </td> + <td>GL_Window_Reference</td> + </tr> + + <tr> + <td> </td> + <td>Mode_Mask</td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Static Functions and Procedures</th></tr> + + <tr> +<td><pre> +static int can_do(const int *m); +</pre></td> +<td> +Not applicable due to not being part of the public stable API +</td> + </tr> + + <tr> +<td><pre> +static int can_do(int m); +</pre></td> +<td><pre> +function Can_Do + (Mask : in Mode_Mask) + return Boolean; +</pre></td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Functions and Procedures</th></tr> + + <tr> +<td><pre> +Fl_Gl_Window(int W, int H, const char *l=0); +</pre></td> +<td><pre> +function Create + (W, H : in Integer; + Text : in String := "") + return GL_Window; +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0); +</pre></td> +<td><pre> +function Create + (X, Y, W, H : in Integer; + Text : in String := "") + return GL_Window; +</pre></td> + </tr> + + <tr> +<td><pre> +virtual Fl_Gl_Window * as_gl_window(); +</pre></td> +<td> +Use view conversion and tag membership tests instead +</td> + </tr> + + <tr> +<td><pre> +int can_do(); +</pre></td> +<td><pre> +function Can_Do + (This : in GL_Window) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +int can_do_overlay(); +</pre></td> +<td><pre> +function Can_Do_Overlay + (This : in GL_Window) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void * context() const; +</pre></td> +<td><pre> +function Get_Context + (This : in GL_Window) + return System.Address; +</pre></td> + </tr> + + <tr> +<td><pre> +void context(void *, int destroy_flag=0); +</pre></td> +<td><pre> +procedure Set_Context + (This : in out GL_Window; + Struct : in System.Address; + Destroy : in Boolean := False); +</pre></td> + </tr> + + <tr> +<td><pre> +char context_valid() const; +</pre></td> +<td><pre> +function Get_Context_Valid + (This : in GL_Window) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void context_valid(char v); +</pre></td> +<td><pre> +procedure Set_Context_Valid + (This : in out GL_Window; + Valud : in Boolean); +</pre></td> + </tr> + + <tr> +<td><pre> +void flush(); +</pre></td> +<td><pre> +procedure Flush + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +int handle(int); +</pre></td> +<td><pre> +function Handle + (This : in out GL_Window; + Event : in Event_Kind) + return Event_Outcome; +</pre></td> + </tr> + + <tr> +<td><pre> +void hide(); +</pre></td> +<td><pre> +procedure Hide + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void hide_overlay(); +</pre></td> +<td><pre> +procedure Hide_Overlay + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void invalidate(); +</pre></td> +<td> +Use Set_Valid instead +</td> + </tr> + + <tr> +<td><pre> +void make_current(); +</pre></td> +<td><pre> +procedure Make_Current + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void make_overlay_current(); +</pre></td> +<td><pre> +procedure Make_Overlay_Current + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Mode mode() const; +</pre></td> +<td><pre> +function Get_Mode + (This : in GL_Window) + return Mode_Mask; +</pre></td> + </tr> + + <tr> +<td><pre> +int mode(const int *a); +</pre></td> +<td> +Not applicable due to not being part of the public stable API +</td> + </tr> + + <tr> +<td><pre> +int mode(int a); +</pre></td> +<td><pre> +procedure Set_Mode + (This : in out GL_Window; + Mask : in Mode_Mask); +</pre></td> + </tr> + + <tr> +<td><pre> +void ortho(); +</pre></td> +<td><pre> +procedure Ortho + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +int pixel_h(); +</pre></td> +<td><pre> +function Pixel_H + (This : in GL_Window) + return Integer; +</pre></td> + </tr> + + <tr> +<td><pre> +int pixel_w(); +</pre></td> +<td><pre> +function Pixel_W + (This : in GL_Window) + return Integer; +</pre></td> + </tr> + + <tr> +<td><pre> +float pixels_per_unit(); +</pre></td> +<td><pre> +function Pixels_Per_Unit + (This : in GL_Window) + return Float; +</pre></td> + </tr> + + <tr> +<td><pre> +void Redraw_Overlay(); +</pre></td> +<td><pre> +procedure Redraw_Overlay + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void resize(int, int, int, int); +</pre></td> +<td> +Use Resize/Reposition from FLTK.Widgets instead +</td> + </tr> + + <tr> +<td><pre> +void show(); + +void show(int a, char **b); +</pre></td> +<td><pre> +procedure Show + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void swap_buffers(); +</pre></td> +<td><pre> +procedure Swap_Buffers + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +char valid() const; +</pre></td> +<td><pre> +function Get_Valid + (This : in GL_Window) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void valid(char v); +</pre></td> +<td><pre> +procedure Set_Valid + (This : in out GL_Window; + Value : in Boolean); +</pre></td> + </tr> + +</table> + + + </body> +</html> + diff --git a/doc/index.html b/doc/index.html index d228fdc..f8a52c1 100644 --- a/doc/index.html +++ b/doc/index.html @@ -49,7 +49,7 @@ <li><a href="fl_fill_slider.html">Fl_Fill_Slider</a></li> <li><a href="fl_float_input.html">Fl_Float_Input</a></li> <li><a href="fl_gif_image.html">Fl_GIF_Image</a></li> - <li>Fl_Gl_Window</li> + <li><a href="fl_gl_window.html">Fl_Gl_Window</a></li> <li>Fl_Glut_Window</li> <li><a href="fl_graphics_driver.html">Fl_Graphics_Driver</a></li> <li><a href="fl_group.html">Fl_Group</a></li> @@ -192,6 +192,7 @@ <li><a href="fl_tile.html">FLTK.Widgets.Groups.Tiled</a></li> <li><a href="fl_window.html">FLTK.Widgets.Groups.Windows</a></li> <li><a href="fl_double_window.html">FLTK.Widgets.Groups.Windows.Double</a></li> + <li><a href="fl_gl_window.html">FLTK.Widgets.Groups.Windows.OpenGL</a></li> <li><a href="fl_single_window.html">FLTK.Widgets.Groups.Windows.Single</a></li> <li><a href="fl_menu_window.html">FLTK.Widgets.Groups.Windows.Single.Menu</a></li> <li><a href="fl_wizard.html">FLTK.Widgets.Groups.Wizards</a></li> diff --git a/src/c_fl_gl_window.cpp b/src/c_fl_gl_window.cpp new file mode 100644 index 0000000..16af87d --- /dev/null +++ b/src/c_fl_gl_window.cpp @@ -0,0 +1,182 @@ + + +#include <FL/Fl_Gl_Window.H> +#include "c_fl_gl_window.h" +#include "c_fl_type.h" + + + + +class My_Gl_Window : public Fl_Gl_Window { + public: + using Fl_Gl_Window::Fl_Gl_Window; + friend void gl_window_set_draw_hook(GLWINDOW n, void * d); + friend void fl_gl_window_draw(GLWINDOW n); + friend void gl_window_set_handle_hook(GLWINDOW n, void * h); + friend int fl_gl_window_handle(GLWINDOW n, int e); + protected: + void draw(); + void real_draw(); + int handle(int e); + int real_handle(int e); + d_hook_p draw_hook; + h_hook_p handle_hook; +}; + +void My_Gl_Window::draw() { + (*draw_hook)(this->user_data()); +} + +void My_Gl_Window::real_draw() { + Fl_Gl_Window::draw(); +} + +int My_Gl_Window::handle(int e) { + return (*handle_hook)(this->user_data(), e); +} + +int My_Gl_Window::real_handle(int e) { + return Fl_Gl_Window::handle(e); +} + +void gl_window_set_draw_hook(GLWINDOW n, void * d) { + reinterpret_cast<My_Gl_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d); +} + +void fl_gl_window_draw(GLWINDOW n) { + reinterpret_cast<My_Gl_Window*>(n)->real_draw(); +} + +void gl_window_set_handle_hook(GLWINDOW n, void * h) { + reinterpret_cast<My_Gl_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h); +} + +int fl_gl_window_handle(GLWINDOW n, int e) { + return reinterpret_cast<My_Gl_Window*>(n)->real_handle(e); +} + + + + +GLWINDOW new_fl_gl_window(int x, int y, int w, int h, char* label) { + My_Gl_Window *gw = new My_Gl_Window(x, y, w, h, label); + return gw; +} + +GLWINDOW new_fl_gl_window2(int w, int h, char* label) { + My_Gl_Window *gw = new My_Gl_Window(w, h, label); + return gw; +} + +void free_fl_gl_window(GLWINDOW w) { + delete reinterpret_cast<My_Gl_Window*>(w); +} + + + + +void fl_gl_window_show(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->show(); +} + +void fl_gl_window_hide(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->hide(); +} + +void fl_gl_window_hide_overlay(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->hide_overlay(); +} + +void fl_gl_window_flush(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->flush(); +} + + + + +int fl_gl_window_pixel_h(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_h(); +} + +int fl_gl_window_pixel_w(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_w(); +} + +float fl_gl_window_pixels_per_unit(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->pixels_per_unit(); +} + + + + +int fl_gl_window_get_mode(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->mode(); +} + +void fl_gl_window_set_mode(GLWINDOW w, int a) { + reinterpret_cast<Fl_Gl_Window*>(w)->mode(a); +} + +int fl_gl_window_static_can_do(int m) { + return Fl_Gl_Window::can_do(m); +} + +int fl_gl_window_can_do(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->can_do(); +} + +int fl_gl_window_can_do_overlay(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->can_do_overlay(); +} + + + + +void * fl_gl_window_get_context(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->context(); +} + +void fl_gl_window_set_context(GLWINDOW w, void * con, int des) { + reinterpret_cast<Fl_Gl_Window*>(w)->context(con, des); +} + +char fl_gl_window_context_valid(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->context_valid(); +} + +void fl_gl_window_set_context_valid(GLWINDOW w, char v) { + reinterpret_cast<Fl_Gl_Window*>(w)->context_valid(v); +} + +char fl_gl_window_valid(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->valid(); +} + +void fl_gl_window_set_valid(GLWINDOW w, char v) { + reinterpret_cast<Fl_Gl_Window*>(w)->valid(v); +} + +void fl_gl_window_make_current(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->make_current(); +} + +void fl_gl_window_make_overlay_current(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->make_overlay_current(); +} + + + + +void fl_gl_window_ortho(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->ortho(); +} + +void fl_gl_window_redraw_overlay(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->redraw_overlay(); +} + +void fl_gl_window_swap_buffers(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->swap_buffers(); +} + + diff --git a/src/c_fl_gl_window.h b/src/c_fl_gl_window.h new file mode 100644 index 0000000..134cb9c --- /dev/null +++ b/src/c_fl_gl_window.h @@ -0,0 +1,63 @@ + + +#ifndef FL_GL_WINDOW_GUARD +#define FL_GL_WINDOW_GUARD + + + + +typedef void* GLWINDOW; + + + + +extern "C" void gl_window_set_draw_hook(GLWINDOW n, void * d); +extern "C" void fl_gl_window_draw(GLWINDOW n); +extern "C" void gl_window_set_handle_hook(GLWINDOW n, void * h); +extern "C" int fl_gl_window_handle(GLWINDOW n, int e); + + + + +extern "C" GLWINDOW new_fl_gl_window(int x, int y, int w, int h, char* label); +extern "C" GLWINDOW new_fl_gl_window2(int w, int h, char* label); +extern "C" void free_fl_gl_window(GLWINDOW w); + + + + +extern "C" void fl_gl_window_show(GLWINDOW w); +extern "C" void fl_gl_window_hide(GLWINDOW w); +extern "C" void fl_gl_window_hide_overlay(GLWINDOW w); +extern "C" void fl_gl_window_flush(GLWINDOW w); + + +extern "C" int fl_gl_window_pixel_h(GLWINDOW w); +extern "C" int fl_gl_window_pixel_w(GLWINDOW w); +extern "C" float fl_gl_window_pixels_per_unit(GLWINDOW w); + + +extern "C" int fl_gl_window_get_mode(GLWINDOW w); +extern "C" void fl_gl_window_set_mode(GLWINDOW w, int a); +extern "C" int fl_gl_window_static_can_do(int m); +extern "C" int fl_gl_window_can_do(GLWINDOW w); +extern "C" int fl_gl_window_can_do_overlay(GLWINDOW w); + + +extern "C" void * fl_gl_window_get_context(GLWINDOW w); +extern "C" void fl_gl_window_set_context(GLWINDOW w, void * con, int des); +extern "C" char fl_gl_window_context_valid(GLWINDOW w); +extern "C" void fl_gl_window_set_context_valid(GLWINDOW w, char v); +extern "C" char fl_gl_window_valid(GLWINDOW w); +extern "C" void fl_gl_window_set_valid(GLWINDOW w, char v); +extern "C" void fl_gl_window_make_current(GLWINDOW w); +extern "C" void fl_gl_window_make_overlay_current(GLWINDOW w); + + +extern "C" void fl_gl_window_ortho(GLWINDOW w); +extern "C" void fl_gl_window_redraw_overlay(GLWINDOW w); +extern "C" void fl_gl_window_swap_buffers(GLWINDOW w); + + +#endif + diff --git a/src/fltk-widgets-groups-windows-opengl.adb b/src/fltk-widgets-groups-windows-opengl.adb new file mode 100644 index 0000000..2d0ff45 --- /dev/null +++ b/src/fltk-widgets-groups-windows-opengl.adb @@ -0,0 +1,538 @@ + + +with + + Interfaces.C, + System; + +use type + + Interfaces.C.int, + Interfaces.C.signed_char, + Interfaces.C.unsigned, + System.Address; + + +package body FLTK.Widgets.Groups.Windows.OpenGL is + + + procedure gl_window_set_draw_hook + (W, D : in System.Address); + pragma Import (C, gl_window_set_draw_hook, "gl_window_set_draw_hook"); + pragma Inline (gl_window_set_draw_hook); + + procedure gl_window_set_handle_hook + (W, H : in System.Address); + pragma Import (C, gl_window_set_handle_hook, "gl_window_set_handle_hook"); + pragma Inline (gl_window_set_handle_hook); + + + + + function new_fl_gl_window + (X, Y, W, H : in Interfaces.C.int; + Text : in Interfaces.C.char_array) + return System.Address; + pragma Import (C, new_fl_gl_window, "new_fl_gl_window"); + pragma Inline (new_fl_gl_window); + + function new_fl_gl_window2 + (W, H : in Interfaces.C.int; + Text : in Interfaces.C.char_array) + return System.Address; + pragma Import (C, new_fl_gl_window2, "new_fl_gl_window2"); + pragma Inline (new_fl_gl_window2); + + procedure free_fl_gl_window + (S : in System.Address); + pragma Import (C, free_fl_gl_window, "free_fl_gl_window"); + pragma Inline (free_fl_gl_window); + + + + + procedure fl_gl_window_show + (S : in System.Address); + pragma Import (C, fl_gl_window_show, "fl_gl_window_show"); + pragma Inline (fl_gl_window_show); + + procedure fl_gl_window_hide + (S : in System.Address); + pragma Import (C, fl_gl_window_hide, "fl_gl_window_hide"); + pragma Inline (fl_gl_window_hide); + + procedure fl_gl_window_hide_overlay + (S : in System.Address); + pragma Import (C, fl_gl_window_hide_overlay, "fl_gl_window_hide_overlay"); + pragma Inline (fl_gl_window_hide_overlay); + + procedure fl_gl_window_flush + (S : in System.Address); + pragma Import (C, fl_gl_window_flush, "fl_gl_window_flush"); + pragma Inline (fl_gl_window_flush); + + + + + function fl_gl_window_pixel_h + (S : in System.Address) + return Interfaces.C.int; + pragma Import (C, fl_gl_window_pixel_h, "fl_gl_window_pixel_h"); + pragma Inline (fl_gl_window_pixel_h); + + function fl_gl_window_pixel_w + (S : in System.Address) + return Interfaces.C.int; + pragma Import (C, fl_gl_window_pixel_w, "fl_gl_window_pixel_w"); + pragma Inline (fl_gl_window_pixel_w); + + function fl_gl_window_pixels_per_unit + (S : in System.Address) + return Interfaces.C.C_float; + pragma Import (C, fl_gl_window_pixels_per_unit, "fl_gl_window_pixels_per_unit"); + pragma Inline (fl_gl_window_pixels_per_unit); + + + + + function fl_gl_window_get_mode + (S : in System.Address) + return Interfaces.C.int; + pragma Import (C, fl_gl_window_get_mode, "fl_gl_window_get_mode"); + pragma Inline (fl_gl_window_get_mode); + + procedure fl_gl_window_set_mode + (S : in System.Address; + M : in Interfaces.C.int); + pragma Import (C, fl_gl_window_set_mode, "fl_gl_window_set_mode"); + pragma Inline (fl_gl_window_set_mode); + + function fl_gl_window_static_can_do + (M : in Interfaces.C.int) + return Interfaces.C.int; + pragma Import (C, fl_gl_window_static_can_do, "fl_gl_window_static_can_do"); + pragma Inline (fl_gl_window_static_can_do); + + function fl_gl_window_can_do + (S : in System.Address) + return Interfaces.C.int; + pragma Import (C, fl_gl_window_can_do, "fl_gl_window_can_do"); + pragma Inline (fl_gl_window_can_do); + + function fl_gl_window_can_do_overlay + (S : in System.Address) + return Interfaces.C.int; + pragma Import (C, fl_gl_window_can_do_overlay, "fl_gl_window_can_do_overlay"); + pragma Inline (fl_gl_window_can_do_overlay); + + + + + function fl_gl_window_get_context + (S : in System.Address) + return System.Address; + pragma Import (C, fl_gl_window_get_context, "fl_gl_window_get_context"); + pragma Inline (fl_gl_window_get_context); + + procedure fl_gl_window_set_context + (S, P : in System.Address; + D : in Interfaces.C.int); + pragma Import (C, fl_gl_window_set_context, "fl_gl_window_set_context"); + pragma Inline (fl_gl_window_set_context); + + function fl_gl_window_context_valid + (S : in System.Address) + return Interfaces.C.signed_char; + pragma Import (C, fl_gl_window_context_valid, "fl_gl_window_context_valid"); + pragma Inline (fl_gl_window_context_valid); + + procedure fl_gl_window_set_context_valid + (S : in System.Address; + V : in Interfaces.C.signed_char); + pragma Import (C, fl_gl_window_set_context_valid, "fl_gl_window_set_context_valid"); + pragma Inline (fl_gl_window_set_context_valid); + + function fl_gl_window_valid + (S : in System.Address) + return Interfaces.C.signed_char; + pragma Import (C, fl_gl_window_valid, "fl_gl_window_valid"); + pragma Inline (fl_gl_window_valid); + + procedure fl_gl_window_set_valid + (S : in System.Address; + V : in Interfaces.C.signed_char); + pragma Import (C, fl_gl_window_set_valid, "fl_gl_window_set_valid"); + pragma Inline (fl_gl_window_set_valid); + + procedure fl_gl_window_make_current + (S : in System.Address); + pragma Import (C, fl_gl_window_make_current, "fl_gl_window_make_current"); + pragma Inline (fl_gl_window_make_current); + + procedure fl_gl_window_make_overlay_current + (S : in System.Address); + pragma Import (C, fl_gl_window_make_overlay_current, "fl_gl_window_make_overlay_current"); + pragma Inline (fl_gl_window_make_overlay_current); + + + + + procedure fl_gl_window_ortho + (W : in System.Address); + pragma Import (C, fl_gl_window_ortho, "fl_gl_window_ortho"); + pragma Inline (fl_gl_window_ortho); + + procedure fl_gl_window_redraw_overlay + (W : in System.Address); + pragma Import (C, fl_gl_window_redraw_overlay, "fl_gl_window_redraw_overlay"); + pragma Inline (fl_gl_window_redraw_overlay); + + procedure fl_gl_window_swap_buffers + (W : in System.Address); + pragma Import (C, fl_gl_window_swap_buffers, "fl_gl_window_swap_buffers"); + pragma Inline (fl_gl_window_swap_buffers); + + procedure fl_gl_window_draw + (W : in System.Address); + pragma Import (C, fl_gl_window_draw, "fl_gl_window_draw"); + pragma Inline (fl_gl_window_draw); + + function fl_gl_window_handle + (W : in System.Address; + E : in Interfaces.C.int) + return Interfaces.C.int; + pragma Import (C, fl_gl_window_handle, "fl_gl_window_handle"); + pragma Inline (fl_gl_window_handle); + + + + + procedure Finalize + (This : in out GL_Window) is + begin + if This.Void_Ptr /= System.Null_Address and then + This in GL_Window'Class + then + This.Clear; + free_fl_gl_window (This.Void_Ptr); + This.Void_Ptr := System.Null_Address; + end if; + Finalize (Window (This)); + end Finalize; + + + + + -------------------- + -- Constructors -- + -------------------- + + package body Forge is + + function Create + (X, Y, W, H : in Integer; + Text : in String := "") + return GL_Window is + begin + return This : GL_Window do + This.Void_Ptr := new_fl_gl_window + (Interfaces.C.int (X), + Interfaces.C.int (Y), + Interfaces.C.int (W), + Interfaces.C.int (H), + Interfaces.C.To_C (Text)); + fl_group_end (This.Void_Ptr); + fl_widget_set_user_data + (This.Void_Ptr, + Widget_Convert.To_Address (This'Unchecked_Access)); + gl_window_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); + gl_window_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); + fl_widget_set_label (This.Void_Ptr, Interfaces.C.To_C (Text)); + end return; + end Create; + + + function Create + (W, H : in Integer; + Text : in String := "") + return GL_Window is + begin + return This : GL_Window do + This.Void_Ptr := new_fl_gl_window2 + (Interfaces.C.int (W), + Interfaces.C.int (H), + Interfaces.C.To_C (Text)); + fl_group_end (This.Void_Ptr); + fl_widget_set_user_data + (This.Void_Ptr, + Widget_Convert.To_Address (This'Unchecked_Access)); + gl_window_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); + gl_window_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); + fl_widget_set_label (This.Void_Ptr, Interfaces.C.To_C (Text)); + end return; + end Create; + + end Forge; + + + + + --------------- + -- Display -- + --------------- + + procedure Show + (This : in out GL_Window) is + begin + fl_gl_window_show (This.Void_Ptr); + end Show; + + + procedure Hide + (This : in out GL_Window) is + begin + fl_gl_window_hide (This.Void_Ptr); + end Hide; + + + procedure Hide_Overlay + (This : in out GL_Window) is + begin + fl_gl_window_hide_overlay (This.Void_Ptr); + end Hide_Overlay; + + + procedure Flush + (This : in out GL_Window) is + begin + fl_gl_window_flush (This.Void_Ptr); + end Flush; + + + + + ------------------ + -- Dimensions -- + ------------------ + + function Pixel_H + (This : in GL_Window) + return Integer is + begin + return Integer (fl_gl_window_pixel_h (This.Void_Ptr)); + end Pixel_H; + + + function Pixel_W + (This : in GL_Window) + return Integer is + begin + return Integer (fl_gl_window_pixel_w (This.Void_Ptr)); + end Pixel_W; + + + function Pixels_Per_Unit + (This : in GL_Window) + return Float is + begin + return Float (fl_gl_window_pixels_per_unit (This.Void_Ptr)); + end Pixels_Per_Unit; + + + + + -------------------- + -- OpenGL Modes -- + -------------------- + + function Get_Mode + (This : in GL_Window) + return Mode_Mask + is + Raw : Interfaces.C.unsigned := Interfaces.C.unsigned + (fl_gl_window_get_mode (This.Void_Ptr)); + begin + return + (Index => (Raw and 1) /= 0, + Double => (Raw and 2) /= 0, + Accum => (Raw and 4) /= 0, + Alpha => (Raw and 8) /= 0, + Depth => (Raw and 16) /= 0, + Stencil => (Raw and 32) /= 0, + RGB8 => (Raw and 64) /= 0, + Multisample => (Raw and 128) /= 0, + Stereo => (Raw and 256) /= 0, + Fake_Single => (Raw and 512) /= 0, + OpenGL3 => (Raw and 1024) /= 0); + end Get_Mode; + + + procedure Set_Mode + (This : in out GL_Window; + Mask : in Mode_Mask) is + begin + fl_gl_window_set_mode (This.Void_Ptr, + Boolean'Pos (Mask.Index) * 1 + + Boolean'Pos (Mask.Double) * 2 + + Boolean'Pos (Mask.Accum) * 4 + + Boolean'Pos (Mask.Alpha) * 8 + + Boolean'Pos (Mask.Depth) * 16 + + Boolean'Pos (Mask.Stencil) * 32 + + Boolean'Pos (Mask.RGB8) * 64 + + Boolean'Pos (Mask.Multisample) * 128 + + Boolean'Pos (Mask.Stereo) * 256 + + Boolean'Pos (Mask.Fake_Single) * 512 + + Boolean'Pos (Mask.OpenGL3) * 1024); + end Set_Mode; + + + function Can_Do + (Mask : in Mode_Mask) + return Boolean is + begin + return fl_gl_window_static_can_do + (Boolean'Pos (Mask.Index) * 1 + + Boolean'Pos (Mask.Double) * 2 + + Boolean'Pos (Mask.Accum) * 4 + + Boolean'Pos (Mask.Alpha) * 8 + + Boolean'Pos (Mask.Depth) * 16 + + Boolean'Pos (Mask.Stencil) * 32 + + Boolean'Pos (Mask.RGB8) * 64 + + Boolean'Pos (Mask.Multisample) * 128 + + Boolean'Pos (Mask.Stereo) * 256 + + Boolean'Pos (Mask.Fake_Single) * 512 + + Boolean'Pos (Mask.OpenGL3) * 1024) /= 0; + end Can_Do; + + + function Can_Do + (This : in GL_Window) + return Boolean is + begin + return fl_gl_window_can_do (This.Void_Ptr) /= 0; + end Can_Do; + + + function Can_Do_Overlay + (This : in GL_Window) + return Boolean is + begin + return fl_gl_window_can_do_overlay (This.Void_Ptr) /= 0; + end Can_Do_Overlay; + + + + + ----------------------- + -- OpenGL Contexts -- + ----------------------- + + function Get_Context + (This : in GL_Window) + return System.Address is + begin + return fl_gl_window_get_context (This.Void_Ptr); + end Get_Context; + + + procedure Set_Context + (This : in out GL_Window; + Struct : in System.Address; + Destroy : in Boolean := False) is + begin + fl_gl_window_set_context (This.Void_Ptr, Struct, Boolean'Pos (Destroy)); + end Set_Context; + + + function Get_Context_Valid + (This : in GL_Window) + return Boolean is + begin + return fl_gl_window_context_valid (This.Void_Ptr) /= 0; + end Get_Context_Valid; + + + procedure Set_Context_Valid + (This : in out GL_Window; + Value : in Boolean) is + begin + fl_gl_window_set_context_valid (This.Void_Ptr, Boolean'Pos (Value)); + end Set_Context_Valid; + + + function Get_Valid + (This : in GL_Window) + return Boolean is + begin + return fl_gl_window_valid (This.Void_Ptr) /= 0; + end Get_Valid; + + + procedure Set_Valid + (This : in out GL_Window; + Value : in Boolean) is + begin + fl_gl_window_set_valid (This.Void_Ptr, Boolean'Pos (Value)); + end Set_Valid; + + + procedure Make_Current + (This : in out GL_Window) is + begin + fl_gl_window_make_current (This.Void_Ptr); + end Make_Current; + + + procedure Make_Overlay_Current + (This : in out GL_Window) is + begin + fl_gl_window_make_overlay_current (This.Void_Ptr); + end Make_Overlay_Current; + + + + + ---------------------------------- + -- Drawing and Event Handling -- + ---------------------------------- + + procedure Ortho + (This : in out GL_Window) is + begin + fl_gl_window_ortho (This.Void_Ptr); + end Ortho; + + + procedure Redraw_Overlay + (This : in out GL_Window) is + begin + fl_gl_window_redraw_overlay (This.Void_Ptr); + end Redraw_Overlay; + + + procedure Swap_Buffers + (This : in out GL_Window) is + begin + fl_gl_window_swap_buffers (This.Void_Ptr); + end Swap_Buffers; + + + procedure Draw + (This : in out GL_Window) is + begin + fl_gl_window_draw (This.Void_Ptr); + end Draw; + + + function Handle + (This : in out GL_Window; + Event : in Event_Kind) + return Event_Outcome is + begin + return Event_Outcome'Val + (fl_gl_window_handle (This.Void_Ptr, Event_Kind'Pos (Event))); + end Handle; + + +end FLTK.Widgets.Groups.Windows.OpenGL; + diff --git a/src/fltk-widgets-groups-windows-opengl.ads b/src/fltk-widgets-groups-windows-opengl.ads new file mode 100644 index 0000000..81d01c4 --- /dev/null +++ b/src/fltk-widgets-groups-windows-opengl.ads @@ -0,0 +1,230 @@ + + +with + + System; + +private with + + Interfaces.C; + + +package FLTK.Widgets.Groups.Windows.OpenGL is + + + ------------- + -- Types -- + ------------- + + type GL_Window is new Window with private; + + type GL_Window_Reference (Data : not null access GL_Window'Class) is + limited null record with Implicit_Dereference => Data; + + type Mode_Mask is record + Index : Boolean; + Double : Boolean; + Accum : Boolean; + Alpha : Boolean; + Depth : Boolean; + Stencil : Boolean; + RGB8 : Boolean; + Multisample : Boolean; + Stereo : Boolean; + Fake_Single : Boolean; + OpenGL3 : Boolean; + end record; + + + + + -------------------- + -- Constructors -- + -------------------- + + package Forge is + + function Create + (X, Y, W, H : in Integer; + Text : in String := "") + return GL_Window; + + function Create + (W, H : in Integer; + Text : in String := "") + return GL_Window; + + end Forge; + + + + + --------------- + -- Display -- + --------------- + + procedure Show + (This : in out GL_Window); + + procedure Hide + (This : in out GL_Window); + + procedure Hide_Overlay + (This : in out GL_Window); + + procedure Flush + (This : in out GL_Window); + + + + + ------------------ + -- Dimensions -- + ------------------ + + function Pixel_H + (This : in GL_Window) + return Integer; + + function Pixel_W + (This : in GL_Window) + return Integer; + + function Pixels_Per_Unit + (This : in GL_Window) + return Float; + + + + + -------------------- + -- OpenGL Modes -- + -------------------- + + function Get_Mode + (This : in GL_Window) + return Mode_Mask; + + procedure Set_Mode + (This : in out GL_Window; + Mask : in Mode_Mask); + + function Can_Do + (Mask : in Mode_Mask) + return Boolean; + + function Can_Do + (This : in GL_Window) + return Boolean; + + function Can_Do_Overlay + (This : in GL_Window) + return Boolean; + + + + + ----------------------- + -- OpenGL Contexts -- + ----------------------- + + function Get_Context + (This : in GL_Window) + return System.Address; + + procedure Set_Context + (This : in out GL_Window; + Struct : in System.Address; + Destroy : in Boolean := False); + + function Get_Context_Valid + (This : in GL_Window) + return Boolean; + + procedure Set_Context_Valid + (This : in out GL_Window; + Value : in Boolean); + + function Get_Valid + (This : in GL_Window) + return Boolean; + + procedure Set_Valid + (This : in out GL_Window; + Value : in Boolean); + + procedure Make_Current + (This : in out GL_Window); + + procedure Make_Overlay_Current + (This : in out GL_Window); + + + + + ---------------------------------- + -- Drawing and Event Handling -- + ---------------------------------- + + procedure Ortho + (This : in out GL_Window); + + procedure Redraw_Overlay + (This : in out GL_Window); + + procedure Swap_Buffers + (This : in out GL_Window); + + procedure Draw + (This : in out GL_Window); + + function Handle + (This : in out GL_Window; + Event : in Event_Kind) + return Event_Outcome; + + +private + + + type GL_Window is new Window with null record; + + overriding procedure Finalize + (This : in out GL_Window); + + + + + pragma Inline (Show); + pragma Inline (Hide); + pragma Inline (Hide_Overlay); + pragma Inline (Flush); + + + pragma Inline (Pixel_H); + pragma Inline (Pixel_W); + pragma Inline (Pixels_Per_Unit); + + + pragma Inline (Can_Do_Overlay); + + + pragma Inline (Get_Context); + pragma Inline (Set_Context); + pragma Inline (Get_Context_Valid); + pragma Inline (Set_Context_Valid); + pragma Inline (Get_Valid); + pragma Inline (Set_Valid); + pragma Inline (Make_Current); + pragma Inline (Make_Overlay_Current); + + + pragma Inline (Ortho); + pragma Inline (Redraw_Overlay); + pragma Inline (Swap_Buffers); + pragma Inline (Draw); + pragma Inline (Handle); + + +end FLTK.Widgets.Groups.Windows.OpenGL; + |