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author | Jedidiah Barber <contact@jedbarber.id.au> | 2024-02-05 17:15:56 +1300 |
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committer | Jedidiah Barber <contact@jedbarber.id.au> | 2024-02-05 17:15:56 +1300 |
commit | 3eab055f80aeefc4db7564889a7c6fe172883422 (patch) | |
tree | 6e125cdf0b56309471eed05c0a5cc80c68d46b78 /doc/fl_gl_window.html | |
parent | 74336ca78b2b6bd42b50cce21bd1fe71f98cc56a (diff) |
Fl_Gl_Window bound
Diffstat (limited to 'doc/fl_gl_window.html')
-rw-r--r-- | doc/fl_gl_window.html | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/doc/fl_gl_window.html b/doc/fl_gl_window.html new file mode 100644 index 0000000..13dc8c4 --- /dev/null +++ b/doc/fl_gl_window.html @@ -0,0 +1,394 @@ + +<!DOCTYPE html> + +<html lang="en"> + <head> + <meta charset="utf-8"> + <title> Binding Map</title> + <link href="map.css" rel="stylesheet"> + </head> + + <body> + + +<h2>Fl_Gl_Window Binding Map</h2> + + +<table class="package"> + <tr><th colspan="2">Package name</th></tr> + + <tr> + <td>Fl_Gl_Window</td> + <td>FLTK.Widgets.Groups.Windows.OpenGL</td> + </tr> + +</table> + + + +<table class="type"> + <tr><th colspan="2">Types</th></tr> + + <tr> + <td>Fl_Gl_Window</td> + <td>GL_Window</td> + </tr> + + <tr> + <td> </td> + <td>GL_Window_Reference</td> + </tr> + + <tr> + <td> </td> + <td>Mode_Mask</td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Static Functions and Procedures</th></tr> + + <tr> +<td><pre> +static int can_do(const int *m); +</pre></td> +<td> +Not applicable due to not being part of the public stable API +</td> + </tr> + + <tr> +<td><pre> +static int can_do(int m); +</pre></td> +<td><pre> +function Can_Do + (Mask : in Mode_Mask) + return Boolean; +</pre></td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Functions and Procedures</th></tr> + + <tr> +<td><pre> +Fl_Gl_Window(int W, int H, const char *l=0); +</pre></td> +<td><pre> +function Create + (W, H : in Integer; + Text : in String := "") + return GL_Window; +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0); +</pre></td> +<td><pre> +function Create + (X, Y, W, H : in Integer; + Text : in String := "") + return GL_Window; +</pre></td> + </tr> + + <tr> +<td><pre> +virtual Fl_Gl_Window * as_gl_window(); +</pre></td> +<td> +Use view conversion and tag membership tests instead +</td> + </tr> + + <tr> +<td><pre> +int can_do(); +</pre></td> +<td><pre> +function Can_Do + (This : in GL_Window) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +int can_do_overlay(); +</pre></td> +<td><pre> +function Can_Do_Overlay + (This : in GL_Window) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void * context() const; +</pre></td> +<td><pre> +function Get_Context + (This : in GL_Window) + return System.Address; +</pre></td> + </tr> + + <tr> +<td><pre> +void context(void *, int destroy_flag=0); +</pre></td> +<td><pre> +procedure Set_Context + (This : in out GL_Window; + Struct : in System.Address; + Destroy : in Boolean := False); +</pre></td> + </tr> + + <tr> +<td><pre> +char context_valid() const; +</pre></td> +<td><pre> +function Get_Context_Valid + (This : in GL_Window) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void context_valid(char v); +</pre></td> +<td><pre> +procedure Set_Context_Valid + (This : in out GL_Window; + Valud : in Boolean); +</pre></td> + </tr> + + <tr> +<td><pre> +void flush(); +</pre></td> +<td><pre> +procedure Flush + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +int handle(int); +</pre></td> +<td><pre> +function Handle + (This : in out GL_Window; + Event : in Event_Kind) + return Event_Outcome; +</pre></td> + </tr> + + <tr> +<td><pre> +void hide(); +</pre></td> +<td><pre> +procedure Hide + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void hide_overlay(); +</pre></td> +<td><pre> +procedure Hide_Overlay + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void invalidate(); +</pre></td> +<td> +Use Set_Valid instead +</td> + </tr> + + <tr> +<td><pre> +void make_current(); +</pre></td> +<td><pre> +procedure Make_Current + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void make_overlay_current(); +</pre></td> +<td><pre> +procedure Make_Overlay_Current + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Mode mode() const; +</pre></td> +<td><pre> +function Get_Mode + (This : in GL_Window) + return Mode_Mask; +</pre></td> + </tr> + + <tr> +<td><pre> +int mode(const int *a); +</pre></td> +<td> +Not applicable due to not being part of the public stable API +</td> + </tr> + + <tr> +<td><pre> +int mode(int a); +</pre></td> +<td><pre> +procedure Set_Mode + (This : in out GL_Window; + Mask : in Mode_Mask); +</pre></td> + </tr> + + <tr> +<td><pre> +void ortho(); +</pre></td> +<td><pre> +procedure Ortho + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +int pixel_h(); +</pre></td> +<td><pre> +function Pixel_H + (This : in GL_Window) + return Integer; +</pre></td> + </tr> + + <tr> +<td><pre> +int pixel_w(); +</pre></td> +<td><pre> +function Pixel_W + (This : in GL_Window) + return Integer; +</pre></td> + </tr> + + <tr> +<td><pre> +float pixels_per_unit(); +</pre></td> +<td><pre> +function Pixels_Per_Unit + (This : in GL_Window) + return Float; +</pre></td> + </tr> + + <tr> +<td><pre> +void Redraw_Overlay(); +</pre></td> +<td><pre> +procedure Redraw_Overlay + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void resize(int, int, int, int); +</pre></td> +<td> +Use Resize/Reposition from FLTK.Widgets instead +</td> + </tr> + + <tr> +<td><pre> +void show(); + +void show(int a, char **b); +</pre></td> +<td><pre> +procedure Show + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +void swap_buffers(); +</pre></td> +<td><pre> +procedure Swap_Buffers + (This : in out GL_Window); +</pre></td> + </tr> + + <tr> +<td><pre> +char valid() const; +</pre></td> +<td><pre> +function Get_Valid + (This : in GL_Window) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void valid(char v); +</pre></td> +<td><pre> +procedure Set_Valid + (This : in out GL_Window; + Value : in Boolean); +</pre></td> + </tr> + +</table> + + + </body> +</html> + |