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authorJedidiah Barber <contact@jedbarber.id.au>2024-02-05 17:15:56 +1300
committerJedidiah Barber <contact@jedbarber.id.au>2024-02-05 17:15:56 +1300
commit3eab055f80aeefc4db7564889a7c6fe172883422 (patch)
tree6e125cdf0b56309471eed05c0a5cc80c68d46b78 /doc/fl_gl_window.html
parent74336ca78b2b6bd42b50cce21bd1fe71f98cc56a (diff)
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+
+<!DOCTYPE html>
+
+<html lang="en">
+ <head>
+ <meta charset="utf-8">
+ <title> Binding Map</title>
+ <link href="map.css" rel="stylesheet">
+ </head>
+
+ <body>
+
+
+<h2>Fl_Gl_Window Binding Map</h2>
+
+
+<table class="package">
+ <tr><th colspan="2">Package name</th></tr>
+
+ <tr>
+ <td>Fl_Gl_Window</td>
+ <td>FLTK.Widgets.Groups.Windows.OpenGL</td>
+ </tr>
+
+</table>
+
+
+
+<table class="type">
+ <tr><th colspan="2">Types</th></tr>
+
+ <tr>
+ <td>Fl_Gl_Window</td>
+ <td>GL_Window</td>
+ </tr>
+
+ <tr>
+ <td>&nbsp;</td>
+ <td>GL_Window_Reference</td>
+ </tr>
+
+ <tr>
+ <td>&nbsp;</td>
+ <td>Mode_Mask</td>
+ </tr>
+
+</table>
+
+
+
+<table class="function">
+ <tr><th colspan="2">Static Functions and Procedures</th></tr>
+
+ <tr>
+<td><pre>
+static int can_do(const int *m);
+</pre></td>
+<td>
+Not applicable due to not being part of the public stable API
+</td>
+ </tr>
+
+ <tr>
+<td><pre>
+static int can_do(int m);
+</pre></td>
+<td><pre>
+function Can_Do
+ (Mask : in Mode_Mask)
+ return Boolean;
+</pre></td>
+ </tr>
+
+</table>
+
+
+
+<table class="function">
+ <tr><th colspan="2">Functions and Procedures</th></tr>
+
+ <tr>
+<td><pre>
+Fl_Gl_Window(int W, int H, const char *l=0);
+</pre></td>
+<td><pre>
+function Create
+ (W, H : in Integer;
+ Text : in String := "")
+ return GL_Window;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0);
+</pre></td>
+<td><pre>
+function Create
+ (X, Y, W, H : in Integer;
+ Text : in String := "")
+ return GL_Window;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+virtual Fl_Gl_Window * as_gl_window();
+</pre></td>
+<td>
+Use view conversion and tag membership tests instead
+</td>
+ </tr>
+
+ <tr>
+<td><pre>
+int can_do();
+</pre></td>
+<td><pre>
+function Can_Do
+ (This : in GL_Window)
+ return Boolean;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int can_do_overlay();
+</pre></td>
+<td><pre>
+function Can_Do_Overlay
+ (This : in GL_Window)
+ return Boolean;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void * context() const;
+</pre></td>
+<td><pre>
+function Get_Context
+ (This : in GL_Window)
+ return System.Address;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void context(void *, int destroy_flag=0);
+</pre></td>
+<td><pre>
+procedure Set_Context
+ (This : in out GL_Window;
+ Struct : in System.Address;
+ Destroy : in Boolean := False);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+char context_valid() const;
+</pre></td>
+<td><pre>
+function Get_Context_Valid
+ (This : in GL_Window)
+ return Boolean;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void context_valid(char v);
+</pre></td>
+<td><pre>
+procedure Set_Context_Valid
+ (This : in out GL_Window;
+ Valud : in Boolean);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void flush();
+</pre></td>
+<td><pre>
+procedure Flush
+ (This : in out GL_Window);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int handle(int);
+</pre></td>
+<td><pre>
+function Handle
+ (This : in out GL_Window;
+ Event : in Event_Kind)
+ return Event_Outcome;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void hide();
+</pre></td>
+<td><pre>
+procedure Hide
+ (This : in out GL_Window);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void hide_overlay();
+</pre></td>
+<td><pre>
+procedure Hide_Overlay
+ (This : in out GL_Window);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void invalidate();
+</pre></td>
+<td>
+Use Set_Valid instead
+</td>
+ </tr>
+
+ <tr>
+<td><pre>
+void make_current();
+</pre></td>
+<td><pre>
+procedure Make_Current
+ (This : in out GL_Window);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void make_overlay_current();
+</pre></td>
+<td><pre>
+procedure Make_Overlay_Current
+ (This : in out GL_Window);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+Fl_Mode mode() const;
+</pre></td>
+<td><pre>
+function Get_Mode
+ (This : in GL_Window)
+ return Mode_Mask;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int mode(const int *a);
+</pre></td>
+<td>
+Not applicable due to not being part of the public stable API
+</td>
+ </tr>
+
+ <tr>
+<td><pre>
+int mode(int a);
+</pre></td>
+<td><pre>
+procedure Set_Mode
+ (This : in out GL_Window;
+ Mask : in Mode_Mask);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void ortho();
+</pre></td>
+<td><pre>
+procedure Ortho
+ (This : in out GL_Window);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int pixel_h();
+</pre></td>
+<td><pre>
+function Pixel_H
+ (This : in GL_Window)
+ return Integer;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int pixel_w();
+</pre></td>
+<td><pre>
+function Pixel_W
+ (This : in GL_Window)
+ return Integer;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+float pixels_per_unit();
+</pre></td>
+<td><pre>
+function Pixels_Per_Unit
+ (This : in GL_Window)
+ return Float;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void Redraw_Overlay();
+</pre></td>
+<td><pre>
+procedure Redraw_Overlay
+ (This : in out GL_Window);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void resize(int, int, int, int);
+</pre></td>
+<td>
+Use Resize/Reposition from FLTK.Widgets instead
+</td>
+ </tr>
+
+ <tr>
+<td><pre>
+void show();
+
+void show(int a, char **b);
+</pre></td>
+<td><pre>
+procedure Show
+ (This : in out GL_Window);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void swap_buffers();
+</pre></td>
+<td><pre>
+procedure Swap_Buffers
+ (This : in out GL_Window);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+char valid() const;
+</pre></td>
+<td><pre>
+function Get_Valid
+ (This : in GL_Window)
+ return Boolean;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void valid(char v);
+</pre></td>
+<td><pre>
+procedure Set_Valid
+ (This : in out GL_Window;
+ Value : in Boolean);
+</pre></td>
+ </tr>
+
+</table>
+
+
+ </body>
+</html>
+